Archives for posts with tag: XP

This week, I’ve been posting on the decorations, the level they unlock at, their cost, their XP on placement, the rating they contribute to, and the points they contribute:

  • Part 1, which looks at all the game dollar decorations up to level 14 is here; and
  • Part 2, which looks at all the game dollar decorations from level 15 to level 29 is here.

This post looks at the contribution of the premium decorations. Just a reminder, again, that this post contains the most recent information – I’ll be updating the original posts on Vanity and Tree-hugging soon. The decorations here are set out in the order in which they appear in the files:

Decoration Donut Cost XP Rating Points
Butterfly Tent 20 20 Vanity 200
Springfield Sign 170 170 Vanity 1800
Tire Fire 40 40 Vanity 800
Apple Tree 15 15 Tree-hugging 400
Orange Tree 15 15 Tree-hugging 400
Tree-Swing 20 20 Tree-hugging 400
Burning Bush 20 20 Tree-hugging 400
Bench 6 6 Vanity 200
Dumpster 10 10 Vanity 200
Flower Planter 10 10 Vanity 200
Picket Fence 1 1 Vanity 40
Homer’s Hammock 5 5 Vanity 200
Piece-of-crap car 30 30 Vanity 310
Channel 6 News Van 40 40 Vanity 200
Worldwide Broadcast Dish 30 30 Vanity 200
Ambulance 30 30 Obedience 10
Cannon 20 20 Vanity 200
Burns Limo 40 40 Vanity 200
Tetherball 20 20 Vanity 200
Police Car 40 40 Obedience 200
Mount Carlmore 120 120 Vanity 1200
Hot Tub 60 60 Vanity 600

As you’ll notice, the Police car and the Piece-of-Crap car both make higher contributions to Obedience and Vanity, respectively, than might have been expected. I was a bit surprised, so these have been checked and double-checked. I’ll need to update the Obedience post to reflect this as, initially, I’d read the 200 points for the Police Car as a Vanity contribution. But it looks like buying the Police Car may well solve any Obedience problems you may be having.

Tomorrow – the limited-time decorations…



Yesterday, I began posting on the decorations, the level they unlock at, their cost, their XP on placement, the rating they contribute to, and the points they contribute (and you can read part 1 here). This post takes you from the beginning of the game up to level 15 up to level 29. Just a reminder, too, that what’s in this post is the most recent information – I’ll be updating the original posts on Vanity and Tree-hugging soon.

Decoration Level Cost XP Rating Points
Bench 15 595 60 Vanity 130
Tree 15 270 27 Tree-hugging 80
Flowers 15 325 35 Tree-hugging 90
Shrub 16 220 22 Tree-hugging 70
Barrier 16 760 75 Vanity 150
Flowers 16 270 25 Tree-hugging 80
Tree 17 450 45 Tree-hugging 110
Lamp Post 17 385 20 Vanity 100
Angel Topiary 18 2000 200 Tree-hugging 260
Chain Fence 19 270 27 Vanity 80
Shrub 19 325 33 Tree-hugging 90
Tree 20 675 70 Tree-hugging 140
Broken-down Washer 21 520 50 Vanity 120
Broken-down Dryer 21 595 60 Vanity 130
Pylon 22 135 15 Vanity 50
Gas Pump 22 1300 125 Vanity 200
Patio Table 22 1400 130 Vanity 210
See-saw 22 760 75 Vanity 150
Stop Sign 22 385 40 Obedience 1
Barbed Wire Fence ? 175 17 Vanity 60
Iron Railing ? 270 15 Vanity 80
Weather Station 23 9500 1000 Vanity 590
Volleyball Net 23 4500 500 Vanity 400
Lawn Chair 23 520 50 Vanity 120
Hail Ants Sign 23 450 45 Obedience 1
Red Brick Wall 23 520 50 Vanity 120
Graffiti Walls 23 385 40 Vanity 100
Fountain 25 3500 350 Vanity 350
Swing 26 2600 260 Vanity 260
Rabbit Hedge 25 1300 125 Vanity 125
Springfield Park Entrance 29 595 40 Vanity 130
Cobblestone Wall 29 220 40 Vanity 70

Tomorrow – the premium decorations…


Last week I posted on the buildings and the ratings they contribute to (and if you’d like to take a look at all those posts, you can start here). This followed a post earlier in the week about the number of points at each level you needed to maximize your Conform-o-meter ratings (and you can read that post here). But what about the decorations?

The decorations largely contribute to your Tree-hugging and Vanity ratings – and unlike the buildings, different decorations make a different contribution. Here’s the first part of a chart showing the decorations, the level they unlock at, their cost, their XP on placement, the rating they contribute to, and the points they contribute. This post takes you from the beginning of the game up to level 14 (I’ll be updating the original posts on this soon, as I’ve discovered some new information in the files).

Decoration Level Cost XP Rating Points
Shrub 3 25 3 Tree-hugging 10
Tree 3 100 10 Tree-hugging 40
Bench 3 270 30 Vanity 27
Kiddie Pool 5 100 10 Vanity 40
Parking Lot 5 175 18 Vanity 50
Brown Fence 6 135 14 Vanity 50
Garbage Bin 7 175 18 Vanity 60
Shrub 7 70 7 Tree-hugging 30
Large Hedge 7 325 33 Tree-hugging 90
Small Hedge 8 220 22 Tree-hugging 70
Newspaper Dispenser 8 325 33 Vanity 90
Tree 8 220 22 Tree-hugging 70
Dumpster 9 1000 100 Vanity 180
Trashcan 10 70 7 Vanity 30
Tree 10 385 39 Tree-hugging 130
Planter 11 850 85 Tree-hugging 160
Tree 11 595 60 Tree-hugging 130
Bart’s Treehouse 12 25000 2500 Vanity 100
Shrub 12 135 14 Tree-hugging 50
Brown Fence 6 135 14 Vanity 50
Snapdragon 12 270 25 Tree-hugging 80
Jebediah Springfield Statue 15 Vanity 610
Parking Meter 13 270 27 Vanity 80
Tree 13 135 14 Tree-hugging 50
Flowers 13 520 50 Tree-hugging 120
Gazebo 14 5600 560 Vanity 450
Phone booth 14 1200 120 Vanity 190
Flowers 14 385 40 Tree-hugging 100

Part 2 tomorrow…


Do you ever feel like you’re on a losing streak at Springfield Downs? Do you sometimes think that the only good thing to come from the track was Santa’s Little Helper? Then you’re probably not alone – because most players regard Springfield Downs as a bit of a loss-making venture. And the information available in the files supports that, because the odds of winning anything aren’t particularly good.

Some people bet according to the name of the dog – but the game doesn’t work that way. The dogs switch around and are accorded different odds each time they race. Instead, your chance of coming up a winner is tied to odds attached for the current race to the dog you’re betting on.

So, here are your chances of coming out ahead whenever you’re tempted to gamble away your $5000 game dollars at Springfield Downs:

Odds Dollar Winnings XP Winnings Chance
1-2 $6,250 75XP 50%
1-1 $7,500 100XP 20%
2-1 $10,000 150XP 15%
4-1 $15,000 250XP 10%
9-1 $25,000 500XP 5%

And if you lose, you get what the game terms 50 “consolation XP” – which is not that much consolation, really. Just as well it’s game dollars you’re being asked to gamble away and not donuts!


The Devil Donuts Cart is from episode 7 of season 24 “The Day the Earth Stood Cool“. It’s the third promotional item from this episode – the two others, the Cool Brown House and Cool Homer, were released just before that episode in November last year and were only available for a few days. Both those items were free.

In that episode, the Simpsons family gets new cool neighbors Terrence and Emily from Portland – and the Devil Donuts business is how Terence earns his money, at least for the time being. Here are a couple of screen shots from the episode showing the Cart parked outside the Cool Brown House, and showing Homer and Terence enjoying a beer outside the Cart when it’s parked downtown:

Strangely, the Cart improves your Vanity rating rather than your Gluttony rating (in the same way that the Laramie Vending Machine adds to your Vanity rating rather than your Consumerism rating).
But that can be forgiven just because it’s a great new decoration for your town that costs game dollars rather than donuts! And it also gives you 520XP when you place it in your town.

As a bonus, here’s a video from the ANIMATION on FOX YouTube channel of Homer trying to be cool to fit in with his cool neighbors:

The Giant Grasshopper is one of the easiest of the Yard Sale premium items for me to reference as it harks back to an episode that premiered only a couple of weeks ago – “Pulpit Friction”, the eighteenth episode of the 24th season and the 526th episode overall. (Or I thought so until I read Matt’s comment – see the update note below – turns out it’s from “Penny Wiseguys“. As I like the videos, though, I’ll leave them here!)

In the episode I thought it was from but stand corrected about, the Simpsons Family get a new couch – but it’s shipped from New York is full of bed bugs:

The bed bugs spread and attract a plague of grasshoppers that eat them. And then there’s the frogs (and I may have appreciated a giant frog a bit more):

So, it it worth 35 donuts? Well, it does give you 0.75% bonus money and XP on all job and XP collections. And it does have a nice animation. And it is big (much bigger than those Whacking Day Practice Snakes). But there are no tasks associated with it and no characters interact with it. And it just sits there – thankfully, it doesn’t hop around your town.

I’ll admit to being a bit lukewarm on it. I’m a completist (and it is a word), so of course I bought it. But if you’re on a donut budget, you probably won’t need to feel that you’re missing out on something special if you don’t buy it.

Update: Actually, it might be from the Penny Wisequys episode (see matt’s comments below). As my views on the Giant Grasshopper still stand and I like the videos, however, I’ll leave the post as it is. By the way, I’m having trouble referencing some of the items, so if anyone wants to send in something for a post, please be my guest!


One of the game dollar decorations included as part of the Yard Sale is the Laramie Vending Machine. At a price of $3500 it boosts your vanity rating and  gives you 500XP on placement (depending on your bonus multiplier).

Apart from Mrs. Krabappel constantly smoking, the episode reference for this is probably “A Tree Grows in Springfield“. While the Vending Machine didn’t feature in the story, the episode was followed by “Logomania“, a King Kong parody featuring lots of advertising characters and brands from the series. If you missed it, or live in a part of the world where it hasn’t shown yet, you can take a look at this video from the ANIMATION on FOX YouTube channel:

Yes you can. And as with anything here, it’s a question worth answering just because people have been asking…

Each of the big, expensive aspirational buildings can be sold for 25% of their original price. They then reappear in your building menu, and you can purchase them again, rebuild them, and collect the XP.

But why would you do this? The simple answer is to accelerate yourself towards the next bonus level if you’re a level 29 player. While players at lower levels who are perpetually short of cash may find it astounding, longer-term players at level 29 often have more cash than they know what to do with. So just like the Wind Socks and Weather Stations in yesterday’s post (, buying something that gives you an XP boost is essentially a way of turning game dollars into donuts.

The XP from each of the aspirational buildings is as follows:

  • Escalator to Nowhere – 10,000 XP
  • Popsicle Stick Skyscraper- 20,000 XP
  • 50-foot Magnifying Glass – 30,000 XP

Of course, with the 3-day build time, selling and rebuying the aspirationals takes a bit of patience. But it can certainly be done.


This week, I’ve been posting a guide to the buildings and the Conform-o-meter category they contribute to. Here’s where I’ve got to (and it’s almost at an end):

  • Part 1 from the beginning of the game up to Moe’s Tavern is here
  • Part 2, from Jakes Unisex Hair Palace up to the Skinner House is here
  • A post on the premium buildings is here
  • A post on the points needed in each category at each level is here

Just to recap: Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you get your conformity bonus to its 5% maximum. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game. Not every limited-time building makes a contribution, though.

So, here’s part 4 of the series covering all the limited-time buildings. The table below sets out the donut price of the building (and where the buildings were free or only purchasable with event currency, I’ve left it blank), the XP you get on construction, the rating the building boosts (if any), and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated soon):

Building Donut Price XP Rating Points
Springfield Cemetery 25 Vanity 100
Pet Cemetary 25 Vanity 100
House of Evil 100 Consumerism 10
Bad Dream House 150 Indolence 10
Mausoleum 60 60
Super Collider 50
Cool Brown House 10 Indolence 10
Mapple Store 90 90 Consumerism 10
Santa’s Village 200 75
Phineas Q. Butterfat’s 10 Gluttony 10
Howard’s Flowers 25 Consumerism 10
Sir Putt-a-lot’s 25 Consumerism 10
O’Flanagan’s Pub 200 Gluttony 10
Swanky Fish 90 90 Gluttony 10
Fort Sensible 10 Obedience 10
Duff Stadium 10
Springfield Coliseum 10 ??? ???
Sleep-Eazy Motel 10 ??? ???

It seems that no final conformity bonus contribution has been confirmed for the last two Whacking Day prizes. I’ll check in after the update and see whether the situation for these has changed.

Just one more post to go, on the “aspirational buildings”…


This tip, unfortunately, only helps level 29 players who are working through the bonus levels.

For those who aren’t there yet, the bonus levels appear at the end of level 29 and reward regular players by offering the chance to win free donuts. Initially you need to hit 120,000XP to get your first chance at donuts, but each time you pass through the bonus levels, your target increases by 20% (this was how it worked all through February, so it seems there was a glitch in March, when this didn’t happen).

So, free donuts! They’re certainly not be sneezed at – and most people would like to get as many as they could possibly can. Here’s a tip from Mark that makes it just a bit easier:

For anyone who has lots of accumulated in-game cash lying around and you want to get as many donuts by levelling up your pink XP bar before the end of the Whacking Day event on May 16th, you may want to do what I have done.

I purchased a bunch of Wind Socks at $19,000 each. They get you a whopping 2,000 XP for each and with a good multiplier like I have you can easily achieve over 5,000 per sock. I have levelled up quite a few times doing this and cashed a fair number of donuts. And the plus side is that they are actually quite a nice animated decoration. I have used them around the Coliseum, the Open Air Stage, etc. and they look quite cool.

Lastly, if you are spelling out words in your Springfield with the new Cobble Stones, you can add the Wind Socks to give the words a “flaming” feel… It looks surprisingly good.

The Wind Socks will only be available until the end of the Whacking Day event. And it’s worth noting, too, that you can get a nice XP boost from the Weather Stations as well. Thanks Mark.


This week, I’ve been posting a guide to the buildings and the Conform-o-meter category they contribute to:

  • Part 1 from the beginning of the game up to Moe’s Tavern is here
  • Part 2, from Jakes Unisex Hair Palace up to the Skinner House is here
  • A post on the points needed in each category at each level is here

Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you get your conformity bonus to its 5% maximum. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game. But in digging into the files, I was surprised to find that a couple of buildings appear to contribute nothing to the Conform-o-meter, something you’ll see repeated in tomorrow’s post on the limited time buildings.

So, here’s part 3 of the series covering all the premium buildings that are not limited-time. The table below sets out the donut price of the building, the XP you get on construction, the rating the building boosts (if any), and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated soon):

Building Donut Price XP Rating Points
Frink’s Lab 150 150 Indolence 10
Lard Lad’s 110 110 Gluttony 10
Aztec Theater 80 80 Obedience 10
Duff Brewery 190 190 Obedience 10
Volcano Lair 200 200
Springfield Observatory 75 75 Obedience 10
School Bus 120 120 Indolence 10
Barney’s Bowlarama 250 250
Krustylu Studios 140 140 Obedience 10
Try ‘n’ Save 70 70 Consumerism 10
Lugash’s Gym 175 175 Obedience 10
Asia de Cuba 100 100 Gluttony 10
Open Air Stage 160 160 Obedience 10
Sprawl Mart 90 90 Consumerism 10

A post (or two) on the limited-time buildings is on its way. And if you want to see what your ratings currently are, tap on the stars at the bottom left of your screen.


Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you to maximize your conformity bonus. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game.

Yesterday, I posted on the points needed in each category at each level (you can see that post here). Now, here’s the first of a series of posts on the buildings, showing the price in the files, the XP on construction, the rating it boosts, and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated as the week goes on).

This post takes you from the beginning of the game up to Moe’s Tavern, but also includes the Krusty and Kwik-E-Mart franchises that only open at higher levels.

Building Price ($) XP Rating Points
Simpsons House 135 12 Indolence 10
Kwik-E-Mart 220 22 Consumerism 10
Kwik-E-Mart Franchise 20,500 2000 Consumerism 10
Brown House 355 35 Indolence 10
Flanders House 540 55 Indolence 10
Purple House 1100 105 Indolence 10
Cletus’ Farm 1200 120 Indolence 10
Krusty Burger 2600 260 Gluttony 10
Krusty Burger Franchise 24000 2500 Gluttony 10
Blue House 1800 175 Indolence 10
Van Houten House 3800 420 Indolence 10
Pink House 3400 350 Indolence 10
Springfield Elementary 10,500 1000 Obedience 10
White House 7700 750 Indolence 10
Gulp ‘n’ Blow 13,500 1250 Gluttony 10
Willie’s Shack 12,000 1200 Indolence 10
Cooling Towers 15,000 1500 Obedience 10
Reactor Core 18,500 2000 Obedience 10
Control Building 15,000 1500 Obedience 10
Springfield Library 20,500 2000 Obedience 10
Android’s Dungeon 30,000 3000 Consumerism 10
Orange House 24,500 2500 Indolence 10
Java Server 26,500 2700 Gluttony 10
First Church of Springfield 32,500 3500 Obedience 10
Moe’s Tavern 32,000 3000 Gluttony 10


The social element of the game is an aspect confuses many people. That’s because there’s a bit more to your 3 daily actions than simply tapping on friends’ buildings and collecting money and XP, vandalizing their towns, and leaving graffiti or helping them clean it up. And, as well as whacking snakes and leaving eggs, Whacking Day has given you one more things to consider in the 3 daily actions you choose.

Let’s talk about vandalizing and cleaning up first. Vandalizing a building hurts your friend’s righteousness rating – and should also hurt yours (although a recent glitch meant that in some cases your rating actually goes up!). In the same way, cleaning up the graffiti helps the righteousness rating of both you and your friend. While many players hate seeing graffiti in their towns, those mops and buckets that appear as a result of your graffiti can actually help them out when their righteousness rating inexplicably drops. It’s not really as straightforward as it seems and any choices you make on leaving grafitti or not are within the spirit of the game.

You can also tap on buildings and collect a small amount of cash and XP for each building. But just which buildings you should tap on requires at least a moment’s thought. If you really want to help your friends, you should tap on the most expensive buildings available. If there is something for you to tap on above the building, then it means that the building has finished its rent regeneration cycle in your friends town and your friend hasn’t collected yet. The simple act of tapping means that the clock starts running again on the rent/earning cycle of those buildings. So, if you usually tap on the Simpsons’ House or the Brown Houses, you’re not really helping your friends as much as you can. You should only really tap on these buildings if you have no other choice (and when you do, a handshake icon will appear over the buildings you tapped on when your friends go into their games.)

And if you see any dead crops, tapping on these may bring them to life again in your friend’s town. Not only that, you also get to collect cash and XP as a reward for doing so (although no more than you usually do!). However, it’s important to know that you don’t help your friend in any way if you tap on Cletus’ Farm if the crops are still alive (and tapping on Chanel 6 doesn’t really help them out, either).

And for Whacking Day, there’s one more set of actions you can choose. Tapping on any of the icons above the snake-generating Rocks, Stumps and Logs will speed up the regeneration cycle of those decorations – and will mean that your friend will get their new set of snakes a little faster. If this happens a couple of times while they’re away from the game, they may even get double the amount of snakes!

One more point about visiting friends – you only need to tap once on each building you want to collect from. This makes the dollars and XP fly out and you don’t need to tap on these to collect. The game automatically scoops them up them for you after a few seconds. And you can even leave before everything is scooped up, and it’ll be automatically added to your total. Beware, though, as this doesn’t seem to be happening with the snakes you whack!

The moral then is think before you tap – although if you have 100 friends and only a little time, sometimes that’s hard to do.

P.S.: Longer term players will recall that there used to be a glitch that let you build up your cash total and collect huge amounts of cash and XP if you visited all your friends sequentially, This has been repaired and now you collect a fixed amount of $16 and 2 XP per action.


Since the level 28 update, a number of people have asked how you get Fat Tony into your game. It’s an understandable question, as many players have had Fat Tony since last November, when he first appeared as a free limited-time episode promotion for the episode “Penny Wiseguys“.

Fat Tony appears when you complete the build of the Illegitimate Businessman’s Club as part of the level 28 series of quests, which means that he won’t be joining your game until you get there. To start off the build, you need to have Mayor Quimby free, and you need both Smithers and Burns free to begin the quests that follow (where Fat Tony goes for dinner at Burns Manor).

Normally I’d say that you need to have unlocked all the other buildings and characters that come before the Businessman’s Club for any of this to happen – but, recently, there has been a glitch affecting the normal progression of quests and tasks that may or may not have been resolved with the latest updates. But however you’re progressing, it’s important to remember that even if your XP bar tells you that you’re at level 28, you may not be there for game play yet if there are any buildings and characters at lower levels that need to be unlocked.

So, Fat Tony will come, but if you’re new to the game, he may still be some time away.


Sideshow Bob has been making more regular reappearances in a number of people’s games since the update – it used to be that you saw him once at around level 6, and then never again. But now, in an enhancement unrelated to the Whacking day storyline, he seems to keep on escaping. And, what’s more, he can reappear in your game at any time – even when you’re not actually playing it!

If you do see him, whack him and get a cash and XP reward. And if you see him in a friend’s town, you should probably do the same. Sideshow Bob has an impact on your righteousness rating (this is most definitely in the files) and is a criminal you need to keep off the streets, so you’re doing yourself and your friend a favor by capturing him. Sure, your friend won’t get the reward if you capture him in their town – but they won’t get a hit to their righteousness rating either.

At this stage, it’s difficult to say whether he’ll ever be a permanent character – I think it would be great and there’s certainly scope for an entertaining quest involving Sideshow Bob and Bart. In the meantime, though, don’t let him get away.


You may have seen the Snake Speakers available in the Whacking Day shop for 50 donuts and wondered what they are, why they’re there, and whether it’s worth spending 50 donuts on them. And while the little blue “i” button tells you that they give you 2.5% bonus money and XP to all jobs, that’s only half their story. Because they’re more than just decorations – they have a very helpful role to play in the Whacking Day event.

The idea with the Snake Speakers is to place them somewhere in the center of your town, ideally where your friends are most likely to deliver eggs to you. You could also put them near any Snake Stumps or Rocks or Logs. That’s because, when you tap on them, the speakers start to thump and any snakes nearby are drawn to them, making it easier for you to whack them. That makes them well worth the 50 donuts if you have already have a lot of snake-generating decorations

The speakers are from the Whacking Day episode of the Simpsons. In that episode, the late, great Barry White sung a Whacking Day version of one of his most famous songs to attract the slithering snakes – not to whack them, as you’ll obviously be doing, but to save them from being whacked. So, for full effect, if you do decide to buy the Snake Speakers, you should also play the original version of the song that he sung every time you turn them on (as uploaded to YouTube by Christopher Cabrera, and including Spanish subtitles):

Yes – absolutely. And that would be the end of the post, except for the fact that I know you want to hear the pros and cons.

Ninja Homer and the Red Practice Snake are available as a bundle for 120 donuts. As the other Practice Snakes go for 10 donuts, this makes Ninja Homer the most expensive character costume we’ve had so far at 110 donuts. But, let’s leave that aside for the moment and take a look at his tasks.

During the Whacking Day event, all of Ninja Homer’s tasks earn you snakes and XP (and after the event, it’s likely that his tasks will earn you the premium character rate of 50% more cash and XP than regular characters for same-length tasks):

Task Length Snakes XP
Fake-Whack Pretend Snakes (outdoors) 60 minutes 1 snakes 26XP
Smash Up Flanders’s House (indoors) 4 hours 4 snakes 70 XP
Steer the Mob in Wise Directions (indoors) 8 hours 8 snakes 105XP
Twirl Whacking Stick (outdoors) 12 hours 10 snakes 150XP
Polish Stick for Whacking Day (indoors) 24 hours 15 snakes 225XP

So, should you spend your donuts on Ninja Homer? Here are some reasons why I think it’s a good idea:

1. He earns snakes and snakes are a path to all of those great buildings and decorations that we may never see again. That’s probably the best reason for buying Ninja Homer. Usually a costume takes a regular character out of the game – but this one gives you a greater variety of snake-earning tasks for Homer to do, and makes him much more useful in achieving your Whacking Day goals.
2. He has a quest (and I’ll be doing a post on that before the weekend is out) that adds nicely to the Whacking Day event. And it ends with the Whacking Day song.
3. The Practice Snake adds to your game, too, by earning you a bonus of 0.25% on all your cash and XP collections.
4. Ninja Homer is a limited-time costume, which means that it won’t be available after the Whacking Day event ends on May 9.
5. In his ninja-wear, Homer gets quite acrobatic, as you can see here:

And some reasons why not:

1. Don’t be fooled by the size of the Practice Snake. The picture in the Whacking Day store may lead you to believe that it’s some kind of mammoth mega-snake, it’s not. It’s really, really small.
2. 120 donuts is quite a lot of donuts for a costume (even if you discount the Practice Snake).
3. If it’s snakes you’re after, the snake-generating decoration are a far better buy.

On balance, though, I think Ninja Homer is worth the outlay – if only for the additional boost he provides in helping you get all that free Whacking Day stuff.


As part of this week’s episode promotion update you get Springfield Falls for free – and you also get the Swanky Fish restaurant for 90 donuts. For your donuts, Swanky Fish comes with an additional quest all of its own. In addition, it earns you $200 and 22XP every 8 hours and adds to your Gluttony rating. Whether Homer and Lisa will be able to continue to eat there once the promotion is over is still an open question – but for the moment, the answer is “probably not”.

So, will you be spending 90 donuts on it? Or are you going to wait until Thursday and see what the “something bigger” is that Milhouse promised? The problem with waiting until Thursday, of course, is that by then, buying Swanky Fish will no longer be an option.

So, to help players who are still weighing up their options, let everyone know here. And once you’ve voted, take a look and see what everyone else is planning to do.


That’s an interesting question (thanks Johnny) – and it comes about because there are really at least two games going on in your Tapped Out. There’s the regular game, where you progress through the levels, unlocking buildings and characters in order – and there’s the XP game that has frequent players zooming up to the bonus levels faster than the regular game can keep up. And the gap between the two can get a bit disconcerting at times, particularly as it gets larger.

In my case, I was at the top level of the game while I was still building the Retirement Castle, and it took a little Googling to discover that not only was this perfectly okay, it also wasn’t abnormal. For other players the gap may be smaller or larger. It really depends on how frequently you play and how often you visit friends. Of course, using donuts to speed up tasks can exacerbate the gap, too, but regular readers of this blog know that not only is this unnecessary, it’s a terrible waste of donuts!

So if there’s a gap between where your XP bar tells you that you are and your game level, don’t worry. It’s all perfectly normal. And to help people experiencing this feel a bit more comfortable, why not use the comments section below to share where you were in your regular game when your XP bar hit the first bonus level.


This question came in from Sam, and it’s one that newer players often ask:

I’m playing Tapped Out on Android so I don’t have access to visiting friends and collecting money and XP from their towns, and can only visit the generated Other Springfield which hardly gives anything at all. That said, that Springfield, and others I’ve seen screen caps of, have a lot of decorations (trees, fences, etc), expensive buildings, and lots of land, even though they’re close to my game level (14). Yet I’m struggling to raise cash (currently at $25,000 and saving for the next quest purchase) and have yet to buy any of the land that cost $9,000 or higher or any expensive buildings because I just can’t afford it.

The only thing I have spent money on is brown houses after a friends suggestion. I have 50 or so, with no room to put more and don’t want to turn my Springfield into “brown house town”.

So my question is, besides not devoting days and days staring at my phone grinding through collecting cash and XP, is there something I’m doing wrong? How can people buy things I can only “dream” of? Is it as simple as not having friends to visit?

My advice to Sam and to other new players is that the struggle at the early stages of the game to build up cash for new levels, buy decorations, and expand land is perfectly normal – almost every player goes through this. And there’s a point where it all seems to get easier and you begin to build up more than enough money to do most of what you need, even without house-farming. For me, that was at game level 21, when the levels started to get longer and there was more of a break between each new building. At that stage, I began to have enough buildings earning enough rent and enough characters doing enough tasks to earn a good regular daily income that would support my expansion plans even without visiting friends.

So, if you’re at an early stage of the game and wondering when you’ll have enough game dollars to make the Springfield you want it to be, don’t worry. The game seems to have a tipping point where that all becomes possible.


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