Archives for posts with tag: Decorations

Yesterday, I began posting on the decorations, the level they unlock at, their cost, their XP on placement, the rating they contribute to, and the points they contribute (and you can read part 1 here). This post takes you from the beginning of the game up to level 15 up to level 29. Just a reminder, too, that what’s in this post is the most recent information – I’ll be updating the original posts on Vanity and Tree-hugging soon.

Decoration Level Cost XP Rating Points
Bench 15 595 60 Vanity 130
Tree 15 270 27 Tree-hugging 80
Flowers 15 325 35 Tree-hugging 90
Shrub 16 220 22 Tree-hugging 70
Barrier 16 760 75 Vanity 150
Flowers 16 270 25 Tree-hugging 80
Tree 17 450 45 Tree-hugging 110
Lamp Post 17 385 20 Vanity 100
Angel Topiary 18 2000 200 Tree-hugging 260
Chain Fence 19 270 27 Vanity 80
Shrub 19 325 33 Tree-hugging 90
Tree 20 675 70 Tree-hugging 140
Broken-down Washer 21 520 50 Vanity 120
Broken-down Dryer 21 595 60 Vanity 130
Pylon 22 135 15 Vanity 50
Gas Pump 22 1300 125 Vanity 200
Patio Table 22 1400 130 Vanity 210
See-saw 22 760 75 Vanity 150
Stop Sign 22 385 40 Obedience 1
Barbed Wire Fence ? 175 17 Vanity 60
Iron Railing ? 270 15 Vanity 80
Weather Station 23 9500 1000 Vanity 590
Volleyball Net 23 4500 500 Vanity 400
Lawn Chair 23 520 50 Vanity 120
Hail Ants Sign 23 450 45 Obedience 1
Red Brick Wall 23 520 50 Vanity 120
Graffiti Walls 23 385 40 Vanity 100
Fountain 25 3500 350 Vanity 350
Swing 26 2600 260 Vanity 260
Rabbit Hedge 25 1300 125 Vanity 125
Springfield Park Entrance 29 595 40 Vanity 130
Cobblestone Wall 29 220 40 Vanity 70

Tomorrow – the premium decorations…



I’ve been getting this question a lot over the past few days and, surprisingly, I don’t think I’ve ever answered it in a post before. So, is there a limit on how much you can store in your Inventory, as there is in many other games?

The good news is that there isn’t one – you can store as much as you like for as long as you like. In fact, some people have been known to store their whole town while rebuilding – although I haven’t quite been so brave. Because the Inventory is really only a set of pictures representing each type of building or decoration you have, anyway, with a number next to each one indicating how many you have, it’s relatively easy on your device memory, which is probably why EA haven’t felt the need to place a storage limit.

So, if you’re redecorating and getting ready for the Squidport expansion (see a few posts below this one), feel free to store as much as you like in that little cardboard box in the left-hand corner of your build screen.


Last week I posted on the buildings and the ratings they contribute to (and if you’d like to take a look at all those posts, you can start here). This followed a post earlier in the week about the number of points at each level you needed to maximize your Conform-o-meter ratings (and you can read that post here). But what about the decorations?

The decorations largely contribute to your Tree-hugging and Vanity ratings – and unlike the buildings, different decorations make a different contribution. Here’s the first part of a chart showing the decorations, the level they unlock at, their cost, their XP on placement, the rating they contribute to, and the points they contribute. This post takes you from the beginning of the game up to level 14 (I’ll be updating the original posts on this soon, as I’ve discovered some new information in the files).

Decoration Level Cost XP Rating Points
Shrub 3 25 3 Tree-hugging 10
Tree 3 100 10 Tree-hugging 40
Bench 3 270 30 Vanity 27
Kiddie Pool 5 100 10 Vanity 40
Parking Lot 5 175 18 Vanity 50
Brown Fence 6 135 14 Vanity 50
Garbage Bin 7 175 18 Vanity 60
Shrub 7 70 7 Tree-hugging 30
Large Hedge 7 325 33 Tree-hugging 90
Small Hedge 8 220 22 Tree-hugging 70
Newspaper Dispenser 8 325 33 Vanity 90
Tree 8 220 22 Tree-hugging 70
Dumpster 9 1000 100 Vanity 180
Trashcan 10 70 7 Vanity 30
Tree 10 385 39 Tree-hugging 130
Planter 11 850 85 Tree-hugging 160
Tree 11 595 60 Tree-hugging 130
Bart’s Treehouse 12 25000 2500 Vanity 100
Shrub 12 135 14 Tree-hugging 50
Brown Fence 6 135 14 Vanity 50
Snapdragon 12 270 25 Tree-hugging 80
Jebediah Springfield Statue 15 Vanity 610
Parking Meter 13 270 27 Vanity 80
Tree 13 135 14 Tree-hugging 50
Flowers 13 520 50 Tree-hugging 120
Gazebo 14 5600 560 Vanity 450
Phone booth 14 1200 120 Vanity 190
Flowers 14 385 40 Tree-hugging 100

Part 2 tomorrow…


Throughout this week, I’ve been digging into the files to see how the Conform-o-meter works and how you can maximize your conformity bonus. If you missed these posts, or you’d like to re-read them, here;s a list of them:

  • Part 1 of a post on the regular buildings and their ratings contributions (from the beginning of the game up to Moe’s Tavern) is here
  • Part 2 of a post on the regular buildings and their ratings contributions (from Jake’s Unisex Hair Palace up to the Skinner House) is here
  • A post on the premium buildings and their ratings contributions is here
  • A post on the limited-time buildings and their ratings contributions here (Duff Stadium, the Springfield Coliseum, and the Sleep-Eazy Motel can be found here as they were all limited-time at the time – however, their contribution status did not change with the Yard Sale update!)
  • A post on the points needed in each category at each level is here
  • A post on the number of shops you need to maximize your Consumerism rating is here
  • A post on the number of houses you need to maximize your Indolence rating is here

According to your Conform-o-meter, to boost your Obedience rating you need to have public buildings to keep your people docile:

Keeping the Obedience rating high helps move your Conformity Bonus to its 5% maximum, giving you extra cash and XP every time you tap. Every public building, whether it’s regular, premium or limited-time, contributes 10 points towards the rating. But it’s not just buildings that have an impact on your Obedience rating – there are decorations that have an effect as well:

– Stop Sign ($385 and unlocks at level 22) – 1 point
– Hail Ants Sign ($450 and unlocks at level 23) – 1 point
– Ambulance (30 donuts) – 10 points
– Police Car (40 donuts) – 200 points (yes, you read that right!)

So what are the public buildings that contribute towards your Obedience rating? Here’s a list (note that all buildings contribute 10 points except where marked):

Regular Buildings:
– Springfield Elementary
– The Nuclear Power Plant (each element looks like it contributes 10 points)
– Springfield Library
– First Church Of Springfield
– Jake’s Unisex Hair Palace
– Springfield Downs
– Police Station (1 point)
– Springfield Penitentiary (1 point)
– Town Hall
– Channel 6
– Springfield Post Office
– Hibbert’s Family Practice
– Springfield General Hospital
– Springfield Buddhist Temple
– Adult Education Annex

Premium Buildings:
– Aztec Theater
– Springfield Observatory
– Duff Brewery
– Krustylu Studios
– Lugash’s Gym
– Open Air Stage

Limited-time Buildings:
– Fort Sensible (Whacking Day event – no longer available)

So, just how many public buildings and decorations do you need to get that 5-star rating for Obedience at each level?:

Level Points Buildings Notes
1-11 10 1 You should maximize your rating once you unlock the School
12-13 50 5 Each element of the Nuclear Power Plant appears to contribute 10 points
14 60 6 You should be able to maximize your rating with regular buildings alone
15 70 7 You should be able to maximize your rating when you unlock Jake’s Unisex Hair Palace
16-19 80 8 As you unlock the buildings at these levels, you should be able to keep your rating up
20 90 9 You should be able to maximize your rating with regular buildings alone
21 100 10 You should be able to maximize your rating with regular buildings alone
22 110 11 You should be able to maximize your rating with regular buildings alone
23 140 14 You should be able to maximize your rating with regular buildings alone
24 160 16 This number appears in the files, but it looks like it’s a coding error
25 142 14 You’ll also need a couple of signs to maximize your rating
26 152 15 You’ll also need a couple of signs to maximize your rating
27-28 162 16 You’ll also need a couple of signs to maximize your rating
29 200 20 To maximize your rating, you’ll need premium buildings/decorations or lots of signs!


As many of us suspected, the lifting of the 3000 item building and decoration limit that appeared without warning at the beginning of Whacking Day may only have been temporary. The limit was imposed with the Whacking Day update and seemed to disappear about a week later when it became apparent that snake egg deliveries weren’t possible to towns at the limit – and that egg deliveries could, in fact, push your friends’ towns over the edge.

But earlier this week, Shawnatshawn sent in these screenshots:

Throughout the week, Shawnatshawn was the only person reporting this, so I held out a little hope that it was an individual game glitch – and the fact that it was occurring for Shawnatshawn during Whacking Day made me doubt that this was a general issue. That was, until this came in a few hours ago from Mike Shuman:

I’m sure someone has already posted on this but the 3000 building limit is back. I got the message for the first time ever just now… Now I have to go through my town and sell some non-essential decorations because I have a ton more things to rearrange. It’s funny how your inventory has no limit on the amount you can store yet they limit you it does on how much you can use. Makes no sense to me. I’m in deep trouble if they keep the limit when the boardwalk event starts if I’m already at my limit without it. Ugh.

So, if you receive this message, you’ll have no choice but to store some items in your Inventory or sell them – and, as Mike points out, your Inventory has no limit as this stage.

Note: The messages may also be a result of a problem with the Yard Sale update which initially rolled some players back to the start of Whacking Day, or some other random glitch, but that’s unclear at this stage. I’m waiting to see what comments come in.


The Devil Donuts Cart is from episode 7 of season 24 “The Day the Earth Stood Cool“. It’s the third promotional item from this episode – the two others, the Cool Brown House and Cool Homer, were released just before that episode in November last year and were only available for a few days. Both those items were free.

In that episode, the Simpsons family gets new cool neighbors Terrence and Emily from Portland – and the Devil Donuts business is how Terence earns his money, at least for the time being. Here are a couple of screen shots from the episode showing the Cart parked outside the Cool Brown House, and showing Homer and Terence enjoying a beer outside the Cart when it’s parked downtown:

Strangely, the Cart improves your Vanity rating rather than your Gluttony rating (in the same way that the Laramie Vending Machine adds to your Vanity rating rather than your Consumerism rating).
But that can be forgiven just because it’s a great new decoration for your town that costs game dollars rather than donuts! And it also gives you 520XP when you place it in your town.

As a bonus, here’s a video from the ANIMATION on FOX YouTube channel of Homer trying to be cool to fit in with his cool neighbors:

A few readers noticed that last week’s update was a rather large one, indicating that it might also contain a few more things of interest yet to come. And they’re right!

There’s at least two characters in the files that weren’t there prior to this update. And there are a few interesting new things that look like they’re coming very soon after the end of Whacking Day to celebrate the end of season 24.

As usual, if you’re reading this on the homepage, click or tap the link below the picture if you don’t mind being spoiled. And if you are already on the post page, you have until the bottom of the picture to leave and go and read something else…

untitled Read the rest of this entry »

A couple of people have reported their frustration at selling the Snake Rocks, Snake Stumps and Hollow Logs in the belief that Whacking Day was over and done with. Given that they make great decorations and also earn you a 2%, 2.5% and 3% bonus on tasks and rent that will continue after Whacking Day, this is difficult to understand. And when you consider that they (mostly) cost donuts and the cash return is minimal, this is clearly a mistake.

In the game, limited-time means exactly that in most cases. Characters, buildings and decorations that are available for a limited time are for game dollars or for donuts won’t be available again. And while the Snake Rocks sell for $1000, the Snake stump for $1375, and Hollow Snake Trunk for $1875, this is hardly a return on the real-world cash it cost to buy these things in the first place.

And even for decorations that are free or cost game dollars, it’s worth simply storing any that you don’t want to use right now in your Inventory as they often turn out to be useful at some point in the future – and they’ll be items that newer players won’t have. (My excess Valentine’s roses have come in very useful recently!)

So, think carefully before you sell anything that’s limited-time – if only because you may never be able to get it again. And that’s something you really need to factor into the game dollar return on your sale.


It would be great if all the limited time items and characters that newer players missed were made available again. Some of these include:

– Kang
– Witch Marge (with her ability to speed up crops)
– Devil Ned Flanders
– Mr Plow
– Mayan Homer
– Santa Homer
– Cool Homer
– The Cool Brown House
– The Duff Racer
– The Cemetery
– The Pet Cemetery
– The Super Collider and the Black Hole
– The Bad Dream House
– The Mausoleum
– The Ray Gun
– The Heck House skin for the Church
– Shauna
– Howard’s Flowers
– Phineas Q. Butterfat’s
– Sir Putt-a-lot’s
– Tom O’Flanagan
– O’Flanagan’s Pub
– The Leprechaun
– Fruit-Bat-Man
– Gorgeous Grampa
– Respectable Moe

There’s more, but you get the idea (and after Whacking Day, Ninja Homer, Gymnastic Lisa, and Bare-Chested Willie will almost certainly join the list and possibly Miss Springfield and Tatum, too).

The answer, unfortunately, is that no one except EA knows for sure. I hope so, though, and believe that there’s a strong possibility that some, although maybe not all, of these items will be available at a later date – and now that Fat Tony is back and we know that Kang is on the way again later this year, the prospects are certainly rosier than they ever have been.

However, if they do become available, it’s likely that anything that wasn’t free first time round will probably be premium items available for donuts only should they return. And months from now, be patient when people ask how they can get for free all those great prizes you earned through your Whacking Day blood, sweat and tears.


This request came in from timmmmy (my apologies if there’s not enough “m’s”). While I’ve posted most of the information before, this post gathers together some information that, until now, has been spread over a couple of posts and several comments.

I’d like to create my Springfield as true to the real Springfield as possible. I was wondering if you could do a post regarding which buildings are next to which buildings in the real Springfield, and any specific characteristics or decorations that should go with specific buildings.. Thanks in advance!!

Leaving aside the point that Springfield’s not real ( :-)), someone has taken the time to put together a map of our beloved Springfield – and that must have been challenging given the way buildings seem to move around from episode to episode.

You can see the map below, which was originally created by Jeremy Lerma and Terry Hogan at CAL Poly at Pomona in California back in 2001 (according – thanks Samantha for finding this link):

You can also see an interactive version of this map showing the buildings as they look in the series at this location:

There are a couple of things that are worth noting:

1. The map hasn’t been updated since about 2004, so many of the more recent buildings don’t appear. These include:
– El Chemistri
– Howard’s Flowers
– The Mapple Store

2. Whether or not any map of Springfield could ever be considered accurate is a moot point, particularly as the buildings seem to move around a bit. In fact, Homer even points this out very early on in the game when you’re moving the Kwik-E-Mart. As I recall, he says that it really doesn’t matter where the buildings go – after all, at one point, Springfield Penitentiary was next door to the Simpson’s house just so they could say they lived next to a prison. But in the very next scene it was gone.

3. Some of the buildings only appear in the Treehouse of Horror episodes and may or may not be “real”. These include:
– The Springfield Subatomic Supercollider
– The Bad Dream House
– The House of Evil

4. At least one building isn’t even in Springfield (in fact it’s in Ireland):
– Tom O’Flanagan’s Pub

One really helpful source for Springfield addresses and locations is the Simpsons wikia. If you can’t find the location of a building there, you probably won’t find it anywhere. And Sarah also suggests the following site:

With the warning that TVTropes is the kind of site that can waste hours of your time (though John Lennon apparently said that time you enjoy wasting isn’t wasted, so YMMV!), there’s an entertaining page there about the geography of Springfield, just in case anyone is as nerdy as I am –

Like I say, enter at your peril – TVTropes is a black hole that can make your day disappear, but it is interesting and amusing, too

This is my favourite quirk of Springfield geography:

“The “Five Corners”, the only place in the United States where five states share a border, one of them being Springfield’s. When police from all five states show up there, they include stock parodies of Minnesotans, New Jerseyans, and Hawaiians.”


A couple of months ago, I wrote a post highlighting that certain decorations give your characters additional tasks. The limited time Limo available as part of the Respectable Moe episode promotion is a good reason to update it and try to produce a definitive version.

Decorations not only make your town look nice. Like Moe’s Limo, they sometimes give your characters extra tasks to do, as well. So, what are those value-adding decorations, and which of your characters get those extra tasks?

Regular Decorations:

Decoration Character Task Length
Kiddie Pool Homer Lounge in the pool 6 hours
Tree Skinner Go Bird-watching 24 hours
Tree Lisa Read a book 45 seconds
Shrub Moe Spy on Midge 12 hours
Snapdragons Martin Smell the roses 10 minutes
Bench Grampa Simpson Take a nap / Feed the birds 6 hours / 8 hours
Dumpster Cletus Dig through garbage 12 hours
Gazebo Lisa, Martin, Principal Skinner, Comic Book Guy, Sideshow Mel, Professor Frink Attend a Mensa meeting 3 hours
Lawn Chair Kent Brockman Relax 1 hour
Water Shauna (no longer available) Tease the ducks 8 hours
Water Legs and Louie Interrogate a squealer 1 hour

Premium Decorations:

Decoration Character Task Length
Limo (limited-time) Moe Fun in the Limo 1 hour
Hot Tub Fat Tony Relax in the Hot Tub 10 hours
Piece of Crap Car Nelson Shoot B-B gun 30 minutes
Cannon Sideshow Mel Shoot from a cannon 30 minutes

It’s also worth mentioning that the Channel 6 News Van and the Worldwide Satellite Dish give extra tasks for Channel 6.

If there’s anything I missed, let me know.

Update: I haven’t included Gymnastic Lisa’s Balance Beam or Ninja Homer’s Practice Snake as they come as part of a set with the character (although buying more Practice Snakes gices Ninja Homer even more snakes to acrobatically whack).


I’ve been meaning to give a plug to TheAppGoddess and her Tapped Out videos for some time – but if you’re looking for some design tips and ideas, as many new players are, they’re certainly a great place to start.

Here’s one of her latest videos showing off her pre-Whacking Day landscaping:

It’s worth noting that this video makes reference to the 3000 building and decoration limit which appeared at the beginning of Whacking Day and was then lifted. I have a feeling that it may be back, though, and was only lifted when someone realized that it also limited eggs drops to friends.

For more ideas, also take a look at the My Neighbor’s Yard series from ObviousObscure. You can find his latest video here.

In response to yesterday’s post with a small gallery of things players have done with their decorations to manipulate the eyes into seeing 3D towers and drive-in movie theatres, lots of others among you have been emailing and commenting yours or a friend’s artful Simpsonception to me. Here’s a select few:

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My email address is . Keep ’em coming! (Note: OMVII on its way very soon.)

This seems to be a day for design ideas (see rcsprinter’s post, here). And now Obvious Obscure has uploaded the fifth episode in his My Neighbor’s Yard series!

This series of videos has proven to be really popular with readers of this blog – and that’s because it gives you so many ideas on how to decorate your town. So, why not sit back and enjoy episode 5, then spend some time redecorating your town (perhaps thinking about the possible opening of the seashore sometime in May/June).

If you missed the other episodes in the series, you see them by following this link: – and if you’re a Minecraft player, there are some other videos on the site that you’ll also enjoy.

How inventive are you with the spare land in your Springfield? Do you leave it blank waiting for the next buildings to open up, or do you fill it with houses and shops and decorations? Perhaps you filled a big chunk up with the Springfield sign, Mount Carlmore, or Springfield Falls? Some of us are decidedly artistic with ours, wanting to make it look nice for visiting friends.

Some of the things featured in the past include this tribute to the Twin Towers in New York:

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But today, two new designs came in from Eric, with a delicate and painstaking use of flowers to create images.

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If you’ve got something arty in your town or have spotted something in a friend’s, please comment or email and I’ll share it to all the readers.

Every time new players join the game, this is a frequently asked question. Bridges don’t appear in the build menu – and at the moment there’s very little spare time to play around with the features of the game. So to help out new players, here’s a repost from a couple of months back.

When you first begin to play the game, there are one or two things that most people feel should be really easy to do – but just don’t seem to be as easy as you think they should be. One of these things is building the bridges you see over the rivers in your friends’ Springfields (and in the Other Springfield, too). After all, you certainly can’t buy the bridges with either cash or donuts, and they don’t appear as one of the free items on the page you go to when you want to move everything around.

But the bridges are free and very easy to build, and this is how you do it:

1. Build a river – make it at least 2 or 3 squares long

2. Then, build a road across your river

3. There you have your bridge

With a bit of practice, you can do some pretty cool things with bridges. Here’s a picture from Shelley, a reader of this blog, showing a section of her Springfield. It can take a bit of patience to do, though:

So, go and try it out. Have fun building your bridges. And feel free to post links here to your bridge creations.

The social element of the game is an aspect confuses many people. That’s because there’s a bit more to your 3 daily actions than simply tapping on friends’ buildings and collecting money and XP, vandalizing their towns, and leaving graffiti or helping them clean it up. And, as well as whacking snakes and leaving eggs, Whacking Day has given you one more things to consider in the 3 daily actions you choose.

Let’s talk about vandalizing and cleaning up first. Vandalizing a building hurts your friend’s righteousness rating – and should also hurt yours (although a recent glitch meant that in some cases your rating actually goes up!). In the same way, cleaning up the graffiti helps the righteousness rating of both you and your friend. While many players hate seeing graffiti in their towns, those mops and buckets that appear as a result of your graffiti can actually help them out when their righteousness rating inexplicably drops. It’s not really as straightforward as it seems and any choices you make on leaving grafitti or not are within the spirit of the game.

You can also tap on buildings and collect a small amount of cash and XP for each building. But just which buildings you should tap on requires at least a moment’s thought. If you really want to help your friends, you should tap on the most expensive buildings available. If there is something for you to tap on above the building, then it means that the building has finished its rent regeneration cycle in your friends town and your friend hasn’t collected yet. The simple act of tapping means that the clock starts running again on the rent/earning cycle of those buildings. So, if you usually tap on the Simpsons’ House or the Brown Houses, you’re not really helping your friends as much as you can. You should only really tap on these buildings if you have no other choice (and when you do, a handshake icon will appear over the buildings you tapped on when your friends go into their games.)

And if you see any dead crops, tapping on these may bring them to life again in your friend’s town. Not only that, you also get to collect cash and XP as a reward for doing so (although no more than you usually do!). However, it’s important to know that you don’t help your friend in any way if you tap on Cletus’ Farm if the crops are still alive (and tapping on Chanel 6 doesn’t really help them out, either).

And for Whacking Day, there’s one more set of actions you can choose. Tapping on any of the icons above the snake-generating Rocks, Stumps and Logs will speed up the regeneration cycle of those decorations – and will mean that your friend will get their new set of snakes a little faster. If this happens a couple of times while they’re away from the game, they may even get double the amount of snakes!

One more point about visiting friends – you only need to tap once on each building you want to collect from. This makes the dollars and XP fly out and you don’t need to tap on these to collect. The game automatically scoops them up them for you after a few seconds. And you can even leave before everything is scooped up, and it’ll be automatically added to your total. Beware, though, as this doesn’t seem to be happening with the snakes you whack!

The moral then is think before you tap – although if you have 100 friends and only a little time, sometimes that’s hard to do.

P.S.: Longer term players will recall that there used to be a glitch that let you build up your cash total and collect huge amounts of cash and XP if you visited all your friends sequentially, This has been repaired and now you collect a fixed amount of $16 and 2 XP per action.


It seems that one positive outcome of yesterday’s updates was the lifting of the 3000 building and decoration cap that was imposed last week. Reports are coming in that this short-lived cap no longer applies.

As you may recall, reaction to the cap was overwhelmingly and just about unanimously negative. It seems that EA actually listened to the response!

Whether the cap is gone completely or now applies at a higher level – or will return once Whacking Day is over – is still an open question, though. I’m cautious on this as it could simply be that someone at EA realized that, in many cases, long-standing players would need to sell or store parts of their town just to receive eggs from friends.

I don’t have time until the weekend to go and take a closer look at the files, so if anyone has any additional information, it would be most appreciated.


There’s been so much to write about (and answer questions on) with this update that I haven’t had time until now to mention some of the smaller changes. In other posts, I’ve already covered the Confirm Donut Spend and Turn Off Notification buttons and the new ability to move and store characters (you can find the post on these on the Whacking Day page), but here are some of the other improvements and additions that most of you will have noticed long before now!:

1. A little blue timer tells you when a character is doing a task. This is particularly useful when you have a lot going on or characters generating multiple tasks (my Homer has a random task to spend 24 hours watching Monkey Trauma Center Marathon – as he’s such a key Whacking Day character, there’s no way I’m sending him off to do that for now!):

2. You can rewatch all the cut-scenes by tapping the video icon at the top of your build menu:

3. There’s now much more information when you tap on the “i” button in the building or decorations menu. In the building menu and for some decorations, this appears as a checklist showing you exactly what you need to do to unlock the building or decoration:

4. If you go to the Baton mode and tap on your characters, you’ll also find that some of them have some new things to say.

So, lots of small enhancements alongside the huge amount of new content. Now if only EA and Origin can iron out some of those glitches…

Based on some comments today and some changes to the game, this is worth a repost with a few updates!

Canceling a task is now easier than ever!

Where a character is doing a task indoors

If one of your characters is doing something inside a building, all you have to do is put the building they’re inside into storage, and they’ll be thrown out. Then, put the building back into your Springfield and you can give them the task you want to give them. This also works if you accidentally decide to grow corn at Cletus’ Farm and later decide you don’t want to wait 90 days. Just put the farm into storage, take it out again and you can choose a different crop (although you also lose your investment when you do this).

When a character is doing a task outdoors

With the latest update to the game, you can also stop an outside task by storing the character. Go to the move screen, tap on the character and you’ll see something like this (I used Sideshow Mel while in his 24-hour “De-bone his hair” task):

When you tap on the inventory icon, you get a message like this if the character is attached to a building (it won’t appear for a building-less character):

For a character without a building, the message is a little different:

You won’t collect any money or XP for partially completing the task, but that’s really not the point. The real point is that there’s no need for your game to be delayed anymore because a key character is on a long task – and that’s something that makes events like Whacking Day just that little bit easier (and I can finally get rid of the Funzos!).

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