When I first wrote this post a couple of days ago, it was in response to problems people had reported with XP bar inconsistencies. And I discovered one more thing – each time a new level is released, the XP bar maximums at the upper levels change a bit in the same way that the prices of the more expensive buildings do. So, here’s the updated version with the current XP bar maximums at each level. Thanks to everyone that contributed.

Every time a new level is a released, the XP maximums change slightly at the more recent levels. Here’s the XP you currently need at each level and the number of donuts you get for hitting that level (this information is based on your reports, together with file data):

Level 1-2: 40XP (no donuts)
Level 2-3: 75XP (1 donut as you start level 2)
Level 3-4: 85XP (1 donut)
Level 4-5: 120XP (1 donut)
Level 5-6: 250XP (1 donut)

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Level 6-7: 800XP (1 donut)
Level 7-8: 1,800XP (1 donut)
Level 8-9: 3,200XP (2 donuts)
Level 9-10: 5,000XP (1 donut)
Level 10-11: 8,000XP (1 donut)
Level 11-12: 12,000XP (2 donuts)
Level 12-13: 15,500XP (1 donut)
Level 13-14: 18,000XP (2 donuts)
Level 14-15: 21,000XP (1 donut)
Level 15-16: 24,000XP (1 donut)

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Level 16-17: 25,500XP (1 donut)
Level 17-18: 21,560XP (1 donut)
Level 18-19: 22,960XP (1 donut)
Level 19-20: 25,440XP (1 donut)
Level 20-21: 26,000XP (2 donuts)
Level 21-22: 26,640XP (1 donut)
Level 22-23: 38,170XP (1 donut)
Level 23-24: 40,510XP (1 donut)
Level 24-25: 46,255XP (2 donuts)
Level 25-26: 56,000XP (1 donut)
Level 26-27: 74,090XP (1 donut)

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Level 27-bonus: 117,480XP (2 donuts)

For many players, a glitch in level 27 meant that it maxed out at 9,000XP, resulting in a freeze just after the hitting the bonus levels. As you can see, the XP bar maximum should have been much, much higher!

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