Archives for posts with tag: level 29

Just a quick post before the transfer to begins in a few hours from now…

I’ve covered this question in the most recent post I did on the bonus levels (you can read it here, but be warned that it was written before level 29 came out), but it has never had a post of its own. And it’s important question to address because the release of level 28 changed the way the bonus levels behaved back to the way things were when the bonus levels were introduced at the end of January, a change that remained with the release of level 29.

Once you hit the bonus levels, your pink XP bar maximum increases by 20% each time you pass through a complete bonus level and claim your free donuts. That means:

  • The first time through the bonus round you’re heading for a maximum of 148,896 XP;
  • The second time through, the maximum will is 178,675XP; and
  • The third time through, it’s 226,228Xp…and so on.

This seems to keep going until your XP bar maximum hits 10,000,000XP – something that’s reasonably unlikely while new levels are still being released at a rate of about one every month to six weeks. Once a new level is released, your blue XP bar should return (barring glitches) and once you hit the bonus levels anew, the maximum on your pink XP bar should reset and begin its steady level up all over again.

Throughout March, the pink XP bar maximum stayed at 120,000 each time you passed through a bonus level, but it turns out that this was a glitch. So, this 20% increase in XP per bonus level isn’t really the “new normal” – it simply seems to be a return to the way things were intended to be.



This is a case of “be careful what you wish for”. Within days of a new level being released, there are constant cries on Facebook of “I’ve finished everything”, “I’m bored”, and “when’s the next level – there’s nothing to do”. This time, it’s “will this level never end!”. Well finally, for me, it seems to have done. And the result is the final part of the level 29 walkthrough starring Agnes and Seymour Skinner (and if you missed the last part, you can find it here).

When we left them, Seymour was crashing anywhere anyone would have him, Agnes was missing him, and Carl needed to be free for the next stage of the quest:

1. Couch Surfin’ USA Part 4 True to all the precepts of Buddhism, Carl is there to help Seymour out (although he was hiding behind the Tire Fire in my game in plain sight of Agnes when he made his offer):

Principal Skinner: It’s more that I want to avoid her. Not upset her.
Carl: Dame diff. Take any mat you like. Morning prayers start at 3am and never end.
Principal Skinner: Thanks. Wow, these mats are comfy. POW camp comfy!
Carl: Yeah. We got them used.
Skinner spends the next 12 hours, give or take all-day prayers, crashing at the Springfield Buddhist Temple. Keep Chief Wiggum free as he finishes.

2. Couch Surfin’ USA Part 5 Chief Wiggum has an offer for Seymour:

Principal Skinner: Oh, thank you, thank you. Finally an actual house.
Chief Wiggum: That is, if you promise to guarantee that little Raplhie gets A’s in every class from here on out.
Principal Skinner: In all honesty, Chief, no one would ever believe that. It would turn our laughing-stock school into a veritable guffaw-cooperative.
Chief Wiggum: It’s called quid pro quo – and old Latin phrase meaning “gimme what I want”.
Principal Skinner: So, you want me to trade all that’s left of my integrity for a roof and a bed? You have a deal.
Ralph: Yay! I now have a Princey Pal!
So, having traded away just about the last remnants of his integrity, Skinner spends the next 12 hours crashing at the Wiggum House. But obviously there’s a remnant or two left as Ralph and his learning challenges mean that, for Seymour, this is hardly a long-term proposition. Keep Agnes free as he finishes.

3. The Prodigal Skinner Part 1 Agnes, in her own way, is happy to see her son again (it’s handy for the family reunion that my Skinner House is right across the street from the Wiggum House!):

Principal Skinner: Ugh, I’m going to break into a Brown House and crash there. Everyone else is doing it.
Agnes: No Seymour, wait! I just can’t stand it anymore. All this time you’ve spent crashing has been the most irritating time of my life. Can you promise me, if I be good, that you’ll never crash again?
Principal Skinner: Okay, I promise there’ll be no crashing… *game crashes* (Note: Not a joke I appreciated when my game chose this particular point to decide that it couldn’t connect to the server!)
And to cement this touching reunion, Agnes and Seymour spend another 12 hours doing Silhouette Night.

4. The Prodigal Skinner Part 2 Seymour surprises himself by being glad to be home:

Agnes: I enjoyed it too, Seymour. I know it seems like I’m never not mad at you. But that’s only because you constantly make me angry.
Principal Skinner: Maybe there is another target in town that you can mock and humiliate?
Agnes: Hmmm. I could go razz those bags with skin tags at the Retirement Castle. Bunch of pathetic nitwits with no house or child to live with. Because their children locked them up in there.
Principal Skinner: Wait, children can put their parents there and just leave them?
Agnes: You don’t have the short and curlies, Seymour! (Note: Not something I’ve heard before in this context.)
Principal Skinner: No mother, I don’t.
With that, off Agnes goes to the Retirement Castle to spend the next 24 hours taunting old people.

And that’s where the quest seems to end – with Seymour and Agnes living dysfunctionly ever after.

When we last left Agnes and Seymour in Part 3, Agnes was sitting alone on a bench feeding the pigeons and wondering where here son had got to. Meanwhile, Seymour, tied of crashing at willie’s Shack, approaches Edna with an unlikely proposal…

1. Couch Surfin’ USA Part 2 Edna is quick to make her position clear:
Edna: Ha! No way, Seymour.
Principal Skinner: Please let me stay at your apartment, Edna. It’ll be fun. We can do our own version of Silhouette Night!

So it’s back to crashing at Willie’s Shack for Semour Skinner for another 12 hours. Keep Reverend Lovejoy and Agnes free when he wakes up.

2. Couch Surfin’ USA Part 3 Reverend Lovejoy is a little more welcoming:

Principal Skinner: Thank you, Reverend. I haven’t been able to get a decent rest in days.
Reverend Lovejoy: Well, I hope our evening activity night won’t disturb you. It’s Bingo Night.
Principal Skinner: Bingo Night! I must flee before Mother comes to clean you out. I’m sure God won’t mind if I leave the church ducking out through this stained glass window.
Agnes: let’s get ready to roll them balls!
And it’s back to crashing at Willie’s Shack for Seymour for the next 12 hours, while Agnes spends 4 hours hustling at Bingo. Keep Agnes free as he finishes.

3. Mom is the Loneliest Number Part 2 Agnes is missing her son even more:

Reverend Lovejoy: He asked me if he could crash at the church. I had assumed with your approval, of course.
Agnes: I’m sick and tired of his crashing. All he ever does is crash! If he crashes one more time, I’m done with him. DONE!
Reverend Lovejoy: Well … let’s not do something hasty. Why don’t you relax, get the frustration out, and think it over some more.
Agnes: What I should do is exercise. I need to build up strangth, so I can spank the hair off him.
And, with that, Agnes changes clothes and spends 6 hours sweeping up the town.

The walkthrough continues…

With the end of Whacking Day and the start of the Yard Sale, I’ve been running a little behind on the level 29 walkthough. In part 2 (which you can find here), we left Principal Skinner and Mrs. Krabappel hosting detention twice while Lisa, Bart, Nelson, Ralph and Martin all staying back after school 3 times each. When that all winds up, Agnes wants our attention – and Seymour’s.

1. There are Skinners and Winner Part 4 Agnes is as unhappy with the “stay late in detention” Agnes-avoidance strategy as Mrs. Krabappel and the kids are:

Principal Skinner: It’s called a “school”, Mother, and it’s my job.
Agnes: Well, I need your help with my crossword. What’s a five-letter word for “someone who fails”? I tried “Seymour”, but it doesn’t fit.
Principal Skinner: *sigh* L-O-S-E-R
Agnes: Thanks. I knew you’d be an expert.
Agnes spends the next 8 hours doing crossword puzzles – without her son’s help. Keep Bart free as she finishes.

2. The World is my Teacher Part 1 Bart realizes that his plan to make Skinner’s life miserable has backfired…

So, Bart spends 8 hours skipping school. Keep Principal Skinner free as he finishes.

3. The World is my Teacher Part 2 Skinner catches Bart in mid-truancy…

Principal Skinner: Relax, Bart. I’m not going to punish you. I want to learn from you.
Bart: Trying to get away from that old bat?
Principal Skinner: That lives in the school’s heating duct? No. I’m trying to escape my mother. But she always finds me. I know from years of hide-and-seek research.
Bart: I feel bad… that this somehow happened to you. If you need a place to crash, you can use my treehouse. I just have to evict Milhouse for being behind on his rent.
With Milhouse out on the street, Skinner goes to crash at Bart’s Treehouse for 12 hours. Keep Willie free as he finishes, because he doesn’t find waking up very pleasant – he has one hand in a bowl of water and the other filled with un-canned canned chilli. That’s what happens when a prankster lives so close to his prey, apparently.

4. Couch Surfin’ USA Part 1 Skinner decides he needs to explore other options for places to escape Agnes, and approaches Willie:

Principal Skinner: Thanks, Willie. I knew I could count on you to say yes, since you work for me and my request was an order.
Willie: I need this job for me work visa. So make yourself at home, you threatin’-to-call-INS bastard!
Skinner crashes for 12 hours at Willie’s shack (and keep Agnes free as he finishes). He finds the smell overpowering, though. Willie explains it this way:

5. Mom is the Loneliest Number Part 1 Agnes is missing her son…

Agnes: Seymour…? I should talk with my friends. maybe one of them has spotted where he’s gone.
It turns out, just a little poignantly, that Agnes’ friends are the pigeons. She’ll need a bench where she can sit and ply them with food for an hour in return for information on Seymour’s whereabouts. Keep Edna and Seymour free when she finishes.

The walkthrough will continue…

Some time ago, I wrote about the Conform-o-meter and how it works (you can read the posts here and here if you missed them). It’s an important part of the game because getting it to the maximum 5 stars will boost the cash and XP you collect from everything in the game by 5%. And this week, I dug deep into the files to look for a definitive answer on which building contributes to which rating:

  • Part 1 from the beginning of the game up to Moe’s Tavern is here
  • Part 2, from Jakes Unisex Hair Palace up to the Skinner House is here
  • A post on the premium buildings is here
  • A post on the limited-time buildings here (Duff Stadium, the Springfield Coliseum, and the Sleep-Eazy Motel can be found here as they were all limited-time at the time – however, their contribution status did not change with the Yard Sale update!)
  • A post on the points needed in each category at each level is here

You can open up your Conform-o-meter and check where you currently are with your Consumerism rating by tapping on the stars at the bottom left of your main screen.

You keep your Consumerism rating high, and help to maximize your conformity bonus, by having enough shops for your town (or, as the game says, by buying stores for suckers to drop dough). And every shop, whether it’s regular, premium or limited-time, contributes 10 points towards the rating. So what can you build that will help you boost your Consumerism rating? Here’s a list:

Regular Shops:
– Kwik-E-Mart (and the Kwik-E-Mart Franchises)
– Android’s Dungeon
– King Toot’s

Premium Shops:
– Try ‘n’ Save
– Sprawl-Mart

Limited-time Shops:
– House of Evil (Halloween event – no longer available)
– Mapple Store (Christmas/winter event – no longer available)
– Howard’s Flowers (Valentine’s event – no longer available)
– Sir Putt-a-lot’s (Valentine’s event – no longer available)

I was a little surprised in putting together the list – Springfield doesn’t have as many stores as I’d thought it did! And that means that players who missed out on the limited-time buildings or who don’t want to buy premium buildings may have to buy a second or third Kwik-E-Mart to take their rating to its maximum.

But just how many shops do you need to get that 5-star rating at each level? Fortunately, the answer is “not many”, although the release of level 29 raised the bar a bit. Here’s the breakdown:

Level Points Shops Notes
1-6 12 2 You’ll need 1 premium shop to maximize your rating
7-11 36 4 Even with both premium shops, a 5-star rating isn’t possible
12 48 5 You can add one or more Kwik-E-Mart Franchises at this level
13-16 60 6 Even with the premium buildings, you need 3 Kwik-E-Mart franchises
17-28 72 8 If you don’t have most of the limited-time shops, you’ll need at least 1 Kwik-E-Mart Franchise
29 96 10 Even with all the premium and limited-time shops, you’ll need 1 Kwik-E-Mart franchise


It’s not an old man – it’s Agnes Skinner on her 6-hour task to sweep up the town. I’m sure there’s an episode reference for this, so if anyone knows it, please share it with everyone.

Anyway, here’s what you’ve probably been seeing:


When we left Agnes and Seymour at the end of the first part of the walkthrough (here), Seymour has escaped to the school to spend 12 hours monitoring the halls for a bit of peace and quiet. With Comic Book Guy and Agnes free when he finishes, here’s what happens next:

1. The Odd-Looking Couple Skinner gets home and there’s a knock at the door:

Skinner: Mother, it’s the Harold to your Maude. (Note: See this Wikipedia page for more on this reference.)
Agnes: Comic Book Guy! I can’t believe there’s enough room in this tiny town for your fat behind.
Comic Book Guy: Agnes, is that you skin, or did the Magna Carta loan you its dried up parchment?
Agnes: Don’t wait up for me, Seymour. And don’t come into my room in the morning without knocking first.
In a joint task, Agnes and Comic Book Guy go on a date for two hours.

2. There are Winners and Skinners Part 3 Perhaps the date with Comic Book Guy has mellowed Agnes a bit…

Skinner: I was planning to do one of the many exciting activities I often do, like bird watching or going to the Kwiki-E-Mart or stargazing, if that’s an option for me yet.
Agnes: I guess this new Springfield is just like the old one – full of you disappointing me.
Skinner: *sigh* Fine, Mother. I’ll stay.
Agnes: Pfft, Momma’s boy.
Definitely not mellowed, then. Agnes and Seymour stay in for silhouette night, which is probably 12 hours of torture for him. Keep Martin free to kick off the next stage of the quest – and you’ll need Lisa, Bart, Nelson, Ralph, Milhouse, and Mrs. Krabappel free as well.

3. Mad with Municipally Funded Power The action moves to Martin, who’s has a bit of a shock:

Milhouse: I got one too.
Lisa: It looks like the whole school did.
Skinner: And with the whole school in detention, both Mrs. Krabappel and I will have to stay late to supervise you. Very late.
Edna: You monster! You can’t do this tonight!
Skinner: I’m not. I’m doing this for the next several nights.
And he’s serious. Martin, Lisa, Milhouse, Bart, Ralph, and Nelson all have to serve detention 3 times each at 6 hours a time. Mrs. Krabappel and Principal Skinner will need to host detention twice at 12 hours a piece. Keep Agnes free as he finishes.

The walkthrough continues…

I’ve posted on the Conform-o-meter and its various components before. Keeping the Conform-o-meter at its maximum gives you a 5% bonus on all your cash and XP collections – but it can be quite difficult to manage sometimes, especially when a new level is released.

I’ll be updating all of the posts soon to take into account the new levels during this week (you can find them all by typing “Conform-o-meter” in the search bar at the bottom of the page). But with the drop in the Righteousness, Obedience and Consumerism ratings that seemed to come automatically for many players with the release of level 29, I thought I’d share with you something I found in the files.

To get that 5-star rating on any of the 8 elements of the Conform-o-meter, you need to reach a certain number of points. The points are linked to a value for each building or activity that has an impact on the Conform-o-meter and are hidden in the game data – and the points required for a 5-star rating change every time you level up. To see which of your ratings is likely to change as you move up in the game, here are the points required for each level:

Level Indo-lence Obedi-ence Consum-erism Gluttony Tree-hugging Right-eousness Vanity Social-ism
1-6 60 10 12 12 425 3 920 12
7 70 10 36 12 475 3 1370 12
8 100 10 36 12 475 3 1370 12
9 100 10 36 12 475 3 1670 18
10 130 10 36 12 565 3 1670 30
11 130 10 36 24 695 5 2420 48
12 140 50 48 24 1075 7 2870 66
13 150 50 60 24 1325 9 3370 90
14 160 60 60 48 1615 11 3920 114
15 160 70 60 60 1945 14 4520 144
16 170 80 60 72 2315 17 5170 174
17 170 80 72 72 2725 30 5870 210
18 180 80 72 96 3175 33 6620 246
19 190 80 72 96 3665 47 7420 288
20 200 90 72 96 4195 51 8720 330
21 210 100 72 96 4765 55 9170 378
22 230 110 72 96 5375 59 10120 426
23 230 140 72 96 6025 64 11120 480
24 240 160 72 108 6715 69 12170 534
25 260 142 72 120 7445 74 13270 594
26 270 152 72 120 8215 79 14420 654
27 280 162 72 156 9025 85 15620 720
28 290 162 72 156 9875 91 16870 786
29 300 200 96 168 10765 97 18170 858

I’ll be updating some older posts regarding building numbers based on the above information. I’m also preparing a series of posts on which building contributes to which rating and with how many points. All of those should appear during this week.


Agnes Skinner arrives in New Springfield with the level 29 update to make Seymour’s life miserable – and just in time for Mother’s Day in the US and other parts of the world, too. (Mother’s Day is May 12 in the US and many other countries.)

If everything were behaving normally, the level 29 quests should begin right after Fat Tony’s quest finishes. With the current glitch in quest progression still in play, it’s difficult to know whether that’s still the case. Either way, you’ll need to be at level 29 for everything to begin. And Luigi and Skinner should be free to kick things off:

1. Principal Plus Interest Everything is going wonderfully in New Springfield and Seymour Skinner has a spring in his step, something that Luigi notices:

Skinner: Who wouldn’t smile in this wonderful, new Springfield? Nothing could ruin it.
Bart: Hey Seymour, your office is full of anteaters. Also ants. Also you need to tell the cafeteria to order more honey because your office is full of that too. Heh heh.
Skinner: Delightful! I needed some busy work for Willie. When he has nothing to do, he keeps inviting me to play board games. Now if you’ll excuse me, I’m going to relax and take in the avian grandeur of our fair town.
Luigi: And I will-a-romance the air with a-beautiful sounds of the accordion, the bagpipe of Italy.
Skinner: Terrific. Hopefully, there aren’t any trees near your restaurant.
So Skinner goes off to watch birds for 24 hours, while Luigi spends 12 hours outside his restaurant playing the accordion. Remove all nearby trees for Skinner’s sake and keep Milhouse free as Skinner finishes his task.

2. Hey Milhouse — Eureka! Milhouse his missing his parents…

Milhouse: For dinner last night, I sucked on pasta shells until they got soft in my mouth.
Bart: Hmm, Springfielders do tend to appear when we build a new building. That gives me an idea…
Milhouse: To help me not to be an orphan?
Bart: No, to really prank Skinner! We need to bring back the one thing that can get inside his head and ruin his happiness. His mother.
Milhouse: Okay. But if we’re going to build Skinner’s house, we’re going to need a lot more pillows.
This prompts the build of the Skinner House ($196,500 and 24 hours) and unlocks Agnes Skinner. Keep Seymour free as the build finishes.


3. There are Skinners and Winners Part 1 Skinner instantly notices the change…

Agnes: Thought you’d gotten rid of me, did you. Now put on an apron and tidy up. Turns out limbo is pretty dusty.
Skinner: But Mother…
Agnes: No buts, Seymour. Get to work! When I get back from Bingo tonight, the table top better be clean enough for me to see my disapproving face in it!
And Agnes goes off to spend 4 hours hustling at bingo.

4. There are Skinners and Winners Part 2 Agnes appear to be great at multi-tasking as Seymour notices a few more changes now that she is back.

Agnes: You’re darn tooting. There are a lot of naughty pictures in the Wikipedia.
Seymour: I don’t have time to fight you right now – I have to get to work… where no one can tell me what I can and can’t look at, because we don’t have any computers.
Seymour heads off to the relative peace and quiet of a 12-hour day monitoring the halls. Keep Comic Book Guy and Agnes free as he finishes.

The walkthrough will continue…

One of the two premium buildings released with level 29 is the Sprawl-Mart, and it’s certainly big (8×12 squares). But is it worth the 90 donuts that seems to be the current going rate for stand-alone buildings (this was the price for Swanky Fish, although Asia de Cuba costs a little more at 100 donuts)? Here’s some pros and cons.

First, some reasons to buy it:

1. It’s a 6 second build and gives you an XP boost on its construction (I forgot to make a note of just how much, so I’ll check this out in the files and let you know when I go in on Sunday).
2. It boosts your income by $300 and 30XP every 12 hours.
3. It gives Agnes an extra 16 hour task to greet customers that pays $750 and 200XP.

4. It gives a boost to your Consumerism rating (which probably dropped as you hit level 29).
5. It’s another store for Legs and Louie to threaten and collect protection money from.
6. Your Springfield residents need a place to shop that sells a wider range of goods than Apu does at the Kwik-E-Mart.
7. You’re a completist, so you want every building!

The list of reasons against is short but powerful:

1. Sprawl-Mart comes without a character.
2. Only Agnes, Legs and Louie seems to interact with it in any way – and only Agnes has a task that keeps her there. Marge seems to ignore it completely, which surprised me.
3. It doesn’t seem to generate any additional quests.
4. As it’s not a limited-time building, there’s really no rush to buy it.
5. It seems to have nothing special in the way of animations, other than an open door reminiscent of the Kwik-E-Mart.
6. Do you really want a large global mega-chain to chase local businesses out of your town?

So, not an essential purchase, then. It’s greatest benefit seems to come from the boost it gives to your Consumerism rating, giving you an alternative to opening another Kwik-E-Mart if you want to keep it at 5 stars.


The update doesn’t seem to have fixed the glitch affecting many of the joint tasks – and that means that the level 29 task for Agnes and Comic Book Guy to go on a date is also affected. I’ll, tell you what you can do for this particular task in a moment because it’s relatively easy to deal with, but first a recap…

The glitch was first noticed right back at the beginning of Whacking Day, and you can see a post on that here. It became a bit more frustrating when the Rich Texan couldn’t stay on his mechanical bull (as the task is so long and he’s a premium character) and appeared again with Legs and Louie’s level 28 task to interrogate a squealer. You can read about the tasks affected by this glitch here, where you can also see a video that Mike made illustrating the problem, which I’m reposting below:

It seems that joint tasks are likely to be interrupted by a few things – building, decorating and cracking eggs are the main culprits, although snake whacking can sometimes cause the task to stop as well. And it seems that some tasks involving props, like the Rick Texan and his mechanical bull and some of the performances on the Open Air Stage, are affected in the same way.

The easy solution where the task is short, like Agnes and Comic Book Guy’s date, is to make setting up the task the last thing you do before you exit the game, and then to go and do something else for the two hours it takes to complete. When you return to your game, it should have finished normally. You could always spend donuts to speed over the task, I suppose, but this way is just a little easier and doesn’t require any expense.

Hopefully, this will all be resolved with the App Store/Google Play update we should get once Whacking Day is finally over.


Agnes Skinner is unlocked with the Skinner House at recently-added level 29 – and she’s another unvoiced character. The reason is, of course, because she’s voiced in the series by Tress MacNeille rather than one of the big 6 cast members. You can read about characters and voices and why some have them in the game and others don’t here. And you can find out all about Tress MacNeille and her work here.

And why does Agnes go on a date with Comic Book Guy as one of her tasks? That’s becauses they dated way back in season 12 in an episode entitled “Worst. Episode. Ever.” And you can read about that right here.


Every time a new level is released, the prices of some or all of the more expensive buildings at previous levels are usually adjusted downwards. Following the level 29 update, some new prices have already been confirmed by readers of the blog.

However, I still need your help to update this list. If you’re able to buy a building at a price lower than the one you see here, please let us all know and I’ll revise this post. While this list is in the order that the buildings should unlock for you, the glitch that messes up the normal level progression is still at work, so you may find your buildings unlocking in a slightly different order.

So, based on current information (and thanks to everyone who’s helped out), here are the prices for all the buildings from the van Houten House onwards:

van Houten House – $1,800
Pink House – $3,400
Springfield Elementary – $10,500
White House – $7,700
Willie’s Shack – $12,000
Gulp ‘N’ Blow – $13,500
Cooling Towers – $15,000
Reactor Core – $18,500
Control Building – $15,000
Bart’s Treehouse – $25,000 (instant build)
Springfield Library – $20,500
Android’s Dungeon – $30,000
Orange House – $24,500
First Church of Springfield – $32,500
Java Server – $26,500
Moe’s – $32,000
Jake’s Unisex Hair Palace – $29,000
Springfield Downs – $34,500
Gilded Truffle – $31,000
King Toot’s – $37,000
Police Station – $40,500
Skip’s Diner – $35,500
Luigi’s – $39,000 (an increase! – thanks to Kevin and Mickus20)
Springfield Penitentiary – $46,000
Retirement Castle – $37,500
Town Hall – $48,500
Muntz House – $46,500
Krabappel Apartments – $54,000
Post Office – $69,000
Channel 6 – $46,000
Hibbert Family Practice – $69,550
Springfield General Hospital – $85,150
Burns Manor – $98,150
Pimento Grove – $72,800
Wiggum House – $81,600
El Chemistri – $101,100 (and 36 hours to build)
Springfield Buddhist Temple – $118,400
Adult Education Annex – $96,800 (and 36 hours to build)
Businessman’s Club – $126,000
Fat Tony’s Compound – $170,000 (and 36 hours to build)
The Skinner House – $196,500

Escalator to Nowhere – $1,000,000 (and 3 days to build)
Popsicle Stick Skyscraper – $2,000,000 (and 3 days to build)
50-foot Magnifying Glass – $3,000,000 (and 3 days to build)

Buildings on the list take 24 hours to complete, except where I’ve indicated otherwise. I look forward to your updates!

The Open Air Stage is available as part of the level 29 update and is now officially one of my favorite buildings!

It works just like Channel 6 and Cletus’ Farm – you spend money to make money. But what makes it better than either of these two buildings is that it also gives some of your characters something extra to do.

To unlock a performance, a required character just needs to be free and in his/her regular costume. How much you need to invest depends on both the length of the task and the number of characters involved. Your return depends on the number of characters involved and whether the task is performed in whole or part by a premium character. Here’s a handy chart:

Task Time Character(s) Investment Reward
Lisa’s Sax Solo 60 minutes Lisa $25 $145/30XP
Krusty Standup 2 hours Krusty $40 $240/45XP
The Be Sharps 3 hours Homer / Skinner / Apu / Barney $175 $1055/245XP
Willie on the Pipes 4 hours Willie $60 $350/80XP
The Skinner Sisters 10 hours Principal Skinner / Agnes Skinner $230 $1385/300XP
Sideshow Opera 16 hours Sideshow Mel $165 $990/220XP
Man Being Hit By Football: The Musical 24 hours Moleman $220 $1320/250XP

Lisa’s, Willie’s and Moleman’s performances are pretty much what you see in their regular tasks. But, here are the others (you’ll have to forgive my undecorated park – that will come soon). First, Krusty and his standup:

Here’s Sideshow Mel:

And here are the Skinner Sisters:

And, finally, the Be Sharps:

So, the bottom line on the Open Air Stage is this: it’s well worth the donuts for those who are at level 29; it’s an especially good purchase for those who have Barney, Moleman, and Sideshow Mel as well; and if you’re at a lower level, you may want to hold off for a while until you can really make use of it.

And if you’re easily tempted into additional premium spending, consider this one carefully – it could well be a “gateway” building to more premium expenditure!

Once Skinner has finished bird-watching for 24 hours at a safe distance from Luigi’s accordion-playing, Milhouse has a conversation with Bart (who doesn’t need to be free) that prompts the build of the Skinner House. He really wanted his mummy and daddy back, but Bart has other ideas.

The Skinner House costs $196,500, takes 24 hours to build and unlocks Agnes Skinner:

And this is what it looks like once it’s up:

There will be a full building price update once I’ve returned from Japan. Right now, I’m in the lounge trying to clear as many comments as I can before I board my flight – and, no, there’s no wi-fi on this one! 🙂

Level 29 brought with it two new decorations – and one of them is the Cobbestone Wall. And all you have to do to unlock it is get to level 29 on your XP bar:

The pieces seem to fit together seamlessly and, in my game, they overlap, making it a great addition. And, as many readers have pointed out, it suits Fat Tony’s Compound much better than the Red Brick Walls (although it probably should be higher!):


Now, I’m really confused. Level 29 was just released.

As promised, it features Agnes Skinner and the Skinner House. There are two new premium buildings as well – the Sprawl Mart and the Open-Air Stage.

In a sign of things to come, Agnes is the first member of a new character set – Oldies:
There are also two new decorations – the Springfield Park Entrance and the Cobblestone Wall, both available for game dollars:

I’m not sure exactly where I’m going to put everything – and what I’m going to do with all those snakes still cluttering up my town!

The main thing that’s going to happen this week in Tapped Out is, of course, the end of Whacking Day – and that’s still firmly scheduled for Thursday, May 9. The exact time it will end is unknown, but unless EA has a change of heart and decides to extend the event (and based on their announcement last week, it doesn’t look like it will happen) expect your Springfield to be clear of snakes by sometime early on Thursday afternoon US at the latest.

But what else is likely to happen this week? Well, there’ll almost certainly be an App Store/Google Play update to change the splash screen. And there was an episode promotion planned featuring Kang and Kodos and a Rigellian Billboard, but it looks like the episode that was being promoted has now been delayed until season 25, which means that we are unlikely to see it until later in the year.

If you’d like to engage in a little speculation, though, about what may or may not come up, and you’re on the home page, click or tap on the link after the picture. If you’re reading this from the post page and you’d like to avoid reading more, now’s your chance to go and read something else.

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I’ve addressed this question before, but with so many new players, it’s worth an update to include the changes (or, rather, the return to the way things used to be) that came with Whacking Day update.

Up until you reach level 27, your XP bar is blue and fills up normally. But when you get to level 28, a little gift box appears at the end of the XP bar indicating that you won’t be moving to level 29 (because it won’t be ready until mid-May at the earliest). Instead, you’ll be hitting a bonus level:

Once you reach the end of level 28, a popup appears giving you a choice of 1, 2 or 3 donuts:

This is what you’ll see if you’re lucky enough to win 3 donuts on your first pick:

If you don’t win 3 donuts the first time, you can pay $50,000 for a second chance:

If you won 1 donut the first time, paid for a second chance and won 2, then you keep the 2 donuts you won the second time (they’re not accumulated with your first win) if you stop there. If you won 2 donuts the first time, but only picked up 1 donut the second time, then you get to keep the highest number. And if you’re not happy with your second pick, you can pay another $50,000 for a third and final pick, where you’ll certainly end up with 3 donuts. But the maximum number of donuts you can win at any bonus level is 3, no matter how much money you pay. And that’s because all you’re really paying for is a second and third shot at the 3 donuts that you may well have won first time round had luck been with you.

Three more things happen:

1. Your XP bar turns pink. Behind the scenes, your blue XP bar is full and waiting for the next level. When level 29 is released, you’ll automatically level up and your blue XP bar will appear again, no matter how full your pink XO bar is at the time. In the meantime, you’re playing the bonus game, which means that you’re filling up a completely different XP bar.

2. The game continues to show you as being at level 28 – and that’s because, as at the date of this post, there is no level 29.

3. Your XP maximum changes. For the first time through the bonus round you’re heading for a maximum of 148,896 XP. The second time through, the maximum will be 178,675 – and it will increase by 20% each time you go through a complete bonus level and get the free donuts. This is a change from March, when the XP maximum each time you passed through a bonus level remained at 120,000, but this is exactly how it worked when the bonus levels were introduced at the end of January.


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