Archives for category: Indolence rating

A couple of posts below this one I wrote about the number of shops you need to maximize the Consumerism rating on your Conform-o-meter. If you haven’t seen it yet, take a look here, as it also gives you some places to look on this site for more information on the Conform-o-meter and how it works. But the Indolence rating can also be troublesome for players at all levels who don’t choose to go down the house-farming route.

The Indolence rating is part of your Conform-o-meter – and you can see it by tapping on the stars at the bottom left if your screen. Getting it to 5 stars helps you get the maximum conformity bonus you can – 5% extra cash and XP every time you tap. You keep your Indolence rating high by by buying houses for families to fight and sleep in:

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Every house, whether it’s regular, premium or limited-time, contributes 10 points towards the rating. So what can you build that will help you boost your Indolence rating? Here’s a list:

Regular Houses:
– Simpsons House
– Brown House
– Flanders House
– Purple House
– Cletus’ Farm
– Blue House
– van Houten House
– Pink House
– White House
– Willie’s Shack
– Orange House
– Springfield Retirement Castle
– Muntz House
– Krabappel Apartment
– Burns Manor
– Wiggum House
– Fat Tony’s Compound
– Skinner House

Premium Houses:
– Frink’s Lab
– School Bus

Limited-time Houses:
– Bad Dream House (Halloween event – no longer available)
– Cool Brown House (Episode promotion – no longer available)

So, how many houses do you need at each level to maximize your Indolence rating? Here’s a guide:

Level Points Houses
1-6 60 6
7 70 7
8-9 100 10
10-11 130 13
12 140 14
13 150 15
14-15 160 16
16-17 170 17
18 180 18
19 190 19
20 200 20
21 210 21
22-23 230 23
24 240 24
25 260 26
26 270 27
27 280 28
28 290 29
29 300 30

As you can see, at some levels, you’ll need to have at least a small number of duplicate houses to maintain a 5-star rating. And the bottom line is, if you see your Indolence rating drop, you simply need to build a house or two. And it doesn’t really matter what you build just so long as it can stand up to a lot of sleeping and a lot of fighting.

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This week, I’ve been posting a guide to the buildings and the Conform-o-meter category they contribute to. Here’s where I’ve got to (and it’s almost at an end):

  • Part 1 from the beginning of the game up to Moe’s Tavern is here
  • Part 2, from Jakes Unisex Hair Palace up to the Skinner House is here
  • A post on the premium buildings is here
  • A post on the points needed in each category at each level is here

Just to recap: Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you get your conformity bonus to its 5% maximum. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game. Not every limited-time building makes a contribution, though.

So, here’s part 4 of the series covering all the limited-time buildings. The table below sets out the donut price of the building (and where the buildings were free or only purchasable with event currency, I’ve left it blank), the XP you get on construction, the rating the building boosts (if any), and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated soon):

Building Donut Price XP Rating Points
Springfield Cemetery 25 Vanity 100
Pet Cemetary 25 Vanity 100
House of Evil 100 Consumerism 10
Bad Dream House 150 Indolence 10
Mausoleum 60 60
Super Collider 50
Cool Brown House 10 Indolence 10
Mapple Store 90 90 Consumerism 10
Santa’s Village 200 75
Phineas Q. Butterfat’s 10 Gluttony 10
Howard’s Flowers 25 Consumerism 10
Sir Putt-a-lot’s 25 Consumerism 10
O’Flanagan’s Pub 200 Gluttony 10
Swanky Fish 90 90 Gluttony 10
Fort Sensible 10 Obedience 10
Duff Stadium 10
Springfield Coliseum 10 ??? ???
Sleep-Eazy Motel 10 ??? ???

It seems that no final conformity bonus contribution has been confirmed for the last two Whacking Day prizes. I’ll check in after the update and see whether the situation for these has changed.

Just one more post to go, on the “aspirational buildings”…

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This week, I’ve been posting a guide to the buildings and the Conform-o-meter category they contribute to:

  • Part 1 from the beginning of the game up to Moe’s Tavern is here
  • Part 2, from Jakes Unisex Hair Palace up to the Skinner House is here
  • A post on the points needed in each category at each level is here

Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you get your conformity bonus to its 5% maximum. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game. But in digging into the files, I was surprised to find that a couple of buildings appear to contribute nothing to the Conform-o-meter, something you’ll see repeated in tomorrow’s post on the limited time buildings.

So, here’s part 3 of the series covering all the premium buildings that are not limited-time. The table below sets out the donut price of the building, the XP you get on construction, the rating the building boosts (if any), and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated soon):

Building Donut Price XP Rating Points
Frink’s Lab 150 150 Indolence 10
Lard Lad’s 110 110 Gluttony 10
Aztec Theater 80 80 Obedience 10
Duff Brewery 190 190 Obedience 10
Volcano Lair 200 200
Springfield Observatory 75 75 Obedience 10
School Bus 120 120 Indolence 10
Barney’s Bowlarama 250 250
Krustylu Studios 140 140 Obedience 10
Try ‘n’ Save 70 70 Consumerism 10
Lugash’s Gym 175 175 Obedience 10
Asia de Cuba 100 100 Gluttony 10
Open Air Stage 160 160 Obedience 10
Sprawl Mart 90 90 Consumerism 10

A post (or two) on the limited-time buildings is on its way. And if you want to see what your ratings currently are, tap on the stars at the bottom left of your screen.

No-Loan-Ned-Flanders

Yesterday, I posted the first part of a guide the game buildings and the Conform-o-meter category they contribute to (and you can read it here), and the day before I posted on the points needed in each category at each level (you can see that post here).

Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you to maximize your conformity bonus. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game.

This post is a little different from yesterday’s post in that, for level 24 onwards, I’m showing the base price in the file – the price the building will eventually drop to. Buildings up to level 23 are already selling at their base price and shouldn’t drop any lower. But for buildings from level 24 and up, a multiplier is at work, to keep them up until the next level increase. the multipliers seems to be as follows:
Level 24: 1.3x
Level 25: 1.3x
Level 26: 1.4x
Level 27: 1.6x
Level 28: 2x
Level 29: 3x
The multipliers don’t create different prices for different people. Rather, they’re the reason prices of the buildings at higher levels drop each time a new level is released.

So, here’s part 2 covering the buildings from Jake’s up to the Skinner House and the base price of the building, the XP you get on construction, the rating the building boosts, and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated as the week goes on):

Building Base Price ($) XP Rating Points
Jake’s Unisex Hair Palace 29000 3000 Obedience 10
Springfield Downs 34500 3500 Obedience 10
Gilded Truffle 31000 3000 Gluttony 10
King Toot’s 37000 3500 Consumerism 10
Police Station 40500 4000 Obedience / Righteousness 1 / 10
Skip’s Diner 35500 3500 Gluttony 10
Luigi’s 39000 4000 Gluttony 10
Springfield Penitentiary 46000 5000 Obedience / Righteousness 1 / 10
Springfield Retirement Castle 37500 4000 Indolence 10
Town Hall 48500 5000 Obedience 10
Muntz House 46500 5000 Indolence 10
Krabappel Apartment 54000 5000 Indolence 10
Channel 6 46000 5000 Obedience 10
Springfield Post Office 69000 7000 Obedience 10
Hibbert’s Family Practice 53500 5000 Obedience 10
Springfield General Hospital 65500 7000 Obedience 10
Burns Manor 75500 7000 Indolence 10
Pimento Grove 56000 6000 Gluttony 10
Wiggum House 58500 6000 Indolence 10
El Chemistri 71500 7000 Gluttony 10
Springfield Buddhist Temple 74000 7500 Obedience 10
Adult Education Annex 60500 6000 Obedience 10
Businessman’s Club 63000 7500 Gluttony 10
Fat Tony’s Compound 85000 7500 Indolence 10
Skinner House 86400 7000 Indolence 10

There are posts on the premium and the limited-time buildings on their way. And if you want to see what your ratings currently are, tap on the stars at the bottom left of your screen.

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Each building you construct contributes a certain number of point to a different part of your Conform-o-meter and helps you to maximize your conformity bonus. While a 5% bonus doesn’t sound like much, this extra amount every time you collect cash and XP from rent and jobs is part of what helps you build up the game dollars you need to progress easily in the game.

Yesterday, I posted on the points needed in each category at each level (you can see that post here). Now, here’s the first of a series of posts on the buildings, showing the price in the files, the XP on construction, the rating it boosts, and the points it contributes to that rating. The information here supersedes information in earlier posts (which will all be updated as the week goes on).

This post takes you from the beginning of the game up to Moe’s Tavern, but also includes the Krusty and Kwik-E-Mart franchises that only open at higher levels.

Building Price ($) XP Rating Points
Simpsons House 135 12 Indolence 10
Kwik-E-Mart 220 22 Consumerism 10
Kwik-E-Mart Franchise 20,500 2000 Consumerism 10
Brown House 355 35 Indolence 10
Flanders House 540 55 Indolence 10
Purple House 1100 105 Indolence 10
Cletus’ Farm 1200 120 Indolence 10
Krusty Burger 2600 260 Gluttony 10
Krusty Burger Franchise 24000 2500 Gluttony 10
Blue House 1800 175 Indolence 10
Van Houten House 3800 420 Indolence 10
Pink House 3400 350 Indolence 10
Springfield Elementary 10,500 1000 Obedience 10
White House 7700 750 Indolence 10
Gulp ‘n’ Blow 13,500 1250 Gluttony 10
Willie’s Shack 12,000 1200 Indolence 10
Cooling Towers 15,000 1500 Obedience 10
Reactor Core 18,500 2000 Obedience 10
Control Building 15,000 1500 Obedience 10
Springfield Library 20,500 2000 Obedience 10
Android’s Dungeon 30,000 3000 Consumerism 10
Orange House 24,500 2500 Indolence 10
Java Server 26,500 2700 Gluttony 10
First Church of Springfield 32,500 3500 Obedience 10
Moe’s Tavern 32,000 3000 Gluttony 10

the-simpsons-tapped-out-iphone-promo

I’ve posted on the Conform-o-meter and its various components before. Keeping the Conform-o-meter at its maximum gives you a 5% bonus on all your cash and XP collections – but it can be quite difficult to manage sometimes, especially when a new level is released.

I’ll be updating all of the posts soon to take into account the new levels during this week (you can find them all by typing “Conform-o-meter” in the search bar at the bottom of the page). But with the drop in the Righteousness, Obedience and Consumerism ratings that seemed to come automatically for many players with the release of level 29, I thought I’d share with you something I found in the files.

To get that 5-star rating on any of the 8 elements of the Conform-o-meter, you need to reach a certain number of points. The points are linked to a value for each building or activity that has an impact on the Conform-o-meter and are hidden in the game data – and the points required for a 5-star rating change every time you level up. To see which of your ratings is likely to change as you move up in the game, here are the points required for each level:

Level Indo-lence Obedi-ence Consum-erism Gluttony Tree-hugging Right-eousness Vanity Social-ism
1-6 60 10 12 12 425 3 920 12
7 70 10 36 12 475 3 1370 12
8 100 10 36 12 475 3 1370 12
9 100 10 36 12 475 3 1670 18
10 130 10 36 12 565 3 1670 30
11 130 10 36 24 695 5 2420 48
12 140 50 48 24 1075 7 2870 66
13 150 50 60 24 1325 9 3370 90
14 160 60 60 48 1615 11 3920 114
15 160 70 60 60 1945 14 4520 144
16 170 80 60 72 2315 17 5170 174
17 170 80 72 72 2725 30 5870 210
18 180 80 72 96 3175 33 6620 246
19 190 80 72 96 3665 47 7420 288
20 200 90 72 96 4195 51 8720 330
21 210 100 72 96 4765 55 9170 378
22 230 110 72 96 5375 59 10120 426
23 230 140 72 96 6025 64 11120 480
24 240 160 72 108 6715 69 12170 534
25 260 142 72 120 7445 74 13270 594
26 270 152 72 120 8215 79 14420 654
27 280 162 72 156 9025 85 15620 720
28 290 162 72 156 9875 91 16870 786
29 300 200 96 168 10765 97 18170 858

I’ll be updating some older posts regarding building numbers based on the above information. I’m also preparing a series of posts on which building contributes to which rating and with how many points. All of those should appear during this week.

ProfessorFrink1

The Gluttony rating has been an issue in the past few days for level 27 players – and you can read about the solution to that here. But the Indolence rating can be troublesome for players at lower levels who don’t choose to go down the house-farming route.

The Indolence rating is part of your Conform-o-meter – and you can see it by tapping on the stars at the bottom left if your screen. Getting it to 5 stars helps you get the maximum conformity bonus you can – 5% extra cash and XP every time you tap.

As you can see here, you manage your Indolence rating by buying houses for families to fight and sleep in:

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Your houses are any building that has a dollar sign over them when you go to collect. This means that the Wiggum House is not actually a house (it’s a public building) – and that Willie’s Shack, Frink’s Lab, and Otto’s School Bus all qualify as houses.

In the background, your houses are allocated points: regular houses are worth 10 points each, regardless of how much they cost you to build, as are the limited-time houses like the Bad Dream House and the Cool Brown House. The premium “houses” seem to be worth 20 points each.

So, how many houses do you need at each level to maximize your Indolence rating? Here’s a rough guide:

Level 10-11: 13 houses
Level 12: 14 houses
Level 13: 15 houses
Level 14-15: 16 houses
Level 16-17: 17 houses
Level 18: 18 houses
Level 19: 19 houses
Level 20: 20 houses
Level 21: 21 houses
Level 22-23: 23 houses
Level 24: 24 houses
Level 25: 26 houses
Level 26: 27 houses
Level 27: 28 houses

Why only a rough guide? That’s because the Indolence rating also seems to be affected by the amount of land you have and whether you have reached a certain XP level but have still to unlock characters at lower gameplay level.

The bottom line is, if you see your Indolence rating drop, you simply need to build a house or two. And it doesn’t really matter what you build just so long as it can stand up to a lot of sleeping and a lot of fighting.

Thanks to http://tstappedout.proboards.com for the information used in this post.

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A couple of days ago, I wrote a post on the Conform-o-meter and how it works (and occasionally doesn’t). You can find it here. Keeping your Conform-o-meter at 5 stars is an important part of maximizing your cash and XP collections for your buildings and your character’s jobs.

This post looks at some of the things that can happen in the normal course of your game to cause your ratings (and your conformity bonus) to vary. Just as a reminder, your conformity bonus comes is calculated from 8 factors (6 for Android players):

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So what can happen in normal gameplay that has an impact on your Conform-o-meter?

1. Unlocking characters/buying premium characters: both of these actions can cause drops in your Indolence, Consumerism and Gluttony ratings. More characters often means you need more houses, restaurants and shops. And more criminal or corrupt characters can have an impact on your Righteousness rating.

2. Buying land: expanding your town but leaving the land vacant can cause your Consumerism, Gluttony and Obedience to drop. It helps your Tree-Hugging rating, though.

3. Housing mix: it seems that your housing mix has an impact on a number of elements of your Conform-o-meter elements, including Obedience, Righteousness, and Consumerism. If there’s an imbalance between your cheaper houses and your more expensive houses, the meter will be affected (which is good enough reason for house farmers to farm Blue or Pink Houses rather than Brown Houses).

4. Your characters’ behavior: ignoring tasks has been reported as having an impact on Obedience. And the behavior of Chief Wiggum and Mayor Quimby can have an impact on Righteousness – it seems that if either of these two repeatedly engage in corrupt activities, the meter will drop. In a way it makes sense – corruption lowers their authority and leads to an increase in crime.

5. Pollution: you probably noticed that unlocking the Power Plant had a negative impact on your conformity bonus and you needed to plant some more trees to make up for its environmental impact. Failing to clean up debris also hurts your Vanity and Tree-Hugging ratings.

If you want to know more about how specific parts of the Conform-o-meter work, you can search this site to see what’s already here. And there’ll be more to come over the next few days.

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The stars at the bottom left of your screen tell you the current rating for your town. Tapping on these takes you to your Conform-o-meter, which is a very important part of your game:

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The more stars you have, the more money and XP you can collect from buildings or from your characters’ jobs. But to maximize your collections, you need to keep your ratings high in 8 areas:

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(Note: Android players have a slightly different Conform-o-meter, without Righteousness or Socialism, both of which are affected by the social part of the game. These will appear at the same time as Origin does.)

All of these 8 areas come together to give you a conformity bonus of up to 5% on all money and XP collections. But just how they work can sometimes be a bit of a mystery. Here, then, is an overview of what each one does and what it’s affected by:

1. Indolence: affected by the number of houses you have compared to the number of characters you have – type of housing and housing balance can also have an impact
2. Consumerism: affected by the number of stores you have for the number or characters you have
3. Tree Hugging: affected by the trees, bushes, and pollution you have in your town
4. Vanity: affected by the number of type of decorations and special objects in your town
5. Obedience: affected by the number of government and public services you have for your town population
6. Gluttony: affected by the number of restaurants you have for your town population.
7. Righteousness: affected by a combination of your criminal population and their moral behavior, as well as by leaving and cleaning up graffiti
8. Socialism: affected by the number of Origin friends you have and how frequently you visit them

This means that there are a few things that happen regularly in the game that will have an impact on your Conform-o-meter – and I’ll take a look at some of those in part 2…

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