Archives for category: Buildings

This comment and question came in from Matt:

I read this and other tapped out blogs daily, but one thing I can’t rely on is prices. I play on an android tablet and I am british (I don’t know if this makes a difference) but my prices for loads of things are totally different to tstotips, tapped out wiki and other tapped out blogs… Why?

All the regular building have a base price in the files – the price they will eventually drop to. But the highest 5 levels also have a multiplier at work, which keeps the prices of the regular buildings high until a new level is released. The levels and their multipliers are as follows:

Level 24: 1.3x
Level 25: 1.3x
Level 26: 1.4x
Level 27: 1.6x
Level 28: 2x
Level 29: 3x

That means that buildings up to level 23 are now selling at their base price and shouldn’t drop any lower. But for buildings from level 24 and up, the multiplier keeps the price high until the next level increase. And when level 30 is released, this is what should happen:

Level 24: no multiplier (base price)
Level 25: 1.3x
Level 26: 1.3x
Level 27: 1.4x
Level 28: 1.6x
Level 29: 2x
Level 30: 3x

The idea seems to be to make it more challenging to save up the cash to build the latest buildings, theoretically keeping players busy until the next level is released (there’s currently about 4-6 weeks between levels).

The multiplier has confused writers on some sites, and some have suggested that it creates different prices according to the level you’re at (that is, level 29 players pay more than level 24 players). That’s not the case. Comments through this site clearly indicate that every player gets the same prices. And it’s worth noting that the prices of premium buildings don’t change, though, and nor do decoration prices. What it does mean is that ever-changing prices means that it’s a while before the prices you see in walkthroughs (including the ones on this site) become stable.

If you want to see what the base prices of the newest buildings are and get an idea of where they’ll drop to eventually, take a look here. And if you’d like to check out the current building prices, you can see this post.

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There have been a few questions about the Homer Buddha since the Yard Sale update and whether the odds have changed. I’ve checked the files and everything seems to be exactly as it was – nothing seems to have changed. So, here’s a repost on the odds of winning something good (this originally appeared at the end of March).

As the instructions to the Homer Buddha say, your 15 donut spend means that you win a premium item every time. But can you win anything really good, like the Duff Brewery or the Volcano Lair? Well, it turns out you can, although the chances of doing so are actually very, very low.

When you buy the Homer Buddha, your game is doing a little bit of calculating behind the scenes, and generating a random number between 0 and 1 (a bit like a roulette wheel). Each item available through the Homer Buddha has a number assigned to it – a “chance”. You win the item that has the first number that’s greater than the random number the game generates.

So, what are the chances, then, of winning any of those coveted premium characters or a pile of donuts (rather than a fence or a dumpster)? Here’s a list of what you can win and the probability that the Homer Buddha will actually give it to you:

Mystery Box – 9.98%
Bench – 10%
Planter – 10%
Dumpster – 10%
Picket Fence – 10%
Burning Bush – 10%
Orange Tree – 10%
Apple Tree – 10%
Tire Swing – 10%
Squeaky Voice Teen (or 30 donuts if you already have him) – 4%
Hans Moleman (or 60 donuts if you already have him) – 4%
Frink’s Lab (or 150 donuts if you already have it) – 1%
30 donuts – 1%
Tire Fire (or 40 donuts if you already have it) – 0.01%
Springfield Sign (or 170 donuts if you already have it) – 0.004%
Duff Brewery (or 190 donuts if you already have it) – 0.002%
Volcano Lair (or 200 donuts if you already have it) – 0.001%

So, if you’ve been lucky enough to win any of the last 4 items on the list(and I have seen reports), you’ve been very lucky indeed! And if you did, it would certainly justify a bit of Duffman-style partying down!

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This post has been a long time in coming, particularly as Otto is one of my favorite characters. At just 120 donuts, he’s one of the cheaper character plus building combinations – and honestly, one of my favorites. And I really don’t know why it’s taken so long to write about him…

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Before going through the reasons for and against spending donuts on Otto, here is his task list:

Task Length Dollars XP
Smoke Break (inside the bus) 30 minutes $60 15XP
Work on the bus (under the bus) 60 minutes $105 26XP
Jam on the guitar (outside the bus) 4 hours $260 70XP
Get guitar restrung (at King Toot’s) 8 hours $420 105XP
Sleep it off (on top of the bus) 12 hours $600 150XP
Squat in the Brown House 24 hours $1000 225XP

So, just why do I think he might be worth those hard-earned donuts? Here’s some reasons in his favor:

1. He’s a character with a “building” (and I use the term loosely) – but the School Bus makes a great addition to the game. And as an 8×8 square, the bus is very easy to place.
2. At just 120 donuts, he is really the most affordable of the character and building combinations (except perhaps if you decide to buy the Aztec Theater and the Squeaky Voice Teen together).
3. He earns premium rates for all his tasks. While this is true for most premium characters, it certainly makes him a better purchase than Tatum, Barney, and Miss Springfield, who all earn standard rates due to their legacy as event prizes.
4. He comes with a quest (and I’ll be posting on this in a day or so), adding a little additional extra enjoyment to your game while you wait for the next big thing.
5. He helps you to complete the School Workers character set and gain that set completion bonus cash and XP.
6. He uses King Toot’s and is the only character to do so regularly. This helps keep whoever runs the store from going bankrupt. Otto knows how to support local businesses even if his fellow Springfielders have no clue.
7. You’ve already got the school – you need a School Bus.
8. It’s Otto, man!

And here are a few reasons against:

1. He doesn’t interact with other characters and doesn’t have a role to play in any standard quests or tasks (but that’s the same as other premium characters really, so you can see how I’m struggling to come up with reasons not to buy him.
2. While he has a voice, he’s one of the quiestest characters in the game and can be quite difficult to hear.
3. If you don’t have King Toot’s yet, you may want to put off buying him until you do.
4. If you have strict views on game characters using controlled substances, you may want to pass on him.

On balance, though, Otto and the School Bus is a good, relatively affordable purchase that really adds value to your game.

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This is a case of “be careful what you wish for”. Within days of a new level being released, there are constant cries on Facebook of “I’ve finished everything”, “I’m bored”, and “when’s the next level – there’s nothing to do”. This time, it’s “will this level never end!”. Well finally, for me, it seems to have done. And the result is the final part of the level 29 walkthrough starring Agnes and Seymour Skinner (and if you missed the last part, you can find it here).

When we left them, Seymour was crashing anywhere anyone would have him, Agnes was missing him, and Carl needed to be free for the next stage of the quest:

1. Couch Surfin’ USA Part 4 True to all the precepts of Buddhism, Carl is there to help Seymour out (although he was hiding behind the Tire Fire in my game in plain sight of Agnes when he made his offer):

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Principal Skinner: It’s more that I want to avoid her. Not upset her.
Carl: Dame diff. Take any mat you like. Morning prayers start at 3am and never end.
Principal Skinner: Thanks. Wow, these mats are comfy. POW camp comfy!
Carl: Yeah. We got them used.
Skinner spends the next 12 hours, give or take all-day prayers, crashing at the Springfield Buddhist Temple. Keep Chief Wiggum free as he finishes.

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2. Couch Surfin’ USA Part 5 Chief Wiggum has an offer for Seymour:

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Principal Skinner: Oh, thank you, thank you. Finally an actual house.
Chief Wiggum: That is, if you promise to guarantee that little Raplhie gets A’s in every class from here on out.
Principal Skinner: In all honesty, Chief, no one would ever believe that. It would turn our laughing-stock school into a veritable guffaw-cooperative.
Chief Wiggum: It’s called quid pro quo – and old Latin phrase meaning “gimme what I want”.
Principal Skinner: So, you want me to trade all that’s left of my integrity for a roof and a bed? You have a deal.
Ralph: Yay! I now have a Princey Pal!
So, having traded away just about the last remnants of his integrity, Skinner spends the next 12 hours crashing at the Wiggum House. But obviously there’s a remnant or two left as Ralph and his learning challenges mean that, for Seymour, this is hardly a long-term proposition. Keep Agnes free as he finishes.

3. The Prodigal Skinner Part 1 Agnes, in her own way, is happy to see her son again (it’s handy for the family reunion that my Skinner House is right across the street from the Wiggum House!):

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Principal Skinner: Ugh, I’m going to break into a Brown House and crash there. Everyone else is doing it.
Agnes: No Seymour, wait! I just can’t stand it anymore. All this time you’ve spent crashing has been the most irritating time of my life. Can you promise me, if I be good, that you’ll never crash again?
Principal Skinner: Okay, I promise there’ll be no crashing… *game crashes* (Note: Not a joke I appreciated when my game chose this particular point to decide that it couldn’t connect to the server!)
And to cement this touching reunion, Agnes and Seymour spend another 12 hours doing Silhouette Night.

4. The Prodigal Skinner Part 2 Seymour surprises himself by being glad to be home:

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Agnes: I enjoyed it too, Seymour. I know it seems like I’m never not mad at you. But that’s only because you constantly make me angry.
Principal Skinner: Maybe there is another target in town that you can mock and humiliate?
Agnes: Hmmm. I could go razz those bags with skin tags at the Retirement Castle. Bunch of pathetic nitwits with no house or child to live with. Because their children locked them up in there.
Principal Skinner: Wait, children can put their parents there and just leave them?
Agnes: You don’t have the short and curlies, Seymour! (Note: Not something I’ve heard before in this context.)
Principal Skinner: No mother, I don’t.
With that, off Agnes goes to the Retirement Castle to spend the next 24 hours taunting old people.

And that’s where the quest seems to end – with Seymour and Agnes living dysfunctionly ever after.

Last week I posted on the buildings and the ratings they contribute to (and if you’d like to take a look at all those posts, you can start here). This followed a post earlier in the week about the number of points at each level you needed to maximize your Conform-o-meter ratings (and you can read that post here). But what about the decorations?

The decorations largely contribute to your Tree-hugging and Vanity ratings – and unlike the buildings, different decorations make a different contribution. Here’s the first part of a chart showing the decorations, the level they unlock at, their cost, their XP on placement, the rating they contribute to, and the points they contribute. This post takes you from the beginning of the game up to level 14 (I’ll be updating the original posts on this soon, as I’ve discovered some new information in the files).

Decoration Level Cost XP Rating Points
Shrub 3 25 3 Tree-hugging 10
Tree 3 100 10 Tree-hugging 40
Bench 3 270 30 Vanity 27
Kiddie Pool 5 100 10 Vanity 40
Parking Lot 5 175 18 Vanity 50
Brown Fence 6 135 14 Vanity 50
Garbage Bin 7 175 18 Vanity 60
Shrub 7 70 7 Tree-hugging 30
Large Hedge 7 325 33 Tree-hugging 90
Small Hedge 8 220 22 Tree-hugging 70
Newspaper Dispenser 8 325 33 Vanity 90
Tree 8 220 22 Tree-hugging 70
Dumpster 9 1000 100 Vanity 180
Trashcan 10 70 7 Vanity 30
Tree 10 385 39 Tree-hugging 130
Planter 11 850 85 Tree-hugging 160
Tree 11 595 60 Tree-hugging 130
Bart’s Treehouse 12 25000 2500 Vanity 100
Shrub 12 135 14 Tree-hugging 50
Brown Fence 6 135 14 Vanity 50
Snapdragon 12 270 25 Tree-hugging 80
Jebediah Springfield Statue 15 Vanity 610
Parking Meter 13 270 27 Vanity 80
Tree 13 135 14 Tree-hugging 50
Flowers 13 520 50 Tree-hugging 120
Gazebo 14 5600 560 Vanity 450
Phone booth 14 1200 120 Vanity 190
Flowers 14 385 40 Tree-hugging 100

Part 2 tomorrow…

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When we last left Agnes and Seymour in Part 3, Agnes was sitting alone on a bench feeding the pigeons and wondering where here son had got to. Meanwhile, Seymour, tied of crashing at willie’s Shack, approaches Edna with an unlikely proposal…

1. Couch Surfin’ USA Part 2 Edna is quick to make her position clear:
Edna: Ha! No way, Seymour.
Principal Skinner: Please let me stay at your apartment, Edna. It’ll be fun. We can do our own version of Silhouette Night!

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So it’s back to crashing at Willie’s Shack for Semour Skinner for another 12 hours. Keep Reverend Lovejoy and Agnes free when he wakes up.

2. Couch Surfin’ USA Part 3 Reverend Lovejoy is a little more welcoming:

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Principal Skinner: Thank you, Reverend. I haven’t been able to get a decent rest in days.
Reverend Lovejoy: Well, I hope our evening activity night won’t disturb you. It’s Bingo Night.
Principal Skinner: Bingo Night! I must flee before Mother comes to clean you out. I’m sure God won’t mind if I leave the church ducking out through this stained glass window.
Agnes: let’s get ready to roll them balls!
And it’s back to crashing at Willie’s Shack for Seymour for the next 12 hours, while Agnes spends 4 hours hustling at Bingo. Keep Agnes free as he finishes.

3. Mom is the Loneliest Number Part 2 Agnes is missing her son even more:

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Reverend Lovejoy: He asked me if he could crash at the church. I had assumed with your approval, of course.
Agnes: I’m sick and tired of his crashing. All he ever does is crash! If he crashes one more time, I’m done with him. DONE!
Reverend Lovejoy: Well … let’s not do something hasty. Why don’t you relax, get the frustration out, and think it over some more.
Agnes: What I should do is exercise. I need to build up strangth, so I can spank the hair off him.
And, with that, Agnes changes clothes and spends 6 hours sweeping up the town.

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The walkthrough continues…

Throughout the past week, I’ve been digging into the files to see how the Conform-o-meter works and how you can maximize your conformity bonus. If you missed these posts, or you’d like to re-read them, here’s a list of them:

  • Part 1 of a post on the regular buildings and their ratings contributions (from the beginning of the game up to Moe’s Tavern) is here
  • Part 2 of a post on the regular buildings and their ratings contributions (from Jake’s Unisex Hair Palace up to the Skinner House) is here
  • A post on the premium buildings and their ratings contributions is here
  • A post on the limited-time buildings and their ratings contributions here (Duff Stadium, the Springfield Coliseum, and the Sleep-Eazy Motel can be found here as they were all limited-time at the time – however, their contribution status did not change with the Yard Sale update!)
  • A post on the points needed in each category at each level is here
  • A post on the number of shops you need to maximize your Consumerism rating is here
  • A post on the number of houses you need to maximize your Indolence rating is here
  • A post on the number of buildings and decorations you need to maximize your Obedience rating is here

This post focuses on your Gluttony rating, and you can check check where you currently are with it by tapping on the stars at the bottom left of your main screen:

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You keep your Gluttony rating high by having restaurants for your town for people who are too lazy to cook (which covers just about evry one of your characters). Every restaurant, whether it’s regular, premium or limited-time, contributes 10 points towards the rating. Here’s a list of what can you build that contributes towards a 5-star Gluttony rating:

Regular Restaurants:
– Krusty Burger (and the Krusty Burger Franchise)
– Gulp ‘n’ Blow (and additional Gulp ‘n’ Blows)
– Java Server
– Moe’s Tavern
– Gilded Truffle
– Skip’s Diner
– Luigi’s
– Pimento Grove
– El Chemistri
– Businessman’s Club

Premium Buildings:
– Lard Lad’s
– Asia de Cuba

Limited-time Buildings:
– Phineas Q. Butterfat’s (Valentine’s Day event – no longer available)
– O’Flanagan’s Pub (St. Patrick’s Day event – no longer available)
– Swanky Fish (episode promotion – no longer available)

So, just how many restaurants do you need to get that 5-star rating for Gluttony at each level?:

Level Points Restaurants
1-10 12 2
11-13 24 3
14 48 5
15 60 6
16-17 72 8
18-23 96 10
24 108 11
25-26 120 12
27-28 156 16
29 168 17

As you can see, at some levels you’ll need multiple Krusty Burgers and/or Gulp ‘n’ Blows to be able to get to achieve 5 stars for Gluttony if you don’t want to buy premium restaurants, or you missed out on the limited-time eateries. And that means Krusty and whoever his Gulp ‘n’ Blow competitor is will need to get into the franchise business.

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Do you ever feel like you’re on a losing streak at Springfield Downs? Do you sometimes think that the only good thing to come from the track was Santa’s Little Helper? Then you’re probably not alone – because most players regard Springfield Downs as a bit of a loss-making venture. And the information available in the files supports that, because the odds of winning anything aren’t particularly good.

Some people bet according to the name of the dog – but the game doesn’t work that way. The dogs switch around and are accorded different odds each time they race. Instead, your chance of coming up a winner is tied to odds attached for the current race to the dog you’re betting on.

So, here are your chances of coming out ahead whenever you’re tempted to gamble away your $5000 game dollars at Springfield Downs:

Odds Dollar Winnings XP Winnings Chance
1-2 $6,250 75XP 50%
1-1 $7,500 100XP 20%
2-1 $10,000 150XP 15%
4-1 $15,000 250XP 10%
9-1 $25,000 500XP 5%

And if you lose, you get what the game terms 50 “consolation XP” – which is not that much consolation, really. Just as well it’s game dollars you’re being asked to gamble away and not donuts!

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Throughout this week, I’ve been digging into the files to see how the Conform-o-meter works and how you can maximize your conformity bonus. If you missed these posts, or you’d like to re-read them, here;s a list of them:

  • Part 1 of a post on the regular buildings and their ratings contributions (from the beginning of the game up to Moe’s Tavern) is here
  • Part 2 of a post on the regular buildings and their ratings contributions (from Jake’s Unisex Hair Palace up to the Skinner House) is here
  • A post on the premium buildings and their ratings contributions is here
  • A post on the limited-time buildings and their ratings contributions here (Duff Stadium, the Springfield Coliseum, and the Sleep-Eazy Motel can be found here as they were all limited-time at the time – however, their contribution status did not change with the Yard Sale update!)
  • A post on the points needed in each category at each level is here
  • A post on the number of shops you need to maximize your Consumerism rating is here
  • A post on the number of houses you need to maximize your Indolence rating is here

According to your Conform-o-meter, to boost your Obedience rating you need to have public buildings to keep your people docile:

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Keeping the Obedience rating high helps move your Conformity Bonus to its 5% maximum, giving you extra cash and XP every time you tap. Every public building, whether it’s regular, premium or limited-time, contributes 10 points towards the rating. But it’s not just buildings that have an impact on your Obedience rating – there are decorations that have an effect as well:

– Stop Sign ($385 and unlocks at level 22) – 1 point
– Hail Ants Sign ($450 and unlocks at level 23) – 1 point
– Ambulance (30 donuts) – 10 points
– Police Car (40 donuts) – 200 points (yes, you read that right!)

So what are the public buildings that contribute towards your Obedience rating? Here’s a list (note that all buildings contribute 10 points except where marked):

Regular Buildings:
– Springfield Elementary
– The Nuclear Power Plant (each element looks like it contributes 10 points)
– Springfield Library
– First Church Of Springfield
– Jake’s Unisex Hair Palace
– Springfield Downs
– Police Station (1 point)
– Springfield Penitentiary (1 point)
– Town Hall
– Channel 6
– Springfield Post Office
– Hibbert’s Family Practice
– Springfield General Hospital
– Springfield Buddhist Temple
– Adult Education Annex

Premium Buildings:
– Aztec Theater
– Springfield Observatory
– Duff Brewery
– Krustylu Studios
– Lugash’s Gym
– Open Air Stage

Limited-time Buildings:
– Fort Sensible (Whacking Day event – no longer available)

So, just how many public buildings and decorations do you need to get that 5-star rating for Obedience at each level?:

Level Points Buildings Notes
1-11 10 1 You should maximize your rating once you unlock the School
12-13 50 5 Each element of the Nuclear Power Plant appears to contribute 10 points
14 60 6 You should be able to maximize your rating with regular buildings alone
15 70 7 You should be able to maximize your rating when you unlock Jake’s Unisex Hair Palace
16-19 80 8 As you unlock the buildings at these levels, you should be able to keep your rating up
20 90 9 You should be able to maximize your rating with regular buildings alone
21 100 10 You should be able to maximize your rating with regular buildings alone
22 110 11 You should be able to maximize your rating with regular buildings alone
23 140 14 You should be able to maximize your rating with regular buildings alone
24 160 16 This number appears in the files, but it looks like it’s a coding error
25 142 14 You’ll also need a couple of signs to maximize your rating
26 152 15 You’ll also need a couple of signs to maximize your rating
27-28 162 16 You’ll also need a couple of signs to maximize your rating
29 200 20 To maximize your rating, you’ll need premium buildings/decorations or lots of signs!

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As many of us suspected, the lifting of the 3000 item building and decoration limit that appeared without warning at the beginning of Whacking Day may only have been temporary. The limit was imposed with the Whacking Day update and seemed to disappear about a week later when it became apparent that snake egg deliveries weren’t possible to towns at the limit – and that egg deliveries could, in fact, push your friends’ towns over the edge.

But earlier this week, Shawnatshawn sent in these screenshots:

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Throughout the week, Shawnatshawn was the only person reporting this, so I held out a little hope that it was an individual game glitch – and the fact that it was occurring for Shawnatshawn during Whacking Day made me doubt that this was a general issue. That was, until this came in a few hours ago from Mike Shuman:

I’m sure someone has already posted on this but the 3000 building limit is back. I got the message for the first time ever just now… Now I have to go through my town and sell some non-essential decorations because I have a ton more things to rearrange. It’s funny how your inventory has no limit on the amount you can store yet they limit you it does on how much you can use. Makes no sense to me. I’m in deep trouble if they keep the limit when the boardwalk event starts if I’m already at my limit without it. Ugh.

So, if you receive this message, you’ll have no choice but to store some items in your Inventory or sell them – and, as Mike points out, your Inventory has no limit as this stage.

Note: The messages may also be a result of a problem with the Yard Sale update which initially rolled some players back to the start of Whacking Day, or some other random glitch, but that’s unclear at this stage. I’m waiting to see what comments come in.

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The Devil Donuts Cart is from episode 7 of season 24 “The Day the Earth Stood Cool“. It’s the third promotional item from this episode – the two others, the Cool Brown House and Cool Homer, were released just before that episode in November last year and were only available for a few days. Both those items were free.

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In that episode, the Simpsons family gets new cool neighbors Terrence and Emily from Portland – and the Devil Donuts business is how Terence earns his money, at least for the time being. Here are a couple of screen shots from the episode showing the Cart parked outside the Cool Brown House, and showing Homer and Terence enjoying a beer outside the Cart when it’s parked downtown:

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Strangely, the Cart improves your Vanity rating rather than your Gluttony rating (in the same way that the Laramie Vending Machine adds to your Vanity rating rather than your Consumerism rating).
But that can be forgiven just because it’s a great new decoration for your town that costs game dollars rather than donuts! And it also gives you 520XP when you place it in your town.

As a bonus, here’s a video from the ANIMATION on FOX YouTube channel of Homer trying to be cool to fit in with his cool neighbors:

Like the Frinkosonic MHV, the Excellence Prize Statue comes from the 8th episode of season 24, “To Cur with Love“. At the beginning of the episode, the residents of Springfield are pitching their energy-saving ideas to Mr. Burns in the hope of winning an award. Professor Frink is pitching the Frinkosonic MHV , but he loses control of it and it crashes into the Springfield Retirement Castle. Here’s a screenshot of Kent Brockman reporting on the event before all that happens, with the Excellence Prize Statue in the background:

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The Statue costs 20 donuts and is the cheapest of all the Yard Sale premium items – but is it even worth paying that price? Like all the Yard Sale items, it’s limited-time, which means that once it’s gone from your premium store it’s quite likely to be gone forever. And for its price, it earns you a quite respectable 0.5% bonus on your cash and XP collections from all jobs and rent (the same as the Burning Bush, the Cannon, and the Tree Swing). But the best point in its favor is the one Mike Shuman makes:
The Excellence Prize Statue goes well in a well laid out Burns estate (I have 2 for each side of the main driveway to the estate).

I just have one, though, and here’s what it looks like in my game:

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It’s quite a nice addition and, for a limited-time decoration, it’s relatively affordable. In fact, there have been very few premium decorations in recent times at this price-point, so that alone may make it worth snapping up if you don’t have many donuts to spare.

However, if you’re buying it purely for the bonus, it’s worth noting that the Apple Tree and the Orange Tree give the same bonus amount for only 15 donuts. So, if you’re going to buy it, buy it because it looks good, it’s relatively cheap, and it’s limited time – which means people joining the game in the near future will be asking how they can unlock that Statue they see in the grounds of their friends’ Burns Manors!

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The Duff Party Bus comes from season 24, episode 6, “A tree Grows in Springfield“. Like all the Yard Sale items, it’s not really a central feature of the episode and only appears outside Moe’s Tavern in one brief scene:

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So is it worth your 50 donuts? Here are a few reasons why it is:

1. It gives you a 2.25% bonus on your cash and XP collections, making it one of the highest bonus-earning premium items in the game. Only the Duff-Barney Blimp, Mount Carlmore, and the Springfield Sign pay out more – and two Party Buses at 100 donuts gives a better bonus percentage per donut spent than the Springfield Sign!
2. It really does look good in your town, as you can see in the screenshot at the end of this post.
3. Like all the Yard Sale items, it’s limited-time – so the chances of ever being able to add it to your town again once the sale is over are very slim.
4. It’s a Duff decoration – and goes nicely with Duffman, the Duff Brewery, and Duff Stadium to really Duff out your town.

And here’s a couple of reasons why it might not be:

1. Like all vehicles except the Respectable Moe Limo, there are no tasks that involve it. Not even Duffman gets to party down on the Duff Party Bus.
2. Because you can’t place vehicles on roads (something I’d like to see change in the future), you can’t park it outside Moe’s Tavern, where it was in the episode it’s promoting.

In the interests of full disclosure, though, the Duff Party Bus was an easy purchase for me. And that’s because – if it’s Duff-branded, I’m probably at the head of the queue. Oh yeah!

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A couple of posts below this one I wrote about the number of shops you need to maximize the Consumerism rating on your Conform-o-meter. If you haven’t seen it yet, take a look here, as it also gives you some places to look on this site for more information on the Conform-o-meter and how it works. But the Indolence rating can also be troublesome for players at all levels who don’t choose to go down the house-farming route.

The Indolence rating is part of your Conform-o-meter – and you can see it by tapping on the stars at the bottom left if your screen. Getting it to 5 stars helps you get the maximum conformity bonus you can – 5% extra cash and XP every time you tap. You keep your Indolence rating high by by buying houses for families to fight and sleep in:

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Every house, whether it’s regular, premium or limited-time, contributes 10 points towards the rating. So what can you build that will help you boost your Indolence rating? Here’s a list:

Regular Houses:
– Simpsons House
– Brown House
– Flanders House
– Purple House
– Cletus’ Farm
– Blue House
– van Houten House
– Pink House
– White House
– Willie’s Shack
– Orange House
– Springfield Retirement Castle
– Muntz House
– Krabappel Apartment
– Burns Manor
– Wiggum House
– Fat Tony’s Compound
– Skinner House

Premium Houses:
– Frink’s Lab
– School Bus

Limited-time Houses:
– Bad Dream House (Halloween event – no longer available)
– Cool Brown House (Episode promotion – no longer available)

So, how many houses do you need at each level to maximize your Indolence rating? Here’s a guide:

Level Points Houses
1-6 60 6
7 70 7
8-9 100 10
10-11 130 13
12 140 14
13 150 15
14-15 160 16
16-17 170 17
18 180 18
19 190 19
20 200 20
21 210 21
22-23 230 23
24 240 24
25 260 26
26 270 27
27 280 28
28 290 29
29 300 30

As you can see, at some levels, you’ll need to have at least a small number of duplicate houses to maintain a 5-star rating. And the bottom line is, if you see your Indolence rating drop, you simply need to build a house or two. And it doesn’t really matter what you build just so long as it can stand up to a lot of sleeping and a lot of fighting.

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With the end of Whacking Day and the start of the Yard Sale, I’ve been running a little behind on the level 29 walkthough. In part 2 (which you can find here), we left Principal Skinner and Mrs. Krabappel hosting detention twice while Lisa, Bart, Nelson, Ralph and Martin all staying back after school 3 times each. When that all winds up, Agnes wants our attention – and Seymour’s.

1. There are Skinners and Winner Part 4 Agnes is as unhappy with the “stay late in detention” Agnes-avoidance strategy as Mrs. Krabappel and the kids are:

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Principal Skinner: It’s called a “school”, Mother, and it’s my job.
Agnes: Well, I need your help with my crossword. What’s a five-letter word for “someone who fails”? I tried “Seymour”, but it doesn’t fit.
Principal Skinner: *sigh* L-O-S-E-R
Agnes: Thanks. I knew you’d be an expert.
Agnes spends the next 8 hours doing crossword puzzles – without her son’s help. Keep Bart free as she finishes.

2. The World is my Teacher Part 1 Bart realizes that his plan to make Skinner’s life miserable has backfired…

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So, Bart spends 8 hours skipping school. Keep Principal Skinner free as he finishes.

3. The World is my Teacher Part 2 Skinner catches Bart in mid-truancy…

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Principal Skinner: Relax, Bart. I’m not going to punish you. I want to learn from you.
Bart: Trying to get away from that old bat?
Principal Skinner: That lives in the school’s heating duct? No. I’m trying to escape my mother. But she always finds me. I know from years of hide-and-seek research.
Bart: I feel bad… that this somehow happened to you. If you need a place to crash, you can use my treehouse. I just have to evict Milhouse for being behind on his rent.
With Milhouse out on the street, Skinner goes to crash at Bart’s Treehouse for 12 hours. Keep Willie free as he finishes, because he doesn’t find waking up very pleasant – he has one hand in a bowl of water and the other filled with un-canned canned chilli. That’s what happens when a prankster lives so close to his prey, apparently.

4. Couch Surfin’ USA Part 1 Skinner decides he needs to explore other options for places to escape Agnes, and approaches Willie:

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Principal Skinner: Thanks, Willie. I knew I could count on you to say yes, since you work for me and my request was an order.
Willie: I need this job for me work visa. So make yourself at home, you threatin’-to-call-INS bastard!
Skinner crashes for 12 hours at Willie’s shack (and keep Agnes free as he finishes). He finds the smell overpowering, though. Willie explains it this way:

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5. Mom is the Loneliest Number Part 1 Agnes is missing her son…

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Agnes: Seymour…? I should talk with my friends. maybe one of them has spotted where he’s gone.
It turns out, just a little poignantly, that Agnes’ friends are the pigeons. She’ll need a bench where she can sit and ply them with food for an hour in return for information on Seymour’s whereabouts. Keep Edna and Seymour free when she finishes.

The walkthrough will continue…

Some time ago, I wrote about the Conform-o-meter and how it works (you can read the posts here and here if you missed them). It’s an important part of the game because getting it to the maximum 5 stars will boost the cash and XP you collect from everything in the game by 5%. And this week, I dug deep into the files to look for a definitive answer on which building contributes to which rating:

  • Part 1 from the beginning of the game up to Moe’s Tavern is here
  • Part 2, from Jakes Unisex Hair Palace up to the Skinner House is here
  • A post on the premium buildings is here
  • A post on the limited-time buildings here (Duff Stadium, the Springfield Coliseum, and the Sleep-Eazy Motel can be found here as they were all limited-time at the time – however, their contribution status did not change with the Yard Sale update!)
  • A post on the points needed in each category at each level is here

You can open up your Conform-o-meter and check where you currently are with your Consumerism rating by tapping on the stars at the bottom left of your main screen.

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You keep your Consumerism rating high, and help to maximize your conformity bonus, by having enough shops for your town (or, as the game says, by buying stores for suckers to drop dough). And every shop, whether it’s regular, premium or limited-time, contributes 10 points towards the rating. So what can you build that will help you boost your Consumerism rating? Here’s a list:

Regular Shops:
– Kwik-E-Mart (and the Kwik-E-Mart Franchises)
– Android’s Dungeon
– King Toot’s

Premium Shops:
– Try ‘n’ Save
– Sprawl-Mart

Limited-time Shops:
– House of Evil (Halloween event – no longer available)
– Mapple Store (Christmas/winter event – no longer available)
– Howard’s Flowers (Valentine’s event – no longer available)
– Sir Putt-a-lot’s (Valentine’s event – no longer available)

I was a little surprised in putting together the list – Springfield doesn’t have as many stores as I’d thought it did! And that means that players who missed out on the limited-time buildings or who don’t want to buy premium buildings may have to buy a second or third Kwik-E-Mart to take their rating to its maximum.

But just how many shops do you need to get that 5-star rating at each level? Fortunately, the answer is “not many”, although the release of level 29 raised the bar a bit. Here’s the breakdown:

Level Points Shops Notes
1-6 12 2 You’ll need 1 premium shop to maximize your rating
7-11 36 4 Even with both premium shops, a 5-star rating isn’t possible
12 48 5 You can add one or more Kwik-E-Mart Franchises at this level
13-16 60 6 Even with the premium buildings, you need 3 Kwik-E-Mart franchises
17-28 72 8 If you don’t have most of the limited-time shops, you’ll need at least 1 Kwik-E-Mart Franchise
29 96 10 Even with all the premium and limited-time shops, you’ll need 1 Kwik-E-Mart franchise

Apu

Buying premium decorations contributes to your bonus mutliplier. This is different from the 5% conformity bonus that you maximize by trying to get 5 stars in all your Conform-o-meter categories. But it does the same thing – it helps you earn more money from all the jobs your characters do and all buildings you collect rent from.

As you’ll see in the Yard Sale, many premium decorations help you get additional cash and XP from all rent and jobs. You can see what your bonus multiplier is by following the approach set out in this post: http://wp.me/p35pG7-1fY. Alternatively, you can manually calculate it by identifying all the premioum decorations you have and how much they add to your bonus multiplier. A few people doing it this way have come up with a discrepancy between the two.

That discrepancy might come from the Picket Fences. For a cost of 1 donut, each fence adds 0.05% to your bonus multiplier (and, honestly, this may have always been the case, but I really can’t say for sure). And like all premium decorations, they stack – so, if you have two, it will be 0.1%, three will give you 0.15% and so on.

So, if you’ve noticed a difference between the Gulp ‘n’ Blow approach to calculating your bonus multiplier and your own calculations, this may be due to the Picket Fences (although you need to consider rounding as an explanation as well).

Thanks to Andrew Osiris for hightlighting this.

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A few people have commented on the Open Air Stage glitch over the last week. The glitch affects the performances of Willie and Lisa, but can go on to have an impact on the performances of other characters:

From linzdrabble:
Noticed this glitch just now. Had sent Willie to play the bagpipes came back and the stage was flashing but he was standing in front bare chested. Clicked the stage and it’s still showing the task.

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And from Jason, who also identified the solution:
If Willie is in his Bare-Chested costume before you select him to perform on the Open Air Stage he will just stand in front of it and do nothing, nevertheless you will still get your $ and XP, but the next time change his costume back to default before selecting him to play in the open air stage.

It seems that for your Willie and Lisa to successfully carry out their Open Air Stage task in a glitch-free way, you need to make sure that they’re in their regular costumes when you send them to perform. So, if Lisa is in her Gymnastic Lisa costume or Willie is in his Bar-chested Willie costume, the performance is likely to glitch. That’s because their performances are tied to tasks that they only carry out when they’re in the regular clothes.

And while we’re talking about the Open Air Stage, here’s a comment and a request for help from CruisyBoy:
Is it just me or does anyone else find that rotating the Open Air Stage doesn’t achieve the desired effect? The reason I say this is because I can’t position the bench seats to face the stage to create an open amphitheatre type of environment. Any suggestions would be great.

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Miss Springfield was the 10th prize during Whacking Day when, with enough whacking, she was available free. Once Whacking Day was over and the Yard Sale update was released, she joined the ranks of the premium characters at a rather pricey 225 donuts.

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So,if you didn’t win her is she worth the donuts? Here are some reasons why she might be, and some reasons why you may decide to avert your eyes from the sordid goings-on at the Sleep-Eazy Motel. First, the reasons in Miss Springfield’s favor:

1. She’s a female character and, as many people have commented, those are few and far between.
2. The Motel, a bit surprisingly for something that’s meant to be sleazy, has a size, shape and color scheme that makes it a pleasing addition to your game. You can see what it looks like here.
3. She comes with a quest, which adds a bit of extra enjoyment to your game.
4. She has a nice range of tasks, with my favorite being her 60-minute task to open an event (it’s great if she does this while Mayor Quimby is giving a speech). My second favorite is her 3-minute joint task with the Mayor – but there’s only so many times you can send them off to the motel together for their “meeting”.

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And here’s why you may not think she’s not worth the high donut price:

1. She has no voice – which, all things considered, is a probably a good thing, partly due to reason 2…
2. She may be a female character, but she’s certainly a very stereotypical dumb blond. In fact, one of her tasks is to take reading lessons, underlining the game’s own joke that the writer’s don’t know how to write for female characters. But then Homer is not exactly the most positive male role model, either, so there you go…
3. As she was initially free, her tasks only earn you the standard rate, rather than the premium rate that everyone else earns. The same is true of Barney and Tatum.
4. You don’t approve of extra-marital relationships with Mayors or anyone else.

So, she’s a nice character to have, but it’s questionable whether she’s actually worth the 225 donuts that you’re being asked to hand over.

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Yes you can. And as with anything here, it’s a question worth answering just because people have been asking…

Each of the big, expensive aspirational buildings can be sold for 25% of their original price. They then reappear in your building menu, and you can purchase them again, rebuild them, and collect the XP.

But why would you do this? The simple answer is to accelerate yourself towards the next bonus level if you’re a level 29 player. While players at lower levels who are perpetually short of cash may find it astounding, longer-term players at level 29 often have more cash than they know what to do with. So just like the Wind Socks and Weather Stations in yesterday’s post (http://wp.me/p35pG7-23O), buying something that gives you an XP boost is essentially a way of turning game dollars into donuts.

The XP from each of the aspirational buildings is as follows:

  • Escalator to Nowhere – 10,000 XP
  • Popsicle Stick Skyscraper- 20,000 XP
  • 50-foot Magnifying Glass – 30,000 XP

Of course, with the 3-day build time, selling and rebuying the aspirationals takes a bit of patience. But it can certainly be done.

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