Archives for posts with tag: Grampa Simpson

This post is coming to you by popular demand. It’s the first of a series of guides to your character collections – when are your characters unlocked and who unlocks them. Thanks to schpeen and @EliteLeafHater for suggesting this.

There are 2 important things to remember: premium characters and premium decorations never unlock anything or anyone in your regular game and that means you can’t unlock the Town Hall and get Mayor Quimby early by buying Bumblebee Man, and buying Mount Carlmore won’t unlock Lenny and Carl; and that the levels referred to are the game levels – frequent players often find that while XP bar takes them up through the levels very quickly, they are still at a much lower level in their regular gameplay (you may be at level 27 for XP, but level 20 for gameplay, for example).

So, following the character sets, here’s the first part of who unlocks whom(and when):

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Character Unlocked by Unlocked at
Homer Simpson Starting the game Level 1
Marge Simpson Homer Level 15
Bart Simpson Lisa/Milhouse Level 12
Lisa Simpson Homer Level 2
Grampa Simpson Lisa Level 19

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Character Unlocked by Unlocked at
Ned Flanders Lisa/Homer Level 5
Reverend Lovejoy Ned Flanders Level 14

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Character Unlocked by Unlocked at
Mr. Burns Apu Level 11
Hank Scorpio Donuts Any time
Snake Jailbird Chief Wiggum Level 19

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Character Unlocked by Unlocked at
Principal Skinner Lisa Level 9
Groundskeeper Willy Skinner Level 10
Edna Krabappel Skinner Level 22
Otto Mann Donuts Any time

More to come…

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Springfield Penitentiary and the Retirement Castle are both unlocked at game level 19. Remember that the game level and the XP level are two different things. If you’re as addicted to the game as I am and play frequently, then your XP bar may well be telling you that you’re at a much higher level before you can unlock these buildings. But, as always, to unlock either Springfield Penitentiary or the Retirement Castle, you need to have first unlocked all the buildings and characters that come before them on your build menu.

This walkthrough begins just after you build Luigi’s (and you can find the walkthroughs for every building and character up to this point on the walkthroughs page):

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1. Moustache Toppings Luigi arrives and, afraid that if his moustache gets and longer, it will get caught in the dough mixer (because that’s how his mother died), he pays a visit to Jake’s Unisex Hair Palace (4 hours – keep Homer free as he finishes).
2. A Jolly Right Mess As Luigi comes out of Jake’s, Homer catches him using a British accent. Although he’s able to explain it away, it’s a narrow escape, so he goes straight to work practicing his fake accent (2 hours – keep Chief Wiggum free as he finishes)
Note: While the next few things are going on (or possibly later), Luigi will also have tasks come up to work at Luigi’s and shop at the Kwik-E-Mart. Neither of these tasks appear to be part of Luigi’s main storyline, nor will they interrupt your game progress. Just do them as they appear.
3. Bring a Box of Donuts With crime rising in Springfield, Chief Wiggum goes on a stake out (24 hours and the task that had many people wondering how they could get Sarah Wiggum – see here)

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4. Crime Doesn’t Pay Unless You Make It With all this crime, Chief Wiggum decides, in a conversation with Lisa, that there needs to be some place to put the criminals, at least temporarily. And that means that it’s time to build Springfield Penitentiary ($46,000 and 24 hours, unlocking Snake – keep Lisa free as the build finishes).

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Note: There are some tasks involving Wiggum, Snake and the Penitentiary that may appear before the next task, ow while the Retirement Castle is being built. They include building some chain fences and making Snake Rob the Krusty Burger and pose for a police lineup.
5. The Greying of Springfield Lisa is worried about Grampa, whom she hasn’t seen since the explosion. While Homer and Marge are not in such a hurry to have him back, that means it’s time to build the Retirement Castle ($37,500 and 24 hours, unlocking Grampa Simpson – keep Lisa free as the build finishes)

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The walkthrough will continue…

If you managed to get Gorgeous Grampa a couple of weeks back, but have only just unlocked Grampa Simpson and the Retirement Village, you’ll find the costume very easy to locate and use. Unfortunately, some people trying to use it for the first time are experiencing a glitch that may mean a couple of extra steps before Grampa can put on the red speedos and the blond wig.

If you got the costume, open up the inventory and you’ll find it sitting there waiting for you:

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You’ll only be able to use it, though, if Grampa is free (not doing a task). But once he’s put it on, your Gorgeous Grampa quest should begin right away (and you can find the walkthrough here).

When you tap on Grampa, you’ll now see that you have a choice – you can have regular Grampa or Gorgeous Grampa. You can easily swipe between the two when Grampa is not in task:

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Now – about that glitch. Some people have reported that when they tap on the Gorgeous Grampa costume in the inventory, they hear something like a “boing” and the game won’t let them use the costume. If this happens to you, and you’re an Apple player, you’ll need to delete the game and download it again. Once you’ve done that, you should be able to begin the Gorgeous Grampa quest without any further issues.

This stage of the quest involves most of your Springfielders. You may have noticed that Homer, Principal Skinner, Edna Krabappel, Apu, Cletus, Comic Book Guy, Willie, Ned Flanders, Grampa Simpson and Barney all have an additional 4-hour task to drink at O’Flanagan’s Pub (that it’s at the top of their task lists probably means it won’t be there after St. Patrick’s Day). Don’t worry if you don’t have some of these characters. You can still get through the quest. In fact the only characters you really need to complete the quest are Homer, Willie and Tom.

So, continuing from part 1 of the walkthrough (which you can find here), Homer and Tom should be free at the end of their pub promotion and jig dancing to open O’Flanagan’s Pub. Before you can get on with that, though, there’s a conversation involving Cletus and Lisa promoting the Wishing Well and Leprechaun that goes something like this (neither Cletus nor Lisa needs to be free for this):

Cletus: Saw me a little green fella this morning – and not a drop if moonshine the night before.
Lisa: That must be a Leprechaun. According to Irish folklore, they’re miniature old men that frequently have pots of gold.
Homer: By “gold” do you mean grind currency or donuts?
Lisa: Neither. I just mean gold.
Homer: But that’s worth nothing in our world!
Lisa: Still, it would be nice to have a leprechaun in our town. We should build a wishing well to entice one.
Leprechaun: Premium character, am I. Ain’t that a fine thing!

After that little promotional diversion, the quest continues:

1. St. Paddy’s Day Part 4 Hoping that Americans have as unhealthy a relationship with alcohol as his countrymen, Tom goes to open his bar and serve drinks (4 hours). At he same time, you need to send your Springfielders in for the full Irish pub experience. It doesn’t matter who goes, you just need to rack up 12 visits in all and you can send the same character in more than once (4 hours per visit – keep Tom free at the end of the 12th visit)
2. St. Paddy’s Day Part 5 After working so hard pouring pints of Guiness for thirsty Springfielders, Tom decides to put his feet up for a while and watch some old horse races (60 minutes – keep Homer free as he finishes)
3. St. Paddy’s Day Part 6 Homer had such a great time that he decides to do it all again, encouraged by Tom. So it’s back to the bar for Tom to serve drinks (4 hours) and time for your other pub-loving characters to enjoy another party (12 more visits by any of the characters and as many times as you need to send them for each character – 4 hours each visit and keep Homer and Willie free as the party winds up)

More to come…

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A Gorgeous Grampa walkthrough is inevitable, particularly as newer players who don’t have the Retirement Castle may have a while to wait before Grampa puts on his costume and grows long, blond hair. If you hate spoilers, go to another post now!

1. Gorgeous Grampa Part 1 To get things moving, both Homer and Grampa need to be free. Once Grampa is in his costume, it’s Homer that kicks off the storyline like this:

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Gorgeous Grampa: I’m not, you idjit! It’s my old wrestling outfit.
Homer: You? A wrestler? Your whole body looks prolapsed.
Gorgeous Grampa: I used to be oh-so-beefy and beautiful. I could stare at myself for hours.
And that’s when you make Gorgeous Grampa admire himself for 4 hours.

2. Gorgeous Grampa Part 2 Gorgeous Grampa starts the next stage of his quest in a conversation with Bart (I’m fairly sure Bart doesn’t need to be free, but it’s a good idea to make sure he’s not otherwise engaged):

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Bart: Grampa, really? You were a bad boy? I always thought you were lame.
Gorgeous Grampa: Ha! I was boastful before your rap music jerks and TV beach Italians if today.
Bart: Awesome! Can you come to my show and tell?
So, Gorgeous Grampa goes to a Show and Tell at Bart’s school for 8 hours.

3. Gorgeous Grampa Part 3 Grampa kicks off the third and final stage of the quest in another conversation with Bart (again, keep Bart free, just in case):

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Gorgeous Grampa: That’s the problem with kids today. They don’t know how to prance and preen.
Following which, Gorgeous Grampa spends 12 hours prancing and preening.

So, it’s a short quest, obviously designed so that most players can complete it before the episode airs in the US. Still, it’s nice to have some variety while we wait for the next big update. And I really like the Gorgeous Grampa costume!

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For many players, particularly those that joined the game very recently, Gorgeous Grampa is their first costume. And while it’s Grampa’s first costume, it’s certainly not the first in the game.

Since October 2012, a few other characters have also been given costumes:

Homer – He’s acquired the most costumes so far with Mayan Homer (from Halloween 2012), Cool Homer (a free costume to promote an episode in November 2012), Santa Homer (from Christmas 2012), and Mr Plow (a premium costume from Winter 2013).

Marge – She only has one costume so far and that’s Witch Marge from Halloween 2012. The costume gives her the power to speed up crops.

Ned Flanders – He only has one costume, too, and that’s Devil Flanders, also from Halloween 2012.

All of these costumes were limited time items and all of them are no longer available. However, like Gorgeous Grampa, once you have a costume, it’s yours to keep. And I really think there are many more to come.

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The good news is that even if you haven’t unlocked the Retirement Castle and made Grampa part of your game, you still get Gorgeous Grampa – you just can’t put him into play yet.

If this is the first time you’ve got a character costume, you’ll get this message just after you tap to collect Gorgeous Grampa:

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Once you tap on “OK”, you’ll be taken to your inventory, and this is what you’ll see:

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As soon as you unlock the Retirement Castle and Grampa, you’ll be able to use the costume.

I suspect, based on previous experience, that the Gorgeous Grampa costume is a limited-time costume and will only be available for about a week. After that, you’ll get to keep it and new players will be wondering how you got it!

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A game update is available in the App Store today to remove the Valentine’s Day event. There no Level 27 yet, but EA have given us another of those free gifts they sometimes give to promote upcoming episodes (Fat Tony, the Cool Brown House, and the Duff Racer have been other gifts this season).

Because Sunday’s episode in the US features Grampa as a bad-boy wrestling star in the 50s, we get Gorgeous Grampa. This isn’t a new character as such – it’s a new costume and new tasks for Grampa (and $100 and an XP bonus just for adding him). And if you don’t have Grampa in your game yet, you’ll be able to find the costume in your inventory, where it will stay until you unlock him.

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You can switch costumes easily by clicking on Grampa and swiping, as you can see here:

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As well as giving you a choice for how you want Grampa to look, there’s a Gorgeous Grampa billboard available in the premium store for 40 donuts. This gives you a 2% bonus on your cash and XP collections.

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But that’s not all – the Scratch game is still there. But there’s a new twist. More on that in the next post…

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Level 24 seems to have caused problems for quite a few people. That’s because it involves lots of characters, any one of whom can get caught up in random tasks that don’t progress the main quest. To help you get all your characters and tasks synchronized, here’s what’s supposed to happen. As you read through, remember my regular advice that all the tasks need to be done in order and that all the buildings before Hibbert’s Family Practice and the Hospital need to have been unlocked before any of this can take place in your game:

1. Hahahahaha Sucker Principal Skinner kicks off this quest as Bart finishes skipping school. Deciding that Bart needs to visit the doctor, he prompts you to build the Hibbert Family Practice ($75,000 and 24 hours, unlocking Dr. Hibbert – keep Bart free as the building finishes)
2. Bart’s Checkup Bart goes for a checkup (10 minutes)
3. General Practice Dr. Hibbert practices medicine (12 hours – keep Grampa Simpson free as he finishes)
4. My Pills! Grampa goes for a checkup (10 minutes – keep Cletus free as he finishes)
5. The Cletus Condition Cletus goes for a checkup (10 minutes – keep Luigi free as he finishes)
6. Luigi’s Growing Problem Luigi goes for a checkup (10 minutes – keep Mayor Quimby free as he finishes)
7. Mayorital Difficulties Mayor Quimby goes for a checkup (10 minutes – keep Burns free as he finishes)
8. Medical Industry Corruption Hearing suggestions that all these problems may arise from nuclear contamination, Burns hides nuclear waste (8 hours – keep Hibbert free as he finishes)
9. Grey Matter Losing business because Burns cancels health insurance for plant employees, Hibbert deals organs on the black market (finally, a use for the Orange House – 4 hours and keep Kent Brockman free when he finishes)
10. Kent Afford It Because only rich guys can afford doctors now, Kent Brockman goes for a checkup (10 minutes – keep Hibbert free as he finishes)
11. Corporate Sponsor Searching for new sources of income, Dr. Hibbert sacrifices his principles in a drug company uniform (6 hours – keep Kent Brockman and Krusty free as he finishes)
12. Show Biz Life The rich guys, Kent Brockman, Dr. Hibbert, and Krusty dine together at the Gilded Truffle (2 hours)
13. Kramp Krusty Krusty promotes a new product (not a random task but part of the storyline – 8 hours and keep Homer, Comic Book Guy and Chief Wiggum free as he finishes)
14. The Flavormax Homer, Chief Wiggum,and Comic Book Guy all go to try the new burger at Krusty Burger (30 minutes each)
15. Business Is Picking Up The new burger causes Dr. Hibbert’s business to pick up – Homer, Chief Wiggum, and Comic Book Guy all need to go for a checkup (10 minutes each – Dr. Hibbert needs to be free as they finish)
16. General Hospital Dr. Hibbert prompts you to build Springfield General Hospital ($91,500 and 24 hours – keep Hibbert free as the building finishes)
17. Operation! Dr. Hibbert performs surgery (24 hours)
18. Such a Beautiful Day Dr. Hibbert does surgery outdoors (1 hour – keep Homer and Burns free as he finishes ready for the next level)

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