Archives for category: Righteousness rating

Yesterday, I posted the first part of a guide the game buildings and the Conform-o-meter category they contribute to (and you can read it here), and the day before I posted on the points needed in each category at each level (you can see that post here).

Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you to maximize your conformity bonus. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game.

This post is a little different from yesterday’s post in that, for level 24 onwards, I’m showing the base price in the file – the price the building will eventually drop to. Buildings up to level 23 are already selling at their base price and shouldn’t drop any lower. But for buildings from level 24 and up, a multiplier is at work, to keep them up until the next level increase. the multipliers seems to be as follows:
Level 24: 1.3x
Level 25: 1.3x
Level 26: 1.4x
Level 27: 1.6x
Level 28: 2x
Level 29: 3x
The multipliers don’t create different prices for different people. Rather, they’re the reason prices of the buildings at higher levels drop each time a new level is released.

So, here’s part 2 covering the buildings from Jake’s up to the Skinner House and the base price of the building, the XP you get on construction, the rating the building boosts, and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated as the week goes on):

Building Base Price ($) XP Rating Points
Jake’s Unisex Hair Palace 29000 3000 Obedience 10
Springfield Downs 34500 3500 Obedience 10
Gilded Truffle 31000 3000 Gluttony 10
King Toot’s 37000 3500 Consumerism 10
Police Station 40500 4000 Obedience / Righteousness 1 / 10
Skip’s Diner 35500 3500 Gluttony 10
Luigi’s 39000 4000 Gluttony 10
Springfield Penitentiary 46000 5000 Obedience / Righteousness 1 / 10
Springfield Retirement Castle 37500 4000 Indolence 10
Town Hall 48500 5000 Obedience 10
Muntz House 46500 5000 Indolence 10
Krabappel Apartment 54000 5000 Indolence 10
Channel 6 46000 5000 Obedience 10
Springfield Post Office 69000 7000 Obedience 10
Hibbert’s Family Practice 53500 5000 Obedience 10
Springfield General Hospital 65500 7000 Obedience 10
Burns Manor 75500 7000 Indolence 10
Pimento Grove 56000 6000 Gluttony 10
Wiggum House 58500 6000 Indolence 10
El Chemistri 71500 7000 Gluttony 10
Springfield Buddhist Temple 74000 7500 Obedience 10
Adult Education Annex 60500 6000 Obedience 10
Businessman’s Club 63000 7500 Gluttony 10
Fat Tony’s Compound 85000 7500 Indolence 10
Skinner House 86400 7000 Indolence 10

There are posts on the premium and the limited-time buildings on their way. And if you want to see what your ratings currently are, tap on the stars at the bottom left of your screen.

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I’ve posted on the Conform-o-meter and its various components before. Keeping the Conform-o-meter at its maximum gives you a 5% bonus on all your cash and XP collections – but it can be quite difficult to manage sometimes, especially when a new level is released.

I’ll be updating all of the posts soon to take into account the new levels during this week (you can find them all by typing “Conform-o-meter” in the search bar at the bottom of the page). But with the drop in the Righteousness, Obedience and Consumerism ratings that seemed to come automatically for many players with the release of level 29, I thought I’d share with you something I found in the files.

To get that 5-star rating on any of the 8 elements of the Conform-o-meter, you need to reach a certain number of points. The points are linked to a value for each building or activity that has an impact on the Conform-o-meter and are hidden in the game data – and the points required for a 5-star rating change every time you level up. To see which of your ratings is likely to change as you move up in the game, here are the points required for each level:

Level Indo-lence Obedi-ence Consum-erism Gluttony Tree-hugging Right-eousness Vanity Social-ism
1-6 60 10 12 12 425 3 920 12
7 70 10 36 12 475 3 1370 12
8 100 10 36 12 475 3 1370 12
9 100 10 36 12 475 3 1670 18
10 130 10 36 12 565 3 1670 30
11 130 10 36 24 695 5 2420 48
12 140 50 48 24 1075 7 2870 66
13 150 50 60 24 1325 9 3370 90
14 160 60 60 48 1615 11 3920 114
15 160 70 60 60 1945 14 4520 144
16 170 80 60 72 2315 17 5170 174
17 170 80 72 72 2725 30 5870 210
18 180 80 72 96 3175 33 6620 246
19 190 80 72 96 3665 47 7420 288
20 200 90 72 96 4195 51 8720 330
21 210 100 72 96 4765 55 9170 378
22 230 110 72 96 5375 59 10120 426
23 230 140 72 96 6025 64 11120 480
24 240 160 72 108 6715 69 12170 534
25 260 142 72 120 7445 74 13270 594
26 270 152 72 120 8215 79 14420 654
27 280 162 72 156 9025 85 15620 720
28 290 162 72 156 9875 91 16870 786
29 300 200 96 168 10765 97 18170 858

I’ll be updating some older posts regarding building numbers based on the above information. I’m also preparing a series of posts on which building contributes to which rating and with how many points. All of those should appear during this week.

ProfessorFrink1

Now that Android players have joined the social game, they’re experiencing what Apple players have enjoyed for a long time – random and unexplained drops in the Righteousness rating.

The Righteousness rating is the most difficult of all the Conform-o-meter ratings to manage. You can be playing along quite happily at 5 stars on all your ratings, but suddenly your Righteousness rating will plummet – and it’s often difficult to pinpoint exactly why. So here’s some advice on just what has an impact on your Righteousness and what you can do about it:

1. Character behavior: I personally don’t believe that this has an impact (and can’t find anything in the files to support it). Other players feel that it does. In my own game, my characters rarely go to Church and Snake, Fat Tony, Legs and Louie are all constantly engaged in criminal activity, and I haven’t seen a drop in some time. The only criminal that you have to keep off the streets is Sideshow Bob, and his appearance without capture will cause a Righteousness drop (eventually).

2. Grafitti: Graffiti in your town seems to negatively affect your righteousness rating but cleaning it up restores your rating very quickly in your town, and you get 1/2 a point back for each piece of graffiti you clean up in your friends’ towns. Also leaving graffiti in friends’ towns should cause your rating to drop (although some players have reported that it increases the rating, which seems to be a glitch).

3. Visiting friends: If you don’t visit friends for a while and do some cleaning up, and very few friends visit you and leave graffiti for you to clean up, the rating seems to plummet automatically. I’m not sure exactly how long “for a while” is, though.

4. New levels: These often seem to cause a drop in the rating at some point.

5. Random behavior: It may just be that random drops in the rating are built into the game.

So, I hope this helps. And you have any other thought, please keep sending them in.

Snake

The social element of the game is an aspect confuses many people. That’s because there’s a bit more to your 3 daily actions than simply tapping on friends’ buildings and collecting money and XP, vandalizing their towns, and leaving graffiti or helping them clean it up. And, as well as whacking snakes and leaving eggs, Whacking Day has given you one more things to consider in the 3 daily actions you choose.

Let’s talk about vandalizing and cleaning up first. Vandalizing a building hurts your friend’s righteousness rating – and should also hurt yours (although a recent glitch meant that in some cases your rating actually goes up!). In the same way, cleaning up the graffiti helps the righteousness rating of both you and your friend. While many players hate seeing graffiti in their towns, those mops and buckets that appear as a result of your graffiti can actually help them out when their righteousness rating inexplicably drops. It’s not really as straightforward as it seems and any choices you make on leaving grafitti or not are within the spirit of the game.

You can also tap on buildings and collect a small amount of cash and XP for each building. But just which buildings you should tap on requires at least a moment’s thought. If you really want to help your friends, you should tap on the most expensive buildings available. If there is something for you to tap on above the building, then it means that the building has finished its rent regeneration cycle in your friends town and your friend hasn’t collected yet. The simple act of tapping means that the clock starts running again on the rent/earning cycle of those buildings. So, if you usually tap on the Simpsons’ House or the Brown Houses, you’re not really helping your friends as much as you can. You should only really tap on these buildings if you have no other choice (and when you do, a handshake icon will appear over the buildings you tapped on when your friends go into their games.)

And if you see any dead crops, tapping on these may bring them to life again in your friend’s town. Not only that, you also get to collect cash and XP as a reward for doing so (although no more than you usually do!). However, it’s important to know that you don’t help your friend in any way if you tap on Cletus’ Farm if the crops are still alive (and tapping on Chanel 6 doesn’t really help them out, either).

And for Whacking Day, there’s one more set of actions you can choose. Tapping on any of the icons above the snake-generating Rocks, Stumps and Logs will speed up the regeneration cycle of those decorations – and will mean that your friend will get their new set of snakes a little faster. If this happens a couple of times while they’re away from the game, they may even get double the amount of snakes!

One more point about visiting friends – you only need to tap once on each building you want to collect from. This makes the dollars and XP fly out and you don’t need to tap on these to collect. The game automatically scoops them up them for you after a few seconds. And you can even leave before everything is scooped up, and it’ll be automatically added to your total. Beware, though, as this doesn’t seem to be happening with the snakes you whack!

The moral then is think before you tap – although if you have 100 friends and only a little time, sometimes that’s hard to do.

P.S.: Longer term players will recall that there used to be a glitch that let you build up your cash total and collect huge amounts of cash and XP if you visited all your friends sequentially, This has been repaired and now you collect a fixed amount of $16 and 2 XP per action.

HomerSimpson22

Sideshow Bob has been making more regular reappearances in a number of people’s games since the update – it used to be that you saw him once at around level 6, and then never again. But now, in an enhancement unrelated to the Whacking day storyline, he seems to keep on escaping. And, what’s more, he can reappear in your game at any time – even when you’re not actually playing it!

If you do see him, whack him and get a cash and XP reward. And if you see him in a friend’s town, you should probably do the same. Sideshow Bob has an impact on your righteousness rating (this is most definitely in the files) and is a criminal you need to keep off the streets, so you’re doing yourself and your friend a favor by capturing him. Sure, your friend won’t get the reward if you capture him in their town – but they won’t get a hit to their righteousness rating either.

At this stage, it’s difficult to say whether he’ll ever be a permanent character – I think it would be great and there’s certainly scope for an entertaining quest involving Sideshow Bob and Bart. In the meantime, though, don’t let him get away.

Bob

As many of you have noticed, Sideshow Bob is making a reappearance in the games of players at all levels. He returned, finally, to my game today after not having shown his face since level 6:

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My theory on this is that it’s for the benefit of the Android players just joining Origin. That’s because if you don’t tap on him and collect the reward it will have an impact on your Righteousness rating – and the Righteousness rating is something Android players are having to manage for the first time. However, a scan of the files also suggests that we may be seeing more of him in the future, although it seems not as a permanent character.

200px-C-bob

First – I think all buildings contribute something, at least aesthetically. But that’s not really what the question is asking…

Most of the buildings you add to the game make an ongoing contribution – you collect rent (the shops, houses and restaurants) or they generate income of another kind (Cletus’ Farm, Channel 6). Android players won’t see this in their own towns, but even the School, the Town Hall, and Moe’s Tavern make an ongoing contribution by being vandalism targets and giving you something to clean up to increase your Righteousness Rating.

One building, though, contributes nothing at all to your income – and that’s the Retirement Castle. And another is the Power Plant. They both give you characters and jobs that you can send characters to, of course, but they give you no regular income. They don’t even appear to contribute positively to the conformity bonus in any ongoing way (although building the Power Plant will actually reduce your Tree-Hugging rating and increase your Obedience rating*.)

I’m really not sure why that is. After all, a retirement home is usually a business like anything else – and even the Church generates an income. Unless, of course, the Retirement Castle is government-subsidized, which means that money goes into it and never comes out. And I suspect that every dollar earned by the Power Plant goes into the pockets of C. Montgomery Burns!

If anyone else would like to suggest reasons, please comment!

* Thanks to everyone who contributed to the discussion on this and to warlach for demonstrating that its addition and removal has an impact!

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The one advantage that Android players have over Apple players at the moment is that they don’t have to worry about the Righteousness rating. It’s the most difficult of all the Conform-o-meter ratings to control and it seems to have been behaving particularly strangely of late.

So how can you keep it at 5 stars? Hear are some thoughts from readers of this blog:

Dave: Short of a glitch, I have convinced myself that activity choices matter. I cannot find enough brooms to keep my Righteousness dropping at least once a week. The latest drop followed frequent protesting and sneaking into r rated movies.

Lee: Each time a new level is added, when I max out from blue XP bar and move to pink XP bonus bar, my Righteousness drops from 5-stars to 1-star). If that happens, I’d just visit a few friends’ towns and tap on those cleaning mops I find. When I return back to my Springfield, my Righteousness restores back to 5-stars.

Sudo Name: I had my Righteousness score drop when I rushed through tapping in neighbors’ towns, therefore by-passing too many brooms.

Deidre: I’ve noticed if I miss cleaning up graffiti, my rating drops. And it takes a long time to get back to 5 stars afterwards. Also if I let Snake or Hank Scorpio wander around without a task it drops as well. As a result I keep them on 12 and 24 hours tasks to keep my 5 stars.

Sarah: I’m getting frustrated with the righteousness rating. I used to always do graffiti when I went to friends’ towns, as it gives them income on buildings that don’t otherwise have it, but at the moment it just keeps making my righteousness meter drop like a stone. Except for playing around because it was behaving weirdly (and I’m a nosy person who likes to figure these things out!), I always used to avoid mopping the graffiti up for the same reason, but if I do a little graffiti it seems to take a lot of mopping to get the rating back up. More than cleaning up my own buildings. Very frustrating, as I kinda feel bad for taking the opportunity of income from them. It’s stopping me from doing graffiti in the first place, which seems a pity.

mahmoudshoblaq: If you don’t play for a while or you don’t get any mops in your Springfield for a while it goes down to 1 star! Also if you visit neighbors and graffiti them (spray paint their buildings) it goes down to 1 star! How you get it back to 5 stars? You hope that people that visit your Springfield graffiti your buildings and you get the mops (each mop = 1/2 star). OR when visiting friends, if they have any mops do those instead of collecting money from houses/buildings. When you do the mops when visiting friends it takes a bunch more than it would when you do it in your own Springfield but it will get you there! This will get you back to 5 stars in Righteousness the fastest!

So, given that the game files are not clear on this, what do we know?:

1. Character behavior: This may or may not influence the rating very much or even at all – but the experience of players suggests that it seems to have some impact. Certainly, Sideshow Bob appearing in your town causes a drop as does having your criminals wandering around town. Lenny’s tendency to mope and break several out-dated laws in the process may also cause a drop. Gambling at Springfield Downs appears to have no impact. On the other hand, sending your characters to church regularly has benign reported as having a positive impact on the rating in some cases.

2. Cleaning up graffiti: This seems to restore your rating very quickly in your town, and you get 1/2 a point back for each piece of graffiti you clean up in your friends’ towns.

3. Leaving graffiti: This should cause your rating to drop – although some players have reported that it increases, which seems to be a glitch.

4. Visiting friends: If you don’t visit friends for a while and do some cleaning up, and very few friends visit you and leave graffiti for you to clean up, the rating seems to plummet automatically.

5. New levels: These often seem to cause a drop in the rating at some point.

6. Random behavior: It may just be that random drops in the rating are built into the game.

So, I hope this helps. And you have any other thought, please keep sending them in.

Snake

A couple of days ago, I wrote a post on the Conform-o-meter and how it works (and occasionally doesn’t). You can find it here. Keeping your Conform-o-meter at 5 stars is an important part of maximizing your cash and XP collections for your buildings and your character’s jobs.

This post looks at some of the things that can happen in the normal course of your game to cause your ratings (and your conformity bonus) to vary. Just as a reminder, your conformity bonus comes is calculated from 8 factors (6 for Android players):

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So what can happen in normal gameplay that has an impact on your Conform-o-meter?

1. Unlocking characters/buying premium characters: both of these actions can cause drops in your Indolence, Consumerism and Gluttony ratings. More characters often means you need more houses, restaurants and shops. And more criminal or corrupt characters can have an impact on your Righteousness rating.

2. Buying land: expanding your town but leaving the land vacant can cause your Consumerism, Gluttony and Obedience to drop. It helps your Tree-Hugging rating, though.

3. Housing mix: it seems that your housing mix has an impact on a number of elements of your Conform-o-meter elements, including Obedience, Righteousness, and Consumerism. If there’s an imbalance between your cheaper houses and your more expensive houses, the meter will be affected (which is good enough reason for house farmers to farm Blue or Pink Houses rather than Brown Houses).

4. Your characters’ behavior: ignoring tasks has been reported as having an impact on Obedience. And the behavior of Chief Wiggum and Mayor Quimby can have an impact on Righteousness – it seems that if either of these two repeatedly engage in corrupt activities, the meter will drop. In a way it makes sense – corruption lowers their authority and leads to an increase in crime.

5. Pollution: you probably noticed that unlocking the Power Plant had a negative impact on your conformity bonus and you needed to plant some more trees to make up for its environmental impact. Failing to clean up debris also hurts your Vanity and Tree-Hugging ratings.

If you want to know more about how specific parts of the Conform-o-meter work, you can search this site to see what’s already here. And there’ll be more to come over the next few days.

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The stars at the bottom left of your screen tell you the current rating for your town. Tapping on these takes you to your Conform-o-meter, which is a very important part of your game:

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The more stars you have, the more money and XP you can collect from buildings or from your characters’ jobs. But to maximize your collections, you need to keep your ratings high in 8 areas:

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(Note: Android players have a slightly different Conform-o-meter, without Righteousness or Socialism, both of which are affected by the social part of the game. These will appear at the same time as Origin does.)

All of these 8 areas come together to give you a conformity bonus of up to 5% on all money and XP collections. But just how they work can sometimes be a bit of a mystery. Here, then, is an overview of what each one does and what it’s affected by:

1. Indolence: affected by the number of houses you have compared to the number of characters you have – type of housing and housing balance can also have an impact
2. Consumerism: affected by the number of stores you have for the number or characters you have
3. Tree Hugging: affected by the trees, bushes, and pollution you have in your town
4. Vanity: affected by the number of type of decorations and special objects in your town
5. Obedience: affected by the number of government and public services you have for your town population
6. Gluttony: affected by the number of restaurants you have for your town population.
7. Righteousness: affected by a combination of your criminal population and their moral behavior, as well as by leaving and cleaning up graffiti
8. Socialism: affected by the number of Origin friends you have and how frequently you visit them

This means that there are a few things that happen regularly in the game that will have an impact on your Conform-o-meter – and I’ll take a look at some of those in part 2…

Android players will need to go and read another post because unfortunately, until EA adds Origin to your game, you’re missing out on its social element. And the social element is an aspect confuses many people – it turns out that there’s a bit more to it than simply tapping on friends’ buildings and collecting money and XP, vandalizing their towns, and helping them clean up graffiti. It seems that whatever you do in your friends’ towns has an impact on you and on them.

Let’s talk about vandalizing and cleaning up first, because it’s the easy part. Vandalizing a building hurts your friend’s righteousness rating – and it also hurts yours. In the same way, cleaning up the graffiti helps the righteousness rating of both you and your friend. (Although there seems to be a little glitch in the way things are meant to be at the moment!)

But which buildings you should tap on is a different issue, and one that I hadn’t really given much thought to when I initially joined the game. It turns out that if you really want to help your friends, you should tap on the most expensive buildings available. If there is anything to collect, then it’s because your friend hasn’t collected yet. The simple act of tapping means that the clock starts running again on the rent/earning cycle of those buildings. So, if you usually tap on the Simpsons’ House or the Brown Houses, you’re not really helping your friends as much as you can. You should only really tap on these buildings if you have no other choice.

And if you see any dead crops, tapping on these should bring them to life again in your friend’s town. Not only that, you also get to collect cash and XP as a reward for doing so (although no more than you usually do!).

The moral then is think before you tap – although if you have 100 freinds and only a little time, sometimes that’s hard to do.

HomerSimpson22

And you can take comfort in the fact that you’re not alone!

This is where my righteousness rating on my Conform-o-meter is right now, despite a couple of weeks of Chief Wiggum, Mayor Quimby and Snake engaging in some very shady (and often downright criminal) activities through their random tasks:

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So, why hasn’t it dropped? The only thing that’s changed since the Valentine’s event is that I’ve had no graffiti in my town and that I’ve been collecting hearts and cash rather than defacing my friends’ public buildings.

At the start of the update, though, my righteousness rating was at one star – but it only took half a dozen of those currently very rare mops and buckets to move it back up to a full 5 stars. They’re rare, of course, because the public buildings (and Moe’s) all have Be Mine cards above them for most of the time – but at some point in the refresh cycle, the mops and buckets and spray cans appear (although I still have no idea when).

So, it seems, the prime mover of the righteousness rating, and maximizing your conformity bonus, is graffiti and cleaning it up. The criminal activities of your characters appears to have little or no impact.

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The Valentine’s Day seems to have had one unintended consequence for the Conform-o-meter and your ability to keep your conformity bonus at the maximum 5%. And that’s the effect it’s had on your ability to move your righteousness rating.

Since the “Be Mine” cards have appeared over the school, the Town Hall, and Moe’s, adding graffiti to a building or cleaning it up has rarely been possible. And, for me that resulted in my righteousness rating dropping to zero. No matter how often I put Snake in jail, had Wiggum go undercover, or had Quimby write the book on ethics, I couldn’t seem to raise it. No graffiti had appeared in my town, either, so there was nothing to clean up. For the last 2 weeks my righteousness rating has stubbornly refused to budge.

But, it seems, somewhere in the card refresh cycle, the spray cans and the mops and buckets appear. They seem to be rare, though. In fact, I’ve only seen them in 3 towns in the last couple of days. Here’s a screenshot from one of my friends’ towns taken a short time ago:

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And cleaning up graffiti in a couple of towns like this was all that was needed to move my righteousness rating back to the maximum. Here’s my Conform-o-meter a few moments ago:

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So, my advice to anyone facing righteousness rating issues is to visit all your friends regularly and hunt down those elusive mops and buckets.

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