Archives for category: Reverend Lovejoy

When we last left Agnes and Seymour in Part 3, Agnes was sitting alone on a bench feeding the pigeons and wondering where here son had got to. Meanwhile, Seymour, tied of crashing at willie’s Shack, approaches Edna with an unlikely proposal…

1. Couch Surfin’ USA Part 2 Edna is quick to make her position clear:
Edna: Ha! No way, Seymour.
Principal Skinner: Please let me stay at your apartment, Edna. It’ll be fun. We can do our own version of Silhouette Night!

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So it’s back to crashing at Willie’s Shack for Semour Skinner for another 12 hours. Keep Reverend Lovejoy and Agnes free when he wakes up.

2. Couch Surfin’ USA Part 3 Reverend Lovejoy is a little more welcoming:

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Principal Skinner: Thank you, Reverend. I haven’t been able to get a decent rest in days.
Reverend Lovejoy: Well, I hope our evening activity night won’t disturb you. It’s Bingo Night.
Principal Skinner: Bingo Night! I must flee before Mother comes to clean you out. I’m sure God won’t mind if I leave the church ducking out through this stained glass window.
Agnes: let’s get ready to roll them balls!
And it’s back to crashing at Willie’s Shack for Seymour for the next 12 hours, while Agnes spends 4 hours hustling at Bingo. Keep Agnes free as he finishes.

3. Mom is the Loneliest Number Part 2 Agnes is missing her son even more:

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Reverend Lovejoy: He asked me if he could crash at the church. I had assumed with your approval, of course.
Agnes: I’m sick and tired of his crashing. All he ever does is crash! If he crashes one more time, I’m done with him. DONE!
Reverend Lovejoy: Well … let’s not do something hasty. Why don’t you relax, get the frustration out, and think it over some more.
Agnes: What I should do is exercise. I need to build up strangth, so I can spank the hair off him.
And, with that, Agnes changes clothes and spends 6 hours sweeping up the town.

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The walkthrough continues…

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This post is coming to you by popular demand. It’s the first of a series of guides to your character collections – when are your characters unlocked and who unlocks them. Thanks to schpeen and @EliteLeafHater for suggesting this.

There are 2 important things to remember: premium characters and premium decorations never unlock anything or anyone in your regular game and that means you can’t unlock the Town Hall and get Mayor Quimby early by buying Bumblebee Man, and buying Mount Carlmore won’t unlock Lenny and Carl; and that the levels referred to are the game levels – frequent players often find that while XP bar takes them up through the levels very quickly, they are still at a much lower level in their regular gameplay (you may be at level 27 for XP, but level 20 for gameplay, for example).

So, following the character sets, here’s the first part of who unlocks whom(and when):

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Character Unlocked by Unlocked at
Homer Simpson Starting the game Level 1
Marge Simpson Homer Level 15
Bart Simpson Lisa/Milhouse Level 12
Lisa Simpson Homer Level 2
Grampa Simpson Lisa Level 19

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Character Unlocked by Unlocked at
Ned Flanders Lisa/Homer Level 5
Reverend Lovejoy Ned Flanders Level 14

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Character Unlocked by Unlocked at
Mr. Burns Apu Level 11
Hank Scorpio Donuts Any time
Snake Jailbird Chief Wiggum Level 19

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Character Unlocked by Unlocked at
Principal Skinner Lisa Level 9
Groundskeeper Willy Skinner Level 10
Edna Krabappel Skinner Level 22
Otto Mann Donuts Any time

More to come…

There are three quests that are part of the new level 27 update. The first of these is Buddha’s Got Back, and the first part of this unlocks the Springfield Buddhist Temple. Remember, though, that you won’t be able to begin this quest until you’re at game level 27 (not just XP bar level 27) and you’ve unlocked all the buildings and characters that come before the Springfield Buddhist Temple in your build menu.

At the end of This Little Wiggy (the level 26 quest), you’ll need to have Reverend Lovejoy free (and Lisa as well, to be safe) as he’ll be getting level 27 started. And this is how it goes:

1. Buddha’s Got Back Part 1 The quest begins by the Reverend Lovejoy responding to a request from Lisa:

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Lisa: Actually, I’m trying to find meaning in this world of daily drudgery.
Reverend Lovejoy: All you need to do is trust in the wisdom of the Almighty Finger. I mean, God.
Lisa: Actually, Springfield exploded and then returned. I’ve been thinking this might be proof of the Buddhist concept of Samsara –
Reverend Lovejoy: Oh Lord. Is this another conversation where you convince me Buddha was just a chubby Jesus?
And then you’re prompted to build the Springfield Buddhist Temple ($225,000 and 24 hours, unlocking Lenny and adding to your set of Plant Workers – keep Lisa free as it finishes)

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2. Little Miss Mantra At the same time as Lenny and Carl’s quest begins, there’s one more thing for Lisa to do (Marge and Homer are part of the conversation, but don’t need to be free):

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Marge: Oh, honey, can’t you just go to normal church with the rest of us? I don’t want us all to end up in different heavens.
Homer: Eh, let her go, Marge. The boy’s not going to be there anyway – it’ll be nice for you and me to have some alone time.
Lisa: Thanks, Dad…I guess.
Lisa goes to the temple to meditate (30 minutes – and you’ll be sending Lenny and Carl on the next stage of their quest at exactly the same time).

More of level 27 to come. And if you want to find out more about the Buddhist concept of samsara while you’re waiting for the Temple to build, why not take a look here.

At this stage of the game it’s a long journey before you get any new characters, but the buildings come fairly quickly. With one more restaurant and one more shop, that’s healthy for both your Consumerism and Gluttony ratings on your Conform-o-meter.

This walkthrough looks at game level 16. It takes you through unlocking the Gilded Truffle and King Toot’s. Remember, though, that level 16 is really the minimum level you need – frequent players with lots of friends may well be at a much higher XP bar level before any of these buildings unlock.

Another important point is this – some players have reported a delay between placing their first bet Springfield Downs and the start of the Gilded Truffle quest. If this is you, don’t worry, as things seems to start moving again on their own. Just keep all your characters in similar length tasks, do all the randon tasks that come up, don’t hurry any of them into new tasks too quickly, and everything should be okay.

Remember that Marge needs to be free as Homer at the end of the Springfield Downs build (keep Bart, Milhouse, Ned, Moe and Reverend Lovevoy free as well to be safe – their tasks may seem random, but these were the ones that I had in both my games and so have other people):

1. Quicky at the Kwik-E Moe shops at the Kwik-E-Mart (1 hour – this may come up earlier)
2. Quicky at the Kwik-E Ned shops at the Kwik-E-Mart (1 hour – this may come up earlier)
3. Can’t Live with ’em, Still can’t Live with ’em Reverend Lovejoy counsels couples (24 hours – this may come up earlier)
4. Teamwork! Milhouse goes to school (6 hours) and, at the same time, Bart skips school (8 hours – this task may come up earlier)
5. Time to Clean House Starting down the path to building the Gilded Truffle, Marge cleans the house, which has got very untidy while she’s been away (3 hours)
6. Actions Speak Louder Than Quietly Whining There’s no monorail in the new Springfield, but Marge protests something anyway (24 hours, although we’re not exactly sure what she’s protesting – keep Homer free as she finishes)
7. What’s in the Back Room? Making a bit of money on the side, Moe smuggles endangered species (8 hours and one of my favorite animations in the game – this task may come up earlier)
8. Truffle Surprise Part 1 The Gilded Truffle is close – but first, Homer has to visit the track (3 hours)
9. Truffle Surprise Part 2 Getting closer still, Homer shops at the Kwik-E-Mart (1 hour – keep Marge free as finishes to be safe)
10. Truffle Surprise Part 3 Homer and Marge interact to prompt you to build the Gilded Truffle – which happens because, when Marge goes to makes reservations, she realizes that it hasn’t been rebuilt yet (24 hours and $31,000 – keep Homer and Marge free as the build finishes)
11. Truffle Surprise Part 4 In a simultaneous task, Homer and Marge dine at the Gilded Truffle (2 hours each – and it really is nice to make them do this at the same time – keep Principal Skinner and Lisa free as they finish)
12. The Mysterious Brown House Part 4 Somewhere about this stage of the game, the Brown House gets a new use, as Cletus sneaks in to harvest copper wire (3 hours)
13. We Don’t Sell myPods Part 1 Principal Skinner and Lisa interact to start you on the path to building King Toot’s. Before you can do that, though, Lisa needs to play her sax three times (4 hours each)
14. We Don’t Sell myPods Part 2 Three times was too much, it turns out:

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Lisa: Oh no, I just broke my last reed! This is a woodwind emergency!
And with that King Toot’s is ready to build (24 hours and $37,000 – keep Apu free as the build finishes to begin the Police Station quest)

The walkthroughs will continue…

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This walkthrough continues from here, and begins with the completion of Moe’s Tavern and the arrival of Moe and Marge.

Just a reminder on how game levels work: if you play often and have a lot of friends that you visit every day, your XP level may rise faster than your game level. So while the game information says that you get Moe’s Tavern and Jake’s Unisex Hair Palace at level 15 and Springfield Downs at level 16, you may actually get to a much higher XP level before these buildings actually unlock. This is because you need to have unlocked all the other buildings that come before them first.

So, let’s continue the walkthrough (and remember that you need to have kept Homer free as the build finishes):

1. Is there an Al Coholic Here Part 2 Marge is back, but Homer goes for a drink at Moe’s! (8 hours)
2. One in every Flock Reverend Lovejoy may be continuing his tasks during or after the Moe’s Tavern build. At this point he may decide to walk his dog (1 hour)
3. Once you’ve Gone Organic With no food in the house, Marge goes and shops at the Kwikimart (1 hour – you may also get a task just before this to send Marge to Church)
4. I’m Stalking on Sunshine! Now you need to plant a shrub (if you haven’t done so already) so Moe can hide in it and spy on Midge… er… Marge (12 hours – keep Marge free as he finishes if you haven’t already received the prompt to build Jake’s Unisex Hair Palace)
5. Free Band-Aids with every Cut Part 1 Now that Marge is back, someone needs to maintain that hair, so she prompts you to build Jake’s Unisex Hair Palace (24 hours and $29,000 – keep Marge free as the build finishes)
6. Free Band-aids with every Cut Part 2 Marge visits Jake’s Unisex Hair Palace (4 hours – keep Homer free as she finishes)
7. Double Down on She’s a Loser Part 1 Homer prompts you to build Springfield Downs (24 hours and $34,500 – keep Homer and Marge free as it finishes)

Immediately after Springfield Downs completes, you’re asked to place your first bet of $5,000 before you can move on. For a post on winning (or losing) at Springfield Downs, you can go here.

The walkthrough will continue…

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This walkthrough aims to get new players to level 15 before the Valentine’s Day event ends. You can read the previous part here.

We left off just after building the First Church of Springfield and unlocking Reverend Lovejoy. Make sure that Homer and Ned are free when the build finishes.

So, to find out what happens next, read on:

1. Passion of the Flanders Part 2 Homer and Ned attend church and Reverend Lovejoy gives a sermon – appropriately enough, all at the same time (12 hours – keep Bart, Lisa, and Milhouse free as they finish)
2. Passion of the Flanders Part 3 Bart, Lisa, and Milhouse all go to Sunday School (12 hours – keep Ned free as they finish; also keep Comic Book Guy doing any tasks that come up for him as he will need to have them done and be free once the kids have finished attending Sunday School to prompt the Java Server build)
3. Making up for Lost Time Ned goes to Church 3 times in a row (12 hours each time)
4. They Have Internet on Computers Now? Part 1 Comic Book Guy prompts you to build the Java Server ($26,500 and 24 hours – keep Comic Book Guy free as it finishes)
5. They Have Internet on Computers Now? Part 2 Comic Book Guy visits the Java Server (8 hours – keep Homer free as he finishes)
6. Is there an Al Coholic Here Part 1 Homer prompts the building of Moe’s Tavern ($32,000 and 24 hours, unlocking Homer and Midge… er… Marge – keep Homer free as it finishes)

This is followed by the last of the cutscenes (for now, at least) showing Homer and Marge being reunited. Here it is, as uploaded to YouTube by koetje31:


By now, you should well and truly be at level 15 and, if you’re playing the Valentine’s Day quest, able to build Sir Putt-a-lot’s (where Homer and Marge can go for a reunion snuggle).

This is the second part of a series of walkthroughs leading you towards unlocking Moe’s, together with Moe and Marge (level 15). You can read the first part here.

By this stage, you’ll be getting lots of random tasks that are not associated with the main quests. You should do these anyway to allow the task you are looking for to come up.

1. Just Like Mom Used to Make Making Willie have haggis is one of a couple of tasks that are likely to come up while the library is being built (8 hours)
2. Death by Squishee Making Bart and Milhouse shop at the Kwik-E-Mart is another (1 hour)
3. Quicky at the Kwik-E-Mart Making Skinner shop at the Kwik-E-Mart is yet another (1 hour)
4. My Glorious Return! Martin arrives and you’ll be asked to place Snapdragons so that he can carry out his first task, smelling the roses (snapdragons, actually, for 10 minutes – Bart should be free as he finishes)
5. Allies At Last! Pt. 1 Bart and Martin interact so that they can help each other – beginning with Martin riding a bike (8 hours)
6. Allies At Last! Part 2 Martin and Bart both study all night for meaningless test (24 hours – keep Principal Skinner free as they finish)
7. The Dungeon Keeper Part 1 Principal Skinner prompts Bart to go to school, presumably to do his meaningless test (6 hours)
8. Fun At Your Expense Bart and Martin both go and play paintball in the Brown House (2 hours)
9. The Dungeon Keeper Part 2 Bart prompts the building of the Android’s Dungeon ($30,000 and 24 hours, unlocking Comic Book Guy – you may get a Bart and Martin sleepover while it’s being built)
10. The Dungeon Keeper Part 3 Right away, Bart goes to loiter at the Android’s Dungeon (30 minutes – keep Lisa free as he finishes)
11. The New Evergreen Terrace Part 8 Lisa prompts you to build the Orange House ($24,500 and 24 hours – and not at all useful until you have Dr. Hibbert and he uses it to deal organs on the black market; keep Apu free as the build finishes)
12. Long Kwik-E-Shift Make Apu do a Kwik-E-Mart 12-hour shift
13. Nerds ‘R’ Us If you have a Gazebo, you’ll be asked to make Comic Book Guy attend a Mensa meeting (3 hours)
14. Let’s Stay Up All Night Watching TV Bart and Milhouse have a sleepover (24 hours)
15. A Quick Snack Between Snacks Comic Book Guy eats at Gulp ‘n’ Blow (1 hour)
16. An Apu’s Work is Never Done Apu works a 24-hour shift at the Kwik-E-Mart (keep Ned Flanders free as he finishes)
17. I’m a Super Hero Comic Book Guy does some cosplay (12 hours)
18. Passion of the Flanders Part 1 Ned prompts you to build the First Church of Springfield ($32,500 and 24 hours, unlocking Reverend Lovejoy)

To be continued…

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