Archives for posts with tag: Blue XP bar

Just a quick post before the transfer to begins in a few hours from now…

I’ve covered this question in the most recent post I did on the bonus levels (you can read it here, but be warned that it was written before level 29 came out), but it has never had a post of its own. And it’s important question to address because the release of level 28 changed the way the bonus levels behaved back to the way things were when the bonus levels were introduced at the end of January, a change that remained with the release of level 29.

Once you hit the bonus levels, your pink XP bar maximum increases by 20% each time you pass through a complete bonus level and claim your free donuts. That means:

  • The first time through the bonus round you’re heading for a maximum of 148,896 XP;
  • The second time through, the maximum will is 178,675XP; and
  • The third time through, it’s 226,228Xp…and so on.

This seems to keep going until your XP bar maximum hits 10,000,000XP – something that’s reasonably unlikely while new levels are still being released at a rate of about one every month to six weeks. Once a new level is released, your blue XP bar should return (barring glitches) and once you hit the bonus levels anew, the maximum on your pink XP bar should reset and begin its steady level up all over again.

Throughout March, the pink XP bar maximum stayed at 120,000 each time you passed through a bonus level, but it turns out that this was a glitch. So, this 20% increase in XP per bonus level isn’t really the “new normal” – it simply seems to be a return to the way things were intended to be.



I’ve addressed this question before, but with so many new players, it’s worth an update to include the changes (or, rather, the return to the way things used to be) that came with Whacking Day update.

Up until you reach level 27, your XP bar is blue and fills up normally. But when you get to level 28, a little gift box appears at the end of the XP bar indicating that you won’t be moving to level 29 (because it won’t be ready until mid-May at the earliest). Instead, you’ll be hitting a bonus level:

Once you reach the end of level 28, a popup appears giving you a choice of 1, 2 or 3 donuts:

This is what you’ll see if you’re lucky enough to win 3 donuts on your first pick:

If you don’t win 3 donuts the first time, you can pay $50,000 for a second chance:

If you won 1 donut the first time, paid for a second chance and won 2, then you keep the 2 donuts you won the second time (they’re not accumulated with your first win) if you stop there. If you won 2 donuts the first time, but only picked up 1 donut the second time, then you get to keep the highest number. And if you’re not happy with your second pick, you can pay another $50,000 for a third and final pick, where you’ll certainly end up with 3 donuts. But the maximum number of donuts you can win at any bonus level is 3, no matter how much money you pay. And that’s because all you’re really paying for is a second and third shot at the 3 donuts that you may well have won first time round had luck been with you.

Three more things happen:

1. Your XP bar turns pink. Behind the scenes, your blue XP bar is full and waiting for the next level. When level 29 is released, you’ll automatically level up and your blue XP bar will appear again, no matter how full your pink XO bar is at the time. In the meantime, you’re playing the bonus game, which means that you’re filling up a completely different XP bar.

2. The game continues to show you as being at level 28 – and that’s because, as at the date of this post, there is no level 29.

3. Your XP maximum changes. For the first time through the bonus round you’re heading for a maximum of 148,896 XP. The second time through, the maximum will be 178,675 – and it will increase by 20% each time you go through a complete bonus level and get the free donuts. This is a change from March, when the XP maximum each time you passed through a bonus level remained at 120,000, but this is exactly how it worked when the bonus levels were introduced at the end of January.


When the gift box first appeared at the end of January, this was a question that many longer term players of the game were asking, and it’s easy to forget that it’s probably a question that goes through the minds of more recent players when they see it for the first time when their XP bar reaches level 27. The gift box is the first of the changes you see in your XP bar during the game, and when it first appears it can be a bit surprising.

The gift box means that you’re now at the highest level currently available for the game (new levels are added every 4-6 weeks or so). And that means there may be a bit of a wait until you get the next series of level-based quests. The gift box represents the reward you’ll get for getting so far the very next time your XP bar fills up – and that’s the chance to win 1,2, or 3 donuts.

This was a big change for the game – until the bonus levels arrived, the XP you built up once you hit the highest available level largely went to waste. Now, once you’ve hit the bonus level once, your blue XP bar stays full but hidden. Instead, you see a pink XP bar, which then keeps filling up and hitting bonus levels until the next level arrives (when it will automatically turn blue again no matter how much XP is on your pink XP bar).

Unfortunately the bonus levels also seem to be at the root of the “harp of death”, one of the game’s most infamous bugs. While the risk of the harp appears to have been significantly reduced, some players are still experiencing it, so it’s still wise if you’re an Android player or on an older Apple device, to slow down a bit as you are about to hit a bonus level.


When I first wrote this post a couple of days ago, it was in response to problems people had reported with XP bar inconsistencies. And I discovered one more thing – each time a new level is released, the XP bar maximums at the upper levels change a bit in the same way that the prices of the more expensive buildings do. So, here’s the updated version with the current XP bar maximums at each level. Thanks to everyone that contributed.

Every time a new level is a released, the XP maximums change slightly at the more recent levels. Here’s the XP you currently need at each level and the number of donuts you get for hitting that level (this information is based on your reports, together with file data):

Level 1-2: 40XP (no donuts)
Level 2-3: 75XP (1 donut as you start level 2)
Level 3-4: 85XP (1 donut)
Level 4-5: 120XP (1 donut)
Level 5-6: 250XP (1 donut)

Level 6-7: 800XP (1 donut)
Level 7-8: 1,800XP (1 donut)
Level 8-9: 3,200XP (2 donuts)
Level 9-10: 5,000XP (1 donut)
Level 10-11: 8,000XP (1 donut)
Level 11-12: 12,000XP (2 donuts)
Level 12-13: 15,500XP (1 donut)
Level 13-14: 18,000XP (2 donuts)
Level 14-15: 21,000XP (1 donut)
Level 15-16: 24,000XP (1 donut)

Level 16-17: 25,500XP (1 donut)
Level 17-18: 21,560XP (1 donut)
Level 18-19: 22,960XP (1 donut)
Level 19-20: 25,440XP (1 donut)
Level 20-21: 26,000XP (2 donuts)
Level 21-22: 26,640XP (1 donut)
Level 22-23: 38,170XP (1 donut)
Level 23-24: 40,510XP (1 donut)
Level 24-25: 46,255XP (2 donuts)
Level 25-26: 56,000XP (1 donut)
Level 26-27: 74,090XP (1 donut)

Level 27-bonus: 117,480XP (2 donuts)

For many players, a glitch in level 27 meant that it maxed out at 9,000XP, resulting in a freeze just after the hitting the bonus levels. As you can see, the XP bar maximum should have been much, much higher!

There have been numerous reports since the update of really strange XP bar behavior, and I haven’t been immune. Since just after the update, my XP bar has been stuck at 433 of the level 27 target of 120,000 XP. Deleting and redownloading the game hasn’t helped, and neither has opening it on an iPhone5.

Now, this is a glitch that has been around for a while. When the harp was at its peak, the saving grace of getting this particular glitch in your game was that you were at zero risk of getting the harp. It has been known to go away on its own – Karen, commenting on another post, has already seen this today. I’m hoping it will do the same in my game (and the games of other readers who are experiencing the same issue).

But that’s not the only thing that’s up with the XP bar for level 27 players. What should have happened is this – once level 27 was released, the bonus level should have stopped automatically, and your XP bar should have changed from its bonus level pink to its regular blue. Then, you should have had a head start of around 10,000XP on level 27, and it would then build towards the level 27 target of 120,00 XP before hitting the bonus levels and turning pink again.

What happened, though, for many players was something completely different. Here’s a selection of comments that have come through here since the update:

MsBenson91: Hi, I just logged on, and for a moment there was the HoD sound, then I got the dialogue box from the Alien, and levelled up to 27, although I wasn’t at the top of level 26. My status bar is odd, it hasn’t changed though, and is the same as when I was on 26, although it says I’m near the top of level 27. Yes, 27. Without doing anything.

Jenny: Filled the XP bar on level 27 and it returned to level 26.

Tailor: I started level 27 with a little more than half of the xp bar full.

XTC: Strangely, got bumped to level 27 even though I hadn’t finished with level 26 yet. Was up to about 70000 XP out of 111000 required for completion of 26. Launched TS:TO, downloaded new content, got an alert that I was on level 27, handed a few donuts, and my XP is already at 7900 out of 117000 for level 27.

And there are many more in the same vein. This will probably be one of those things that we’ll all have to wait for another update to resolve. And updates do seem to resolve these kind of XP bar issues in most cases. Or sometimes they just resolve themselves for no particular reason.

My theory – these glitches are a legacy of the harp fix that was apparently part of the last update and that the fix caused issues in other areas, as these things sometimes do. That may mean, though, that anyone whose XP bar is still working normally should still proceed with caution as they approach a bonus level.


This question has come up a lot in the last few days, so it’s worth addressing again.

Up until you reach level 26, your XP bar is blue. It fills up normally and when it’s full, you get a pop-up telling you that you’ve reached the next level, like this one:

When you get to level 26 (the highest level at the date of this post), the XP bar is still blue, but a little gift box appears at the end of it which indicates that you won’t be leveling up once the XP bar is full this time and you’ll be hitting a bonus level instead (ignore the hearts on this screenshot – it was taken during the Valentine’s event):

Once you hit the bonus levels, you get a choice of three boxes containing 1,2 or 3 donuts – and you can read about what happens here. But once you’ve passed the bonus level, your XP bar turns pink and drops back to the beginning again, as you can see in this screenshot:

The first time it happens, it can be disconcerting. But it doesn’t mean you’re back to the beginning of level 26 again. It just means you’re building towards a new bonus level. And, hidden behind the scenes, your blue XP bar is full and waiting for the release of the next level.

So, what will happen when level 27 comes out? You’ll be pleased to know that your XP bar will automatically turn blue again, no matter how much of the pink bar has been filled up. You’re also likely to have a head start on your XP (when level 26 was released it was around 10,100) and you’ll be heading towards the bonus levels again. And that’s where you’ll stay until level 28 is released.


Quite a few people worry about this and, harp issues aside, it’s simply to give your XP something to do until the next level is released (originally, it just went to waste). It won’t stop you from automatically leveling up to level 27 on its release date.

This is how your XP bar looks during level 26. As you can see it’s the standard blue:

But, because there’s currently no level 27 (although fingers crossed on that changing this week), your blue XP bar is hidden for the time being and temporarily replaced with a pink XP bar, as you see here:

What happens then is that your XP accumulates on the pink bar until you get to a bonus level, where you have the chance to win up to 3 donuts:

Incidentally, this is the cause of the harp of death, so if you pass through it with no problems, it’s likely that the harp glitch won’t be a problem for you. Your XP will remain pink and reset to 0 every time you reach a bonus level right up until the time level 27 is released.

As soon as level 27 is available, you’ll automatically level up and your XP bar will turn blue again (with a bit of an XP head start).

Your XP bar turns pink at the end of level 25 to show that you already have enough XP to get to level 26, but you’re now working towards a bonus level. This distinguishes it from your regular blue XP bar, which has reached the end of level 25 and should stay there, but hidden, until level 26 is released.

When level 26 is released:

– your XP bar should turn blue again,
– you should have a head start on level 26 XP
– the bonus levels will probably be moved to the end of level 26

For more on the bonus levels and how they work, take a look at this post: What happens at the bonus level for level 25 players?


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