Archives for posts with tag: Buildings

This comment and question came in from Matt:

I read this and other tapped out blogs daily, but one thing I can’t rely on is prices. I play on an android tablet and I am british (I don’t know if this makes a difference) but my prices for loads of things are totally different to tstotips, tapped out wiki and other tapped out blogs… Why?

All the regular building have a base price in the files – the price they will eventually drop to. But the highest 5 levels also have a multiplier at work, which keeps the prices of the regular buildings high until a new level is released. The levels and their multipliers are as follows:

Level 24: 1.3x
Level 25: 1.3x
Level 26: 1.4x
Level 27: 1.6x
Level 28: 2x
Level 29: 3x

That means that buildings up to level 23 are now selling at their base price and shouldn’t drop any lower. But for buildings from level 24 and up, the multiplier keeps the price high until the next level increase. And when level 30 is released, this is what should happen:

Level 24: no multiplier (base price)
Level 25: 1.3x
Level 26: 1.3x
Level 27: 1.4x
Level 28: 1.6x
Level 29: 2x
Level 30: 3x

The idea seems to be to make it more challenging to save up the cash to build the latest buildings, theoretically keeping players busy until the next level is released (there’s currently about 4-6 weeks between levels).

The multiplier has confused writers on some sites, and some have suggested that it creates different prices according to the level you’re at (that is, level 29 players pay more than level 24 players). That’s not the case. Comments through this site clearly indicate that every player gets the same prices. And it’s worth noting that the prices of premium buildings don’t change, though, and nor do decoration prices. What it does mean is that ever-changing prices means that it’s a while before the prices you see in walkthroughs (including the ones on this site) become stable.

If you want to see what the base prices of the newest buildings are and get an idea of where they’ll drop to eventually, take a look here. And if you’d like to check out the current building prices, you can see this post.

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I’ve been getting this question a lot over the past few days and, surprisingly, I don’t think I’ve ever answered it in a post before. So, is there a limit on how much you can store in your Inventory, as there is in many other games?

The good news is that there isn’t one – you can store as much as you like for as long as you like. In fact, some people have been known to store their whole town while rebuilding – although I haven’t quite been so brave. Because the Inventory is really only a set of pictures representing each type of building or decoration you have, anyway, with a number next to each one indicating how many you have, it’s relatively easy on your device memory, which is probably why EA haven’t felt the need to place a storage limit.

So, if you’re redecorating and getting ready for the Squidport expansion (see a few posts below this one), feel free to store as much as you like in that little cardboard box in the left-hand corner of your build screen.

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Throughout the past week, I’ve been digging into the files to see how the Conform-o-meter works and how you can maximize your conformity bonus. If you missed these posts, or you’d like to re-read them, here’s a list of them:

  • Part 1 of a post on the regular buildings and their ratings contributions (from the beginning of the game up to Moe’s Tavern) is here
  • Part 2 of a post on the regular buildings and their ratings contributions (from Jake’s Unisex Hair Palace up to the Skinner House) is here
  • A post on the premium buildings and their ratings contributions is here
  • A post on the limited-time buildings and their ratings contributions here (Duff Stadium, the Springfield Coliseum, and the Sleep-Eazy Motel can be found here as they were all limited-time at the time – however, their contribution status did not change with the Yard Sale update!)
  • A post on the points needed in each category at each level is here
  • A post on the number of shops you need to maximize your Consumerism rating is here
  • A post on the number of houses you need to maximize your Indolence rating is here
  • A post on the number of buildings and decorations you need to maximize your Obedience rating is here

This post focuses on your Gluttony rating, and you can check check where you currently are with it by tapping on the stars at the bottom left of your main screen:

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You keep your Gluttony rating high by having restaurants for your town for people who are too lazy to cook (which covers just about evry one of your characters). Every restaurant, whether it’s regular, premium or limited-time, contributes 10 points towards the rating. Here’s a list of what can you build that contributes towards a 5-star Gluttony rating:

Regular Restaurants:
– Krusty Burger (and the Krusty Burger Franchise)
– Gulp ‘n’ Blow (and additional Gulp ‘n’ Blows)
– Java Server
– Moe’s Tavern
– Gilded Truffle
– Skip’s Diner
– Luigi’s
– Pimento Grove
– El Chemistri
– Businessman’s Club

Premium Buildings:
– Lard Lad’s
– Asia de Cuba

Limited-time Buildings:
– Phineas Q. Butterfat’s (Valentine’s Day event – no longer available)
– O’Flanagan’s Pub (St. Patrick’s Day event – no longer available)
– Swanky Fish (episode promotion – no longer available)

So, just how many restaurants do you need to get that 5-star rating for Gluttony at each level?:

Level Points Restaurants
1-10 12 2
11-13 24 3
14 48 5
15 60 6
16-17 72 8
18-23 96 10
24 108 11
25-26 120 12
27-28 156 16
29 168 17

As you can see, at some levels you’ll need multiple Krusty Burgers and/or Gulp ‘n’ Blows to be able to get to achieve 5 stars for Gluttony if you don’t want to buy premium restaurants, or you missed out on the limited-time eateries. And that means Krusty and whoever his Gulp ‘n’ Blow competitor is will need to get into the franchise business.

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Throughout this week, I’ve been digging into the files to see how the Conform-o-meter works and how you can maximize your conformity bonus. If you missed these posts, or you’d like to re-read them, here;s a list of them:

  • Part 1 of a post on the regular buildings and their ratings contributions (from the beginning of the game up to Moe’s Tavern) is here
  • Part 2 of a post on the regular buildings and their ratings contributions (from Jake’s Unisex Hair Palace up to the Skinner House) is here
  • A post on the premium buildings and their ratings contributions is here
  • A post on the limited-time buildings and their ratings contributions here (Duff Stadium, the Springfield Coliseum, and the Sleep-Eazy Motel can be found here as they were all limited-time at the time – however, their contribution status did not change with the Yard Sale update!)
  • A post on the points needed in each category at each level is here
  • A post on the number of shops you need to maximize your Consumerism rating is here
  • A post on the number of houses you need to maximize your Indolence rating is here

According to your Conform-o-meter, to boost your Obedience rating you need to have public buildings to keep your people docile:

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Keeping the Obedience rating high helps move your Conformity Bonus to its 5% maximum, giving you extra cash and XP every time you tap. Every public building, whether it’s regular, premium or limited-time, contributes 10 points towards the rating. But it’s not just buildings that have an impact on your Obedience rating – there are decorations that have an effect as well:

– Stop Sign ($385 and unlocks at level 22) – 1 point
– Hail Ants Sign ($450 and unlocks at level 23) – 1 point
– Ambulance (30 donuts) – 10 points
– Police Car (40 donuts) – 200 points (yes, you read that right!)

So what are the public buildings that contribute towards your Obedience rating? Here’s a list (note that all buildings contribute 10 points except where marked):

Regular Buildings:
– Springfield Elementary
– The Nuclear Power Plant (each element looks like it contributes 10 points)
– Springfield Library
– First Church Of Springfield
– Jake’s Unisex Hair Palace
– Springfield Downs
– Police Station (1 point)
– Springfield Penitentiary (1 point)
– Town Hall
– Channel 6
– Springfield Post Office
– Hibbert’s Family Practice
– Springfield General Hospital
– Springfield Buddhist Temple
– Adult Education Annex

Premium Buildings:
– Aztec Theater
– Springfield Observatory
– Duff Brewery
– Krustylu Studios
– Lugash’s Gym
– Open Air Stage

Limited-time Buildings:
– Fort Sensible (Whacking Day event – no longer available)

So, just how many public buildings and decorations do you need to get that 5-star rating for Obedience at each level?:

Level Points Buildings Notes
1-11 10 1 You should maximize your rating once you unlock the School
12-13 50 5 Each element of the Nuclear Power Plant appears to contribute 10 points
14 60 6 You should be able to maximize your rating with regular buildings alone
15 70 7 You should be able to maximize your rating when you unlock Jake’s Unisex Hair Palace
16-19 80 8 As you unlock the buildings at these levels, you should be able to keep your rating up
20 90 9 You should be able to maximize your rating with regular buildings alone
21 100 10 You should be able to maximize your rating with regular buildings alone
22 110 11 You should be able to maximize your rating with regular buildings alone
23 140 14 You should be able to maximize your rating with regular buildings alone
24 160 16 This number appears in the files, but it looks like it’s a coding error
25 142 14 You’ll also need a couple of signs to maximize your rating
26 152 15 You’ll also need a couple of signs to maximize your rating
27-28 162 16 You’ll also need a couple of signs to maximize your rating
29 200 20 To maximize your rating, you’ll need premium buildings/decorations or lots of signs!

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As many of us suspected, the lifting of the 3000 item building and decoration limit that appeared without warning at the beginning of Whacking Day may only have been temporary. The limit was imposed with the Whacking Day update and seemed to disappear about a week later when it became apparent that snake egg deliveries weren’t possible to towns at the limit – and that egg deliveries could, in fact, push your friends’ towns over the edge.

But earlier this week, Shawnatshawn sent in these screenshots:

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Throughout the week, Shawnatshawn was the only person reporting this, so I held out a little hope that it was an individual game glitch – and the fact that it was occurring for Shawnatshawn during Whacking Day made me doubt that this was a general issue. That was, until this came in a few hours ago from Mike Shuman:

I’m sure someone has already posted on this but the 3000 building limit is back. I got the message for the first time ever just now… Now I have to go through my town and sell some non-essential decorations because I have a ton more things to rearrange. It’s funny how your inventory has no limit on the amount you can store yet they limit you it does on how much you can use. Makes no sense to me. I’m in deep trouble if they keep the limit when the boardwalk event starts if I’m already at my limit without it. Ugh.

So, if you receive this message, you’ll have no choice but to store some items in your Inventory or sell them – and, as Mike points out, your Inventory has no limit as this stage.

Note: The messages may also be a result of a problem with the Yard Sale update which initially rolled some players back to the start of Whacking Day, or some other random glitch, but that’s unclear at this stage. I’m waiting to see what comments come in.

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This week, I’ve been posting a guide to the buildings and the Conform-o-meter category they contribute to:

  • Part 1 from the beginning of the game up to Moe’s Tavern is here
  • Part 2, from Jakes Unisex Hair Palace up to the Skinner House is here
  • A post on the points needed in each category at each level is here

Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you get your conformity bonus to its 5% maximum. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game. But in digging into the files, I was surprised to find that a couple of buildings appear to contribute nothing to the Conform-o-meter, something you’ll see repeated in tomorrow’s post on the limited time buildings.

So, here’s part 3 of the series covering all the premium buildings that are not limited-time. The table below sets out the donut price of the building, the XP you get on construction, the rating the building boosts (if any), and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated soon):

Building Donut Price XP Rating Points
Frink’s Lab 150 150 Indolence 10
Lard Lad’s 110 110 Gluttony 10
Aztec Theater 80 80 Obedience 10
Duff Brewery 190 190 Obedience 10
Volcano Lair 200 200
Springfield Observatory 75 75 Obedience 10
School Bus 120 120 Indolence 10
Barney’s Bowlarama 250 250
Krustylu Studios 140 140 Obedience 10
Try ‘n’ Save 70 70 Consumerism 10
Lugash’s Gym 175 175 Obedience 10
Asia de Cuba 100 100 Gluttony 10
Open Air Stage 160 160 Obedience 10
Sprawl Mart 90 90 Consumerism 10

A post (or two) on the limited-time buildings is on its way. And if you want to see what your ratings currently are, tap on the stars at the bottom left of your screen.

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Yesterday, I posted the first part of a guide the game buildings and the Conform-o-meter category they contribute to (and you can read it here), and the day before I posted on the points needed in each category at each level (you can see that post here).

Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you to maximize your conformity bonus. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game.

This post is a little different from yesterday’s post in that, for level 24 onwards, I’m showing the base price in the file – the price the building will eventually drop to. Buildings up to level 23 are already selling at their base price and shouldn’t drop any lower. But for buildings from level 24 and up, a multiplier is at work, to keep them up until the next level increase. the multipliers seems to be as follows:
Level 24: 1.3x
Level 25: 1.3x
Level 26: 1.4x
Level 27: 1.6x
Level 28: 2x
Level 29: 3x
The multipliers don’t create different prices for different people. Rather, they’re the reason prices of the buildings at higher levels drop each time a new level is released.

So, here’s part 2 covering the buildings from Jake’s up to the Skinner House and the base price of the building, the XP you get on construction, the rating the building boosts, and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated as the week goes on):

Building Base Price ($) XP Rating Points
Jake’s Unisex Hair Palace 29000 3000 Obedience 10
Springfield Downs 34500 3500 Obedience 10
Gilded Truffle 31000 3000 Gluttony 10
King Toot’s 37000 3500 Consumerism 10
Police Station 40500 4000 Obedience / Righteousness 1 / 10
Skip’s Diner 35500 3500 Gluttony 10
Luigi’s 39000 4000 Gluttony 10
Springfield Penitentiary 46000 5000 Obedience / Righteousness 1 / 10
Springfield Retirement Castle 37500 4000 Indolence 10
Town Hall 48500 5000 Obedience 10
Muntz House 46500 5000 Indolence 10
Krabappel Apartment 54000 5000 Indolence 10
Channel 6 46000 5000 Obedience 10
Springfield Post Office 69000 7000 Obedience 10
Hibbert’s Family Practice 53500 5000 Obedience 10
Springfield General Hospital 65500 7000 Obedience 10
Burns Manor 75500 7000 Indolence 10
Pimento Grove 56000 6000 Gluttony 10
Wiggum House 58500 6000 Indolence 10
El Chemistri 71500 7000 Gluttony 10
Springfield Buddhist Temple 74000 7500 Obedience 10
Adult Education Annex 60500 6000 Obedience 10
Businessman’s Club 63000 7500 Gluttony 10
Fat Tony’s Compound 85000 7500 Indolence 10
Skinner House 86400 7000 Indolence 10

There are posts on the premium and the limited-time buildings on their way. And if you want to see what your ratings currently are, tap on the stars at the bottom left of your screen.

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Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you to maximize your conformity bonus. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game.

Yesterday, I posted on the points needed in each category at each level (you can see that post here). Now, here’s the first of a series of posts on the buildings, showing the price in the files, the XP on construction, the rating it boosts, and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated as the week goes on).

This post takes you from the beginning of the game up to Moe’s Tavern, but also includes the Krusty and Kwik-E-Mart franchises that only open at higher levels.

Building Price ($) XP Rating Points
Simpsons House 135 12 Indolence 10
Kwik-E-Mart 220 22 Consumerism 10
Kwik-E-Mart Franchise 20,500 2000 Consumerism 10
Brown House 355 35 Indolence 10
Flanders House 540 55 Indolence 10
Purple House 1100 105 Indolence 10
Cletus’ Farm 1200 120 Indolence 10
Krusty Burger 2600 260 Gluttony 10
Krusty Burger Franchise 24000 2500 Gluttony 10
Blue House 1800 175 Indolence 10
Van Houten House 3800 420 Indolence 10
Pink House 3400 350 Indolence 10
Springfield Elementary 10,500 1000 Obedience 10
White House 7700 750 Indolence 10
Gulp ‘n’ Blow 13,500 1250 Gluttony 10
Willie’s Shack 12,000 1200 Indolence 10
Cooling Towers 15,000 1500 Obedience 10
Reactor Core 18,500 2000 Obedience 10
Control Building 15,000 1500 Obedience 10
Springfield Library 20,500 2000 Obedience 10
Android’s Dungeon 30,000 3000 Consumerism 10
Orange House 24,500 2500 Indolence 10
Java Server 26,500 2700 Gluttony 10
First Church of Springfield 32,500 3500 Obedience 10
Moe’s Tavern 32,000 3000 Gluttony 10

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A few readers noticed that last week’s update was a rather large one, indicating that it might also contain a few more things of interest yet to come. And they’re right!

There’s at least two characters in the files that weren’t there prior to this update. And there are a few interesting new things that look like they’re coming very soon after the end of Whacking Day to celebrate the end of season 24.

As usual, if you’re reading this on the homepage, click or tap the link below the picture if you don’t mind being spoiled. And if you are already on the post page, you have until the bottom of the picture to leave and go and read something else…

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Every time a new level is released, the prices of some or all of the more expensive buildings at previous levels are usually adjusted downwards. Following the level 29 update, some new prices have already been confirmed by readers of the blog.

However, I still need your help to update this list. If you’re able to buy a building at a price lower than the one you see here, please let us all know and I’ll revise this post. While this list is in the order that the buildings should unlock for you, the glitch that messes up the normal level progression is still at work, so you may find your buildings unlocking in a slightly different order.

So, based on current information (and thanks to everyone who’s helped out), here are the prices for all the buildings from the van Houten House onwards:

van Houten House – $1,800
Pink House – $3,400
Springfield Elementary – $10,500
White House – $7,700
Willie’s Shack – $12,000
Gulp ‘N’ Blow – $13,500
Cooling Towers – $15,000
Reactor Core – $18,500
Control Building – $15,000
Bart’s Treehouse – $25,000 (instant build)
Springfield Library – $20,500
Android’s Dungeon – $30,000
Orange House – $24,500
First Church of Springfield – $32,500
Java Server – $26,500
Moe’s – $32,000
Jake’s Unisex Hair Palace – $29,000
Springfield Downs – $34,500
Gilded Truffle – $31,000
King Toot’s – $37,000
Police Station – $40,500
Skip’s Diner – $35,500
Luigi’s – $39,000 (an increase! – thanks to Kevin and Mickus20)
Springfield Penitentiary – $46,000
Retirement Castle – $37,500
Town Hall – $48,500
Muntz House – $46,500
Krabappel Apartments – $54,000
Post Office – $69,000
Channel 6 – $46,000
Hibbert Family Practice – $69,550
Springfield General Hospital – $85,150
Burns Manor – $98,150
Pimento Grove – $72,800
Wiggum House – $81,600
El Chemistri – $101,100 (and 36 hours to build)
Springfield Buddhist Temple – $118,400
Adult Education Annex – $96,800 (and 36 hours to build)
Businessman’s Club – $126,000
Fat Tony’s Compound – $170,000 (and 36 hours to build)
The Skinner House – $196,500

Escalator to Nowhere – $1,000,000 (and 3 days to build)
Popsicle Stick Skyscraper – $2,000,000 (and 3 days to build)
50-foot Magnifying Glass – $3,000,000 (and 3 days to build)

Buildings on the list take 24 hours to complete, except where I’ve indicated otherwise. I look forward to your updates!

It would be great if all the limited time items and characters that newer players missed were made available again. Some of these include:

– Kang
– Witch Marge (with her ability to speed up crops)
– Devil Ned Flanders
– Mr Plow
– Mayan Homer
– Santa Homer
– Cool Homer
– The Cool Brown House
– The Duff Racer
– The Cemetery
– The Pet Cemetery
– The Super Collider and the Black Hole
– The Bad Dream House
– The Mausoleum
– The Ray Gun
– The Heck House skin for the Church
– Shauna
– Howard’s Flowers
– Phineas Q. Butterfat’s
– Sir Putt-a-lot’s
– Tom O’Flanagan
– O’Flanagan’s Pub
– The Leprechaun
– Fruit-Bat-Man
– Gorgeous Grampa
– Respectable Moe

There’s more, but you get the idea (and after Whacking Day, Ninja Homer, Gymnastic Lisa, and Bare-Chested Willie will almost certainly join the list and possibly Miss Springfield and Tatum, too).

The answer, unfortunately, is that no one except EA knows for sure. I hope so, though, and believe that there’s a strong possibility that some, although maybe not all, of these items will be available at a later date – and now that Fat Tony is back and we know that Kang is on the way again later this year, the prospects are certainly rosier than they ever have been.

However, if they do become available, it’s likely that anything that wasn’t free first time round will probably be premium items available for donuts only should they return. And months from now, be patient when people ask how they can get for free all those great prizes you earned through your Whacking Day blood, sweat and tears.

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This request came in from timmmmy (my apologies if there’s not enough “m’s”). While I’ve posted most of the information before, this post gathers together some information that, until now, has been spread over a couple of posts and several comments.

I’d like to create my Springfield as true to the real Springfield as possible. I was wondering if you could do a post regarding which buildings are next to which buildings in the real Springfield, and any specific characteristics or decorations that should go with specific buildings.. Thanks in advance!!

Leaving aside the point that Springfield’s not real ( :-)), someone has taken the time to put together a map of our beloved Springfield – and that must have been challenging given the way buildings seem to move around from episode to episode.

You can see the map below, which was originally created by Jeremy Lerma and Terry Hogan at CAL Poly at Pomona in California back in 2001 (according http://www.asdlabs.com/blog/2008/02/11/guide-to-springfield-usa/ – thanks Samantha for finding this link):

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You can also see an interactive version of this map showing the buildings as they look in the series at this location: http://adn.blam.be/springfield/

There are a couple of things that are worth noting:

1. The map hasn’t been updated since about 2004, so many of the more recent buildings don’t appear. These include:
– El Chemistri
– Howard’s Flowers
– The Mapple Store

2. Whether or not any map of Springfield could ever be considered accurate is a moot point, particularly as the buildings seem to move around a bit. In fact, Homer even points this out very early on in the game when you’re moving the Kwik-E-Mart. As I recall, he says that it really doesn’t matter where the buildings go – after all, at one point, Springfield Penitentiary was next door to the Simpson’s house just so they could say they lived next to a prison. But in the very next scene it was gone.

3. Some of the buildings only appear in the Treehouse of Horror episodes and may or may not be “real”. These include:
– The Springfield Subatomic Supercollider
– The Bad Dream House
– The House of Evil

4. At least one building isn’t even in Springfield (in fact it’s in Ireland):
– Tom O’Flanagan’s Pub

One really helpful source for Springfield addresses and locations is the Simpsons wikia. If you can’t find the location of a building there, you probably won’t find it anywhere. And Sarah also suggests the following site:

With the warning that TVTropes is the kind of site that can waste hours of your time (though John Lennon apparently said that time you enjoy wasting isn’t wasted, so YMMV!), there’s an entertaining page there about the geography of Springfield, just in case anyone is as nerdy as I am – http://tvtropes.org/pmwiki/pmwiki.php/JustForFun/SeparateSimpsonsGeographyThing?from=Main.SeparateSimpsonsGeographyThing

Like I say, enter at your peril – TVTropes is a black hole that can make your day disappear, but it is interesting and amusing, too

This is my favourite quirk of Springfield geography:

“The “Five Corners”, the only place in the United States where five states share a border, one of them being Springfield’s. When police from all five states show up there, they include stock parodies of Minnesotans, New Jerseyans, and Hawaiians.”

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I’ve been meaning to give a plug to TheAppGoddess and her Tapped Out videos for some time – but if you’re looking for some design tips and ideas, as many new players are, they’re certainly a great place to start.

Here’s one of her latest videos showing off her pre-Whacking Day landscaping:


It’s worth noting that this video makes reference to the 3000 building and decoration limit which appeared at the beginning of Whacking Day and was then lifted. I have a feeling that it may be back, though, and was only lifted when someone realized that it also limited eggs drops to friends.

For more ideas, also take a look at the My Neighbor’s Yard series from ObviousObscure. You can find his latest video here.

Fat Tony’s house is one of the larger buildings in Springfield – not as large as Burns Manor, for sure, but large enough for a man of Fat Tony’s status.

Mine is currently sitting on the southern edge of my town where, as soon as I expand my land area, Fat Tony will get an acreage that befits a man of his means (and, yes, the red brick walls are ugly – I’m really looking forward to the Cobblestone Walls that are currently sitting in the files):

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I really like the shot-guns that pop up out of the lawn and rotate when there’s someone inside the house!

Here are a couple more. From @rm4xwell:

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And from modtl, who clearly wanted to cut down on Fat Tony’s commute:

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What have you done? Take a screenshot, upload it to an image site, and post a link in the comments or send it to me on Twitter to @TSTOTips. Or you can just tell us what you’ve done (although a picture is better!). I’m planning an update post later in the week.

This seems to be a day for design ideas (see rcsprinter’s post, here). And now Obvious Obscure has uploaded the fifth episode in his My Neighbor’s Yard series!

This series of videos has proven to be really popular with readers of this blog – and that’s because it gives you so many ideas on how to decorate your town. So, why not sit back and enjoy episode 5, then spend some time redecorating your town (perhaps thinking about the possible opening of the seashore sometime in May/June).

If you missed the other episodes in the series, you see them by following this link: http://www.youtube.com/playlist?list=PLRlCjoTohneFezCQ16uL69ktwioRISO2i – and if you’re a Minecraft player, there are some other videos on the site that you’ll also enjoy.

This question has been discussed in the comments before, but has never been the subject of its own post. The two direction rotation is an occasional source of frustration for many people who would like more flexibility in designing their town, so this is a question that often comes up.

There’s no real answer to it, except to say that that’s the way the game was designed. You can see it not just in the building rotation, but in the angle of the town on your screen. And all the building image files in the game only show two rotations for each of the buildings or decorations.

The 2-D approach is actually part of the charm of the game and very much in the spirit of how the show is drawn. To change it part way through the game would require some major re-design work and substantial rewriting of the code. Perhaps at some point in the not-so-near future, there’ll be a re-launch of the game in an interactive holographic 3-D version somewhere early in the next decade! But until then a 2-D 2-rotation New Springfield is what EA and the game will continue to give us.

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Every time a new level is released, the prices of some or all of the more expensive buildings at previous levels are usially adjusted. Following the level 28 update, some new prices have already been confirmed by readers of the blog.

However, I still need your help to update this list. If you’re able to buy a building at a price lower than the one you see here, please let us all know and I’ll revise his post. While this list is in the order that the buildings should unlock for you, the glitch that messes up the normal level progression is still at work, so you may find your buildings unlocking in a slightly different order.

So, based on current information, here are the prices for all the buildings from the van Houten House onwards:

van Houten House – $1,800
Pink House – $3,400
Springfield Elementary – $10,500
White House – $7,700
Willie’s Shack – $12,000
Gulp ‘N’ Blow – $13,500
Cooling Towers – $15,000
Reactor Core – $18,500
Control Building – $15,000
Bart’s Treehouse – $25,000 (instant build)
Springfield Library – $20,500
Android’s Dungeon – $30,000
Orange House – $24,500
First Church of Springfield – $32,500
Java Server – $26,500
Moe’s – $32,000
Jake’s Unisex Hair Palace – $29,000
Springfield Downs – $34,500
Gilded Truffle – $31,000
King Toot’s – $37,000
Police Station – $40,500
Skip’s Diner – $35,500
Luigi’s – $39,000 (an increase! – thanks to Kevin and Mickus20)
Springfield Penitentiary – $46,000
Retirement Castle – $37,500
Town Hall – $48,500
Muntz House – $46,500
Krabappel Apartments – $54,000
Post Office – $89,700 (a light increase – thanks Bryce)
Channel 6 – $59,799 (the oddest price ever in the game – thanks Ben)
Hibbert Family Practice – $69,550 (thanks angabyga)
Springfield General Hospital – $85,150 (thanks to Renan and an anonymous commenter)
Burns Manor – $105,700 (thanks to waaaagh)
Pimento Grove – $78,400 – (thanks to mr_bonaparte)
Wiggum House – $93,600
El Chemistri – $114,400 (and 36 hours to build) (thanks to Jondias 314 and Renan)
Springfield Buddhist Temple – $148,000 (thanks Jessica)
Adult Education Annex – $121,000 (and 36 hours to build)
Businessman’s Club – $189,000
Fat Tony’s Compound – $255,000 (and 36 hours to build)

Escalator to Nowhere – $1,000,000 (and 3 days to build)
Popsicle Stick Skyscraper – $2,000,000 (and 3 days to build)
50-foot Magnifying Glass – $3,000,000 (and 3 days to build)

Buildings on the list take 24 hours to complete, except where I’ve indicated otherwise. I look forward to your updates!

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The social element of the game is an aspect confuses many people. That’s because there’s a bit more to your 3 daily actions than simply tapping on friends’ buildings and collecting money and XP, vandalizing their towns, and leaving graffiti or helping them clean it up. And, as well as whacking snakes and leaving eggs, Whacking Day has given you one more things to consider in the 3 daily actions you choose.

Let’s talk about vandalizing and cleaning up first. Vandalizing a building hurts your friend’s righteousness rating – and should also hurt yours (although a recent glitch meant that in some cases your rating actually goes up!). In the same way, cleaning up the graffiti helps the righteousness rating of both you and your friend. While many players hate seeing graffiti in their towns, those mops and buckets that appear as a result of your graffiti can actually help them out when their righteousness rating inexplicably drops. It’s not really as straightforward as it seems and any choices you make on leaving grafitti or not are within the spirit of the game.

You can also tap on buildings and collect a small amount of cash and XP for each building. But just which buildings you should tap on requires at least a moment’s thought. If you really want to help your friends, you should tap on the most expensive buildings available. If there is something for you to tap on above the building, then it means that the building has finished its rent regeneration cycle in your friends town and your friend hasn’t collected yet. The simple act of tapping means that the clock starts running again on the rent/earning cycle of those buildings. So, if you usually tap on the Simpsons’ House or the Brown Houses, you’re not really helping your friends as much as you can. You should only really tap on these buildings if you have no other choice (and when you do, a handshake icon will appear over the buildings you tapped on when your friends go into their games.)

And if you see any dead crops, tapping on these may bring them to life again in your friend’s town. Not only that, you also get to collect cash and XP as a reward for doing so (although no more than you usually do!). However, it’s important to know that you don’t help your friend in any way if you tap on Cletus’ Farm if the crops are still alive (and tapping on Chanel 6 doesn’t really help them out, either).

And for Whacking Day, there’s one more set of actions you can choose. Tapping on any of the icons above the snake-generating Rocks, Stumps and Logs will speed up the regeneration cycle of those decorations – and will mean that your friend will get their new set of snakes a little faster. If this happens a couple of times while they’re away from the game, they may even get double the amount of snakes!

One more point about visiting friends – you only need to tap once on each building you want to collect from. This makes the dollars and XP fly out and you don’t need to tap on these to collect. The game automatically scoops them up them for you after a few seconds. And you can even leave before everything is scooped up, and it’ll be automatically added to your total. Beware, though, as this doesn’t seem to be happening with the snakes you whack!

The moral then is think before you tap – although if you have 100 friends and only a little time, sometimes that’s hard to do.

P.S.: Longer term players will recall that there used to be a glitch that let you build up your cash total and collect huge amounts of cash and XP if you visited all your friends sequentially, This has been repaired and now you collect a fixed amount of $16 and 2 XP per action.

HomerSimpson22

The weekend posts are not far away and there’s still a lot of Whacking Day information to cover as well as information on Level 28. There are a lot of questions sitting in the comments as well, so please be patient while I get to those at the end of a very busy week. In the meantime, the fact that there are now even more new buildings means that people are asking again about land – so here’s a repost from a couple of months back…

For people just starting out, this may seem a ridiculous question. But for people who are creating Springfields full of wide-open and well-decorated spaces, land is fast running out. At the moment, the maximum land size for your Springfield is 13×13 squares and from that point on, there’s nothing else to do but move things a bit closer together if you want to add new buildings. (If you want to see how much the land costs at the furthest corners, take a look here.)

Will EA be adding more land to the game? My guess would be not just yet. There are still a lot of stability issues which seem to stress the servers out at every update, and these would need to resolved before larger Springfields can be safely and reliably stored. That people are now playing on a greater number of devices with a greater or lesser amounts of device memory is also a challenge. In expanding land area, EA may need to make hard decisions about what devices to support and what to leave unsupported – already a decision has been made not to support first generation iPhones and iPads.

My guess it that there will be more land available at some point in the future, although it’s difficult to say when. I also think it’s possible that the shore will open up. But whether that will happen any time soon is another question.

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It seems that one positive outcome of yesterday’s updates was the lifting of the 3000 building and decoration cap that was imposed last week. Reports are coming in that this short-lived cap no longer applies.

As you may recall, reaction to the cap was overwhelmingly and just about unanimously negative. It seems that EA actually listened to the response!

Whether the cap is gone completely or now applies at a higher level – or will return once Whacking Day is over – is still an open question, though. I’m cautious on this as it could simply be that someone at EA realized that, in many cases, long-standing players would need to sell or store parts of their town just to receive eggs from friends.

I don’t have time until the weekend to go and take a closer look at the files, so if anyone has any additional information, it would be most appreciated.

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